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frankieg92   
frankieg92

I will continue to update this topic with any further updates and patch notes and test server updates for the community to see.

 

Currently being tested are some changes to the blue zone.

 

After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment.

 

We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward. 

 

We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible. 

 

In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:

 

Blue zone balance adjustment

  • Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match
  • Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change)  
  • Slightly increased the damage per second of the last blue zone

 

These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers. 

 

We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible. 

 

 

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frankieg92   
frankieg92

Desperado Key Issues Fixed

Players, recently there was an issue with "Desperado" keys being sold briefly after the PC 1.0 launch.
 
Players who purchased these were stuck with a key that couldn't be used for any crates

To fix this problem, we have swapped all the "Desperado" keys for Early Bird keys.
 
This change has been applied on January 20th.

Please check your inventory to make sure that this change has been applied to your key(s).
 
If your "Desperado" key(s) were not swapped, please contact our service center to get support.

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frankieg92   
frankieg92

PC 1.0 Update 3

Players, as you know, we're always working towards optimizing our gameplay environment. 

We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.

Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.

Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.

We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when running the game. If this happens to you, please take a screenshot of the error screen and post it here.

When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
 

Gameplay

  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start

Language

  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts

Bug fixes

  • Fixed the issue where players were able to slide-jump from prone

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frankieg92   
frankieg92

Players, as with the last patch, a new type of anti-cheat solution, which is still under development, is to be applied on the test servers. We are in a test phase with this solution, and its stability and compatibility need to be verified. We would like to collect data about potential compatibility issues, analyze it and solve any issues that may emerge.

If you experience a crash, please take a screenshot that shows the error and report it here.  If the current test build is consistently crashing for you, we recommend that you play on the live servers instead. Thank you for your understanding. 

Please find the patch notes below:
 

World

  • Miramar improvements
    • Added more buildings and cover across the map to improve the engagement experience
    • Added more off-road routes for easier vehicle navigation
    • Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot)

Replay

  • The replay system has now been updated to a newer version and past replay files cannot be played anymore

Bug fixes

  • Fixed the issue where heal and boost items could be used underwater
  • Fixed the issue where characters would get stuck in certain areas on Miramar
  • Fixed the issue where wall textures on some Miramar buildings were not displaying correctly
  • Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly

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frankieg92   
frankieg92

update you regarding our anti-cheat measures. 

As stated in our Rules of Conduct, "Play Fair and Respect Other Players" is a principle around which our game is built. To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016. 

As you drop out of the airplane and the intense journey to become the last survivor begins, the last thing a player wants to see is a cheater. We deeply sympathize with the inconvenience that our players are experiencing due to cheat programs and we are doing our best to fight those who create, distribute and use cheats. Our top goal is to create an environment that facilitates smooth and unhindered enjoyment of all the aspects of PUBG.

To this end, we have established a dedicated team to focus on combating cheat programs and since our launch on early access we have been committed to detecting and preventing such programs. As part of that effort, we have developed a new anti-cheat solution internally. We will be introducing an early version of the solution on our live servers next week (this is the solution that is currently being tested on our test servers). This solution will complement the systems that have been developed and implemented already. Its main focus for now is blocking unauthorized programs but it will be further developed to broaden the scope of its abilities. 

This feature will also block different helper programs that alter the graphics or aid in gameplay in some way. What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats. 

Some programs that do not affect gameplay may be blocked temporarily as we hone the new anti-cheat features. We are checking the programs that are being blocked on the test servers and will allow the use of harmless programs as quickly as possible.

In addition, here are some other measures we have taken to effectively block and prevent cheat programs. 

<In-game Report Function>
We are gradually upgrading our in-game reporting features to effectively review your reports and accurately verify cheat activities. An internal system is being built as well to allow us to investigate reported content faster and more accurately. If you encounter a player you suspect of cheating, please use the report function. Please do bear in mind that when watching a replay, sometimes the replay footage and the actual gameplay may differ due to some bugs or network issues. 

