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frankieg92

I will continue to update this topic with any further updates and patch notes and test server updates for the community to see.

 

Currently being tested are some changes to the blue zone.

 

After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment.

 

We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward. 

 

We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible. 

 

In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:

 

Blue zone balance adjustment

  • Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match
  • Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change)  
  • Slightly increased the damage per second of the last blue zone

 

These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers. 

 

We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible. 

 

 

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frankieg92

Desperado Key Issues Fixed

Players, recently there was an issue with "Desperado" keys being sold briefly after the PC 1.0 launch.
 
Players who purchased these were stuck with a key that couldn't be used for any crates

To fix this problem, we have swapped all the "Desperado" keys for Early Bird keys.
 
This change has been applied on January 20th.

Please check your inventory to make sure that this change has been applied to your key(s).
 
If your "Desperado" key(s) were not swapped, please contact our service center to get support.

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frankieg92

PC 1.0 Update 3

Players, as you know, we're always working towards optimizing our gameplay environment. 

We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.

Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.

Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.

We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when running the game. If this happens to you, please take a screenshot of the error screen and post it here.

When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
 

Gameplay

  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start

Language

  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts

Bug fixes

  • Fixed the issue where players were able to slide-jump from prone

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Players, as with the last patch, a new type of anti-cheat solution, which is still under development, is to be applied on the test servers. We are in a test phase with this solution, and its stability and compatibility need to be verified. We would like to collect data about potential compatibility issues, analyze it and solve any issues that may emerge.

If you experience a crash, please take a screenshot that shows the error and report it here.  If the current test build is consistently crashing for you, we recommend that you play on the live servers instead. Thank you for your understanding. 

Please find the patch notes below:
 

World

  • Miramar improvements
    • Added more buildings and cover across the map to improve the engagement experience
    • Added more off-road routes for easier vehicle navigation
    • Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot)

Replay

  • The replay system has now been updated to a newer version and past replay files cannot be played anymore

Bug fixes

  • Fixed the issue where heal and boost items could be used underwater
  • Fixed the issue where characters would get stuck in certain areas on Miramar
  • Fixed the issue where wall textures on some Miramar buildings were not displaying correctly
  • Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly

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update you regarding our anti-cheat measures. 

As stated in our Rules of Conduct, "Play Fair and Respect Other Players" is a principle around which our game is built. To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016. 

As you drop out of the airplane and the intense journey to become the last survivor begins, the last thing a player wants to see is a cheater. We deeply sympathize with the inconvenience that our players are experiencing due to cheat programs and we are doing our best to fight those who create, distribute and use cheats. Our top goal is to create an environment that facilitates smooth and unhindered enjoyment of all the aspects of PUBG.

To this end, we have established a dedicated team to focus on combating cheat programs and since our launch on early access we have been committed to detecting and preventing such programs. As part of that effort, we have developed a new anti-cheat solution internally. We will be introducing an early version of the solution on our live servers next week (this is the solution that is currently being tested on our test servers). This solution will complement the systems that have been developed and implemented already. Its main focus for now is blocking unauthorized programs but it will be further developed to broaden the scope of its abilities. 

This feature will also block different helper programs that alter the graphics or aid in gameplay in some way. What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats. 

Some programs that do not affect gameplay may be blocked temporarily as we hone the new anti-cheat features. We are checking the programs that are being blocked on the test servers and will allow the use of harmless programs as quickly as possible.

In addition, here are some other measures we have taken to effectively block and prevent cheat programs. 

<In-game Report Function>
We are gradually upgrading our in-game reporting features to effectively review your reports and accurately verify cheat activities. An internal system is being built as well to allow us to investigate reported content faster and more accurately. If you encounter a player you suspect of cheating, please use the report function. Please do bear in mind that when watching a replay, sometimes the replay footage and the actual gameplay may differ due to some bugs or network issues. 

<File Modification>
If you tamper with the game files, your game access may be blocked, especially if you delete, modify or manipulate in any way the files affecting any of the game systems and mechanics. 

<Account Sharing>
We have an announcement for those of you using family sharing on Steam. We had allowed this feature so that the account holders who own PUBG can use their character with other Steam accounts if they wanted to. However, we have decided to deactivate this feature because we have identified a number of vulnerabilities that are being exploited. Please understand that we are introducing this measure to fight abuse and ensure a fair environment. 

We would like to sincerely thank all players who have always played fair, respected other players, and enjoyed PUBG as part of a healthy community. We will do our utmost to minimize the exposure of players who play fair to those who don’t. We ask for your understanding and active feedback so that we can create an enjoyable environment for PUBG together.

The internally developed anti-cheat solution is planned to be upgraded steadily after the first implementation next week. As mentioned earlier, the eradication of cheat programs will not end with a few attempts and actions. In addition to the systems currently in development and already implemented, we are looking into a more effective system, and we will actively introduce any solutions that were confirmed to be reliable and accurate. We will continue taking firm measures against the developers, distributors and users of cheats. We promise you that we will do our best every day in our battle for a fair game environment.

