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  1. Squatch

    1.06 Experimental...so far

    ADDED Added: Vaiga Shotgun with attachments Added: Blaze rifle Added: BK-43 with sawed-off version Added: Kolt 1911 with magazine Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.) Added: Bear Added: Fishing Added: Item attachments can now be damaged Added: Ability to harvest sticks from bushes with bare hands Added: Ability to break long-sticks into small sticks with bare hands Added: Cars have now a chance to spawn with a certain amount of fuel Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item Added: Throwing in crouched and prone stance Added: Items are spawning in greenhouses Added: Ejecting rounds from firearms Added: GUI visualization of reserved attachments MODDING Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information) Added: ScriptAPI: array.resize, array.sort Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters) Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info) Added: swayModifier to weapon Added: Support for cURL headers Added: Sending ChatMessageEvent when a chat message is received on server – https://feedback.bistudio.com/T143957 Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets) Fixed: Default buttons looked incorrect in specific resolutions – https://feedback.bistudio.com/T144856 Changed: Refactoring of unused singleton Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune) Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\World Bohemia mentions that this is only a “provisional changelog,” and that the ful patch notes will be released once the DayZ update 1.06 stable update is rolled out. Source: DayZ forums

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