<File Modification>
If you tamper with the game files, your game access may be blocked, especially if you delete, modify or manipulate in any way the files affecting any of the game systems and mechanics. 

<Account Sharing>
We have an announcement for those of you using family sharing on Steam. We had allowed this feature so that the account holders who own PUBG can use their character with other Steam accounts if they wanted to. However, we have decided to deactivate this feature because we have identified a number of vulnerabilities that are being exploited. Please understand that we are introducing this measure to fight abuse and ensure a fair environment. 

We would like to sincerely thank all players who have always played fair, respected other players, and enjoyed PUBG as part of a healthy community. We will do our utmost to minimize the exposure of players who play fair to those who don’t. We ask for your understanding and active feedback so that we can create an enjoyable environment for PUBG together.

The internally developed anti-cheat solution is planned to be upgraded steadily after the first implementation next week. As mentioned earlier, the eradication of cheat programs will not end with a few attempts and actions. In addition to the systems currently in development and already implemented, we are looking into a more effective system, and we will actively introduce any solutions that were confirmed to be reliable and accurate. We will continue taking firm measures against the developers, distributors and users of cheats. We promise you that we will do our best every day in our battle for a fair game environment.

  • Thanks 1

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frankieg92   
frankieg92

Anti cheat update 

The update will go live at Feb 5 6PM PST / Feb 6 3AM CET / 11AM KST and there will be no downtime for the servers. 

 

The new anti-cheat feature will block different helper programs that alter the graphics or aid in gameplay in some way. What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats. 

 

 

One of the popular programs that will be blocked is ReShade. You will not be banned for having it on system but you will no longer be able to play PUBG while it is installed. Please uninstall ReShade (or any other blocked program) and launch the game again. Some players may find that reinstalling PUBG is also necessary. 

 

Some programs that do not affect gameplay may be blocked temporarily (NVIDIA ShadowPlay, video / audio capture programs, etc.) as we hone the new anti-cheat features. We will be dealing with these cases as soon as possible. If a harmless program is blocked, please report it

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frankieg92   
frankieg92


As announced, the new anti-cheat solution that was to be applied today has been delayed.

However, BattlEye, a part of our anti-cheat solution, has blocked ReShade. For you to run the game, you must uninstall ReShade. If the game files are already damaged, you must also reinstall the game.

ReShade not only behaves like a cheat program but can also be used for cheating, and must therefore be blocked. Please be advised that this is a permanent block.

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frankieg92   
frankieg92

PC UPDATE 1.0 #5

In order to foster a healthy and fair game environment, we have applied a new update to the test servers, as part of our preventive measures against cheat programs.

When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The live server update is scheduled to take place on Feb 7 6PM PST / Feb 8 3AM CET / Feb 8 11AM KST and the maintenance is expected to last for 3 hours.
 

Anti-Cheat

  • New anti-cheat measure has been added

 

Red Zone Sound

  • Fixed the issue where the sound of explosions would become too loud when played simultaneously
  • Balanced the number of simultaneous explosion sounds, in order to optimize game performance
  • Fixed the issue where the explosion sound wouldn't play following the falling sound of a bomb

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frankieg92

In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.

 

Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.

 

Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map. 

 

The current test server patch is mostly aimed at further optimizing the gameplay and fixing several significant bugs. More optimizations and fixes are being worked on and will be shared with you when they are ready. Please refer to the patch notes below for details and leave any feedback you may have on our forum.

 

After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. We will announce the timeline for the live server update soon.

 

Your enjoyment of PUBG remains our number one priority. We will continue to put our best effort to improve and maintain the fair play environment, optimize the game and provide you with new content. 


World
Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.


Gameplay

  • When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
    • Other players will be visible once they jump out of the airplane
    • When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen


Replays

  • When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
    • It is impossible to report through a replay file which has been created longer than a week ago
    • It is impossible to report the same player multiple times in the same replay file


Bug Fixes

  • Fixed the issue where the player would die from falling when vaulting and climbing
  • Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
  • Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
  • Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down


Misc.

  • Made changes to prevent the reduced heal/boost time cheat

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