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Showing results for tags 'conan exiles'.
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"You may not block off caves and common routes of passage;" If the cave is vacant, does this count? I understand you can't block off caves with rare materials or enemies. I know its a dumb question because the statement was designed as a "catch all" but if there is a difference I would like to know.
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Hey everyone! My name is Hailey, and I wanted to be sure that everyone who was interested knew about our current Conan Exiles server. If you are at all interested in playing the game, be sure to hop on the Conan Exiles room on the Teamspeak and we'll get you set up and ready to barbarize! There are quite a few of us who have been actively playing, so there is almost always someone online to hang out with. Currently, there are 3 tribes that are active and each new member will be moved to the tribe with the lowest amount of total players so that each tribe is somewhat balanced. The Current Tribes Are The Crystal Empire The United We Stand Tribe The Ultra Instinct Tribe Server Rules Currently we are using the base ruleset with 1x exp and 1x gathering. There will be no server wipes unless absolutely necessary, so don't worry about losing your things. The idea is to split our players into tribes to allow for trade, map domination, and tribal warfare. Later, once more of our members are high level we will also be working together to try and beat the dungeons! Server Info Name: Equestria Unleashed IP: 172.106.131.132:35400 No password needed Come on and join us in the fun!
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Hotfixes/Smaller patches vs. bigger updates Conan Exiles - Kyena Hi Exiles, Here some quick additional info in regard to our patching process: We are currently doing a lot of smaller hotfixes for crashes and other critical issues either reported by the community or highlighted through internal testing. While these might not fix the issues for everyone immediately, each of these smaller updates is an improvement for someone. In this case, for the hotfixes, our next focus after stability will be server performance and anti-harassment game mechanics. The same time as these go out, we are also working on bigger patches that will include parity updates (bringing different patch builds or platforms to the same content status), balancing adjustment and various other content improvement. These patches are more complex and have therefore to be tested even more thoroughly. We are looking at a parity console patch that will, at long last, bring missing features and fixes by the middle of next week. Or to recap, there are different types of patches that are deployed depending on critical status and priority. While we do understand that missing features is really frustrating, not being able to play the game due to crashes or performance issues or critical exploits has to be weighted against bigger content updates. As always, your continued feedback helps us tackle all of this faster and the team is working hard to bring you content and fixes as fast as they can. Thank you for your support and understanding. We hope you keep Surviving, Building and Dominating :) Hotfix for Live (25.05.2018) Conan Exiles - Community Manager (Nicole V) Hey all! New patch out. We know issues such as the “light armor” journey bug are still on live but will push out fixes for these in a later patch. Thanks for your patience! This is Version [98222/17925] so be sure to update your game. AI Fixed a problem with thralls falling through ground while performing melee attacks near a doorway Balance Balance pass on amount of experience player gains from exploration Bugfixing Fixed a problem with equipped weapons not rendering for other players Fixed a problem with cloning thralls Fixed a crash related to static placeables (which should improve stability in coop play) Fixed a problem where using the radial menu on a controller would block Main Menu from opening Server Settings We’ve re-enabled the setting where player bodies when logged out will remain in the world. Private server admins can toggle this with the following command: LogoutCharactersRemainInTheWorld=True
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Patch Notes #33 (April 17th, 2018) We want to highlight that we’ve completely redone population of the world as well as added world bosses that grant access to legendary weapons. These world bosses drop keys that be used on chests you find and can open at level 60. The chests aren’t always near where a key is found, so keep an eye out! These chests will provide some legendary items with custom effects on them. TL;DR Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items. The keybinding for opening the admin panel is now SHIFT + INSERT. You no longer sheath your weapon when sprinting. You can run with weapons again! Buildings and placeables now take damage from any tier of weapon. Warpaints are now available! You now automatically bind to beds and bedrolls when placing them. You can now adjust the tethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU Arrows should no longer get stuck in your hand! The game will now default you to 3rd person when first logging in. Epic armorsmithing stations for epic armors have been implemented. A number of new weapons and armors and placeables have been added to the game Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides New (rare) resources - Gold / Gold Coins / Silver / Silver Coins Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health. This is to prevent players from just letting themselves die rather than healing up. Avatars Changed movement speed of avatars. All move the same speed except for Set. We’ve made other changes to avatars so they no longer instantly kill everything. They will no longer have their movements blocked by buildings and resources/foliage. Yog’s attack has been reimplemented. It will do damage over time and will be blocked by avatar domes. Ymir’s axe slam now respects damage settings and increased additional interaction radius, so that foliage far away can take damage on the axe slam attack. Avatar of Set’s strafing is smoother and feels better. Quality of Life and Gameplay Adjustments The Silent Legion armor no longer requires the heart from the Kinscourge to be crafted (although the weapons still do). A number of new weapons and armors and placeables have been added to the game. Creature heads can now be used in the tannery and the grinder to obtain resources from them New (rare) resources - Gold / Gold Coins / Silver / Silver Coins Hunting prey animals is now more rewarding - all the good meats come from prey animals. In addition, hitting a prey animal in the HEAD will do much more damage now, encouraging actual hunting You no longer sheath your weapon when sprinting. You can run with weapons again! New Tool: Skinning Knife. Use this to gather hide from animals. Clan GUI has been improved. It’s easier to leave a clan using a controller now. Realigned some UI elements that were not centered. You now need to be well protected against certain fumes like gas. Make sure to equip something like a sandstorm mask before entering dangerous areas! Hyper armor has been implemented which allows both players and NPCs to complete their attacks if they take damage The game will now default you to 3rd person when first logging in. While in combat, you are forced into 3rd person. You can disable this in settings though. Added some new emote categories. Humanoid NPCs now have a pitching attack so they can attack up and down. New loading screens! Loading screens now have helpful hints! Updated navigation in character creation. Journey steps have been moved on the HUD to allow notifications underneath it. Feats can now be trained by double clicking them. Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items. You can now mute other players. While using a controller, pressing the Y button will place it to your inventory. Clan Chat is no longer called Guild Chat and other adjustments to chat. Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides Javelins, orbs, and throwing axes show the normal dot now instead of the bow crosshair. When swimming, you will stay at the surface. Pressing default “C” will make you dive. Sitting in a chair no longer removes the UI. Updated a lot of graphics with water and wetness. New obsidian material has been added. Warpaints are now available! Ramps and ramp corners have been added. Heads can now only be gathered from dead beasts using a cleaver or a hatchet. Buildings and placeables now take damage from any tier of weapon. You now automatically bind to beds and bedrolls when placing them. Made adjustments during NPC dialogue to make it look prettier. You’ll notice the sky gets darker with rain clouds before it rains, and get lighter as it stops. Gas Orbs have been disabled for the time being. You can still pick them up and equip them, but you can’t throw them. Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health. Optimizations and balancing Water wells now require a minimum distance between them. Reduced fall damage. Adjusted AI so NPCs won’t pick other random targets while attacking. Reduced the amount of XP received from civilized difficulty. Weapons and tools have been rebalanced. Fixed sliding and shaking NPCs. Cleansing brews no longer raise stamina and health beyond natural maximum. The repair cost for the Pickaxe should no longer defy the laws of conversation of energy and require more materials to repair than to build. Slowed down archers backing away when shooting/reloading. Server settings & Admin panel Server settings panel has been redesigned and now has vertical tabs (including one for the Purge!) You can now adjust the tethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU A new server setting has been added that allows admins to choose how long before a player can regenerate stamina again. Updated the graphics in the admin panel. Moved the admin panel keybind from CTRL+SHIFT+C to SHIFT+INSERT. Maximum decay time changed from 14 days to 6 days (Official servers only) Maximum abandonment time changed from 7 days to 1 day (Official servers only) Added server setting to disable target lock Bug Fixes Fixed most cases of arrows getting stuck in the hand! Fixed an issue with NPCs not spawning or taking a long time to spawn in singleplayer. Firing the trebuchet now triggers the correct journey event. NPCs should no longer stack on top of one another. Changes to your character’s temperature to reduce inconsistency between temperature status and your location. Fixed some cases where some text was in a different language than what your client is set to. Fixed an issue that would prevent your corpse from glowing. Fixed an issue with dungeon entry triggering between coop players. Movements of the Rhino and Direwolf have been smoothened. NPCs should no longer get stuck in doors when opening/closing one. There were a couple of crafting stations not translated into other languages. Fixed a bug where you could have new items be spawned in both your shortcut bar and inventory. Adjusted fiber bedroll so less clipping occurs. The Barrow King can attack you again. Fixed an issue that would cause a crash when suiciding. Entertainer Thralls properly buff your character again. Fixed an issue that would cause your character to spawn in the north instead of at your bed. Adjusted spawn rates of meteors so they are more frequent. Fixed an issue where summoning an avatar killed the player due to encumbrance. Fixed sated duration to last longer. Torches should no longer lose durability when in the extinguished state. Trapdoors can no longer be placed mid-air. Fixed an issue where crouched players that sat down on stairs would float. Fixed a crash that occurred from dismantling foundations. Fixed a crash that would occur with using voice chat with a tether in coop. Pillars properly increase stair stability. Elevators no longer push your character underground. Destroying corpses now spawns a lootbag containing their items. Death Markers should no longer leave the corpse and update once looted. Beehives show buzzing bees when they have honey in them. Fish and shellfish traps no longer gather recourses while held. Now it needs to be placed. Adding map markers should work correctly again. Killing human NPCs while cloaked as an admin no longer leaves their weapons in the air. Fixed a case where climbing would bring you into first person after finishing even if you weren’t using it. Audio Changed and adjusted some sounds in the GUI, such as opening the map or journal events updating. Added lots of new foliage sounds across the game Added all the new soundtracks which were composed for Conan Exiles New music! Different music depending on the enemy you’re fighting will play. Known Issues Some two-handed weapons on dedicated servers might not do the correct damage. We’re investigating further. Religious items won’t harvest corpses. Doors, gates and other placeables might get randomly removed PvE servers are working correctly as PvE servers, but won’t show up when you use the PvE filter. You can find the full page here: https://forums.funcom.com/t/pc-update-33-combat-revamp-fast-travel-farming-and-purge/2383
United We Stand
United We Stand started in 2003 under the name Stars and Stripes. Our community has over 16 years of experience within the Battlefield franchise. Now, our community supports a diverse selection of gaming titles including: Escape from Tarkov, DayZ, PUBG, Star Citizen, and Siege to name a few. Come hang out, make new friends and enjoy your time with our united internationally supported gaming community!