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frankieg92

Anti cheat update 

The update will go live at Feb 5 6PM PST / Feb 6 3AM CET / 11AM KST and there will be no downtime for the servers. 

 

The new anti-cheat feature will block different helper programs that alter the graphics or aid in gameplay in some way. What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats. 

 

 

One of the popular programs that will be blocked is ReShade. You will not be banned for having it on system but you will no longer be able to play PUBG while it is installed. Please uninstall ReShade (or any other blocked program) and launch the game again. Some players may find that reinstalling PUBG is also necessary. 

 

Some programs that do not affect gameplay may be blocked temporarily (NVIDIA ShadowPlay, video / audio capture programs, etc.) as we hone the new anti-cheat features. We will be dealing with these cases as soon as possible. If a harmless program is blocked, please report it

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frankieg92


As announced, the new anti-cheat solution that was to be applied today has been delayed.

However, BattlEye, a part of our anti-cheat solution, has blocked ReShade. For you to run the game, you must uninstall ReShade. If the game files are already damaged, you must also reinstall the game.

ReShade not only behaves like a cheat program but can also be used for cheating, and must therefore be blocked. Please be advised that this is a permanent block.

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PC UPDATE 1.0 #5

In order to foster a healthy and fair game environment, we have applied a new update to the test servers, as part of our preventive measures against cheat programs.

When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The live server update is scheduled to take place on Feb 7 6PM PST / Feb 8 3AM CET / Feb 8 11AM KST and the maintenance is expected to last for 3 hours.
 

Anti-Cheat

  • New anti-cheat measure has been added

 

Red Zone Sound

  • Fixed the issue where the sound of explosions would become too loud when played simultaneously
  • Balanced the number of simultaneous explosion sounds, in order to optimize game performance
  • Fixed the issue where the explosion sound wouldn't play following the falling sound of a bomb

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In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.

 

Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.

 

Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map. 

 

The current test server patch is mostly aimed at further optimizing the gameplay and fixing several significant bugs. More optimizations and fixes are being worked on and will be shared with you when they are ready. Please refer to the patch notes below for details and leave any feedback you may have on our forum.

 

After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. We will announce the timeline for the live server update soon.

 

Your enjoyment of PUBG remains our number one priority. We will continue to put our best effort to improve and maintain the fair play environment, optimize the game and provide you with new content. 


World
Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.


Gameplay

  • When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
    • Other players will be visible once they jump out of the airplane
    • When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen


Replays

  • When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
    • It is impossible to report through a replay file which has been created longer than a week ago
    • It is impossible to report the same player multiple times in the same replay file


Bug Fixes

  • Fixed the issue where the player would die from falling when vaulting and climbing
  • Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
  • Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
  • Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down


Misc.

  • Made changes to prevent the reduced heal/boost time cheat

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PC players,

 

Our test servers are going up this week! We are currently polishing and debugging the test build.

 

We are going to be introducing an in-game friend system, voice chat in main menu and vehicle and limb penetration system. We are going to need your feedback on all the new features, especially the new penetration system, so please join our test servers later this week. Detailed patch notes will be posted in a couple of days.

 

We hope to see you there!

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With this patch, we are bringing various optimizations to our server and client. We have mitigated lag and stutter instances and alleviated frame drop and lag occurrences happening when players are pushed together, starting from the second half of a match, or in dynamic situations, like intense firefights. This has allowed for a smoother environment to play in, than before.

As you are all aware, we were also going to introduce and test our new limb penetration system this month. Unfortunately, there’s been an alteration in our plans, but we will be sure to give an update on this at a later time.

In regards to today’s test server patch, you can read the patch notes below for further details. Please leave any relevant feedback in our Test Server feedback section on our forum.

Once we see that the current test build is in a stable state, we plan to move it to the live server later next week. We will inform you on the live server update schedule later on.
 

Client optimization

  • Improved real-time response by reducing input lag
  • Mitigated the frame drop issue caused by the map loading process
  • Reduced burden on GPU by optimizing buildings in Erangel
  • Optimized the beginning and the end of effects
  • Optimized vehicle physics when driving under a certain speed

Server optimization

  • Optimized server network performance
  • Optimized vehicle physics when driving under a certain speed

Lobby

  • Added PUBG friends list
    • Up to 50 people can be added as PUBG friends
    • Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM)
      • Friend list is a one-way follower concept, not a mutual acceptance between players
      • PUBG friends list is independent of the Steam friends list. You don't have to be friends on Steam to be friends in PUBG
    • Up to 30 players you were recently in a team with will be shown on RECENT
  • Added main menu voice chat
    • You can chat with the players in your team while still in the main menu
    • When using the voice chat, a speaker icon will be displayed on the right of the player's name

