=UWS= DAYZ SERVER PROTOCOLS
1. Hacking, Duping, exploits and glitching are strictly prohibited. First infraction. PERMANENT BAN NO WARNING
A. Combat logging is an exploit and will result in disciplinary measures
B. Switching channels in teamspeak to collect intel on another player for purposes of combat is an exploitation of teamspeak and will result in disciplinary
2. Abusive behaviour is not prohibited. First interaction VERBAL OR WRITTEN WARNING second infraction 24 HOUR BAN FROM TEAMSPEAK AND SERVER third infraction PERMANENT BAN FROM TEAMSPEAK AND SERVER
3. interruptions and disruptive behaviour in teamspeak are not tolerated. fire team and public players are expected to move to their respective channels. When a leader calls clear coms everyone is expected to be quite. VERBAL OR WRITTEN WARNING second infraction 24 HOUR BAN FROM TEAMSPEAK AND SERVER third infraction PERMANENT BAN FROM TEAMSPEAK AND SERVER
4. =UWS= Members are not allowed to kill fresh spawns on sight. If a fresh spawn is aggressive they are a threat and exempt from this rule.VERBAL OR WRITTEN WARNING second infraction 24 HOUR BAN FROM TEAMSPEAK AND SERVER third infraction PERMANENT BAN FROM TEAMSPEAK AND SERVER