World

  • Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar

Game play

  • Added 37 achievements on Steam
  • Added emote system
    • 12 default emotes will be provided now, and more emotes will be added in the future
    • While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use
  • Fixed the blue blood effect being more visible than the red blood effect when player gets shot
  • Added material for crops, rubber, cloth, paper and cactus
    • When shooting or attacking with a melee weapon, the right effect for each material will be displayed
  • Changed the gun scope view to be more realistic
    • Expanded the field of view through the scope
    • Added a parallax effect when moving weapons fast
    • Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes

UX/UI

  • Redesigned the 9 vehicle status icons to work better with 4K resolution
  • Replaced the red cross icon with a red tire icon for a broken tire

Sound

  • Added a hit sound effect for crops, rubber, cloth, paper and cactus materialsp

Bug Fixes

  • Fixed a square-shaped border on the sea that could be seen when flying in the airplane
  • Fixed an issue where a player could die instantly when vaulting and climbing
  • Improved problems where characters would get stuck or die during vaulting, and be able to look through walls.
  • Fixed some incorrect UI and in-game text
  • Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence
  • Fixed abnormal appearance of some clothes, such as costumes overlapping or missing
  • Adjusted the locations of items that would spawn in places that players cannot reach
  • Fixed an issue where the mouse sensitivity option could not be set to 59
  • Fixed an issue that allowed a character to crawl quickly through a certain combination of controls
  • Fixed the issue of overlapping footstep sounds in FPP mode
  • Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated
  • Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air
  • Fixed an issue where underwater bullet penetration effect was not being applied sometimes
  • Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked
  • Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground
  • Fixed an issue where sometimes a downed player was able to drive a vehicle
  • Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned
  • Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team
  • Fixed an issue where the shadow of a character was too sharp regardless of the distance
  • Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction
  • Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late
  • Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s)
  • Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen
  • Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water

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frankieg92

Hi everyone,

 

Are you a web / software developer looking to create something for the PUBG community? If so, we have some cool news that we’d like to share with you today that you may have already heard about in the 2018 PUBG Roadmap post. Part of our team has been working to create the PUBG Developer API that we’re ready to begin testing this month with a small number of developers. If you already know what this means and are as excited as we are, head on over to the PUBG Developer website and register for early access.

 

If you have no idea what an API is, that’s ok too. API is the acronym for Application Programming Interface which is essentially software that allows two applications to talk to each other. The PUBG Developer API is going to enable developers in the community to build resource oriented websites and applications which will benefit the PUBG community. We’re super excited to see what developers in our community decide to make with it. We look forward to seeing websites for stats, replays, heatmaps, tournaments and a bunch of other cool stuff that we haven’t even thought of yet.

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Hello players!
 

We know the last week has been rough. We had problems over the weekend, and our login servers were down today. We’re trying to move faster to solve important problems that negatively impact your experience, but sometimes when you move fast, you break things. This is not an excuse, but rather an attempt to explain why there has been some turbulence over the last week. But we have also seen some great results.
 

In our recent update, PUBG has added a feature that splits the matching pool based on players' ping and players with similar pings end up playing in the same match instance. The results of this addition were positive. Some servers saw more than 30% decrease in network problems, as compared to the pre-update figures, allowing for a more stable and enjoyable network environment. However, this doesn't mean that our work is done. Our team is continuing their efforts to implement further improvements.
 

Despite the ping-based matchmaking, we have seen that some regions are still experiencing a gameplay environment that isn't as enjoyable as it could be. We are looking into various measures that we could use to alleviate the issues players are experiencing in these regions. We’ll let you know when we have more results to share.
 

Please know that when we break things, it’s not because we don’t care. It’s because we care enough to move fast, and take risks that are intended to improve your experience. Thank you so much for the patience and understanding that you give us, especially when we break things. 

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Hi everyone,

 

As you may be aware, we have not opened up applications to PUBG Partnership in quite some time.  We’ve recognized that there are player populations that may not necessarily quality for partnership, but are able to create interesting custom game content with their communities to provide feedback to the developers.  In order to provide both content creators and communities with the opportunity to utilize custom games, we have created two new programs.

[Influencer Tryout Program NA/EU/LATAM only]

This program grants custom games for 30 days, allowing you to demonstrate your creativity.

After 30 days, your content will be reviewed to determine if you are a good fit for the PUBG Partners program.

This Influencer Tryout Program DOES NOT give you access to any PUBG Partners benefits.

 

Requirements:

Content creator on livestream or pre-recorded video platforms

A history of PUBG content on the channel

Community leadership and being a good role model

An established community

Great audience engagement

Social media presence and impact

 

Recommended requirements:

Pre-recorded video content: 50k subscribers and PUBG content twice every month

OR   

Live-steam content: 150 average concurrent viewers (sustained over time) and PUBG content three times every month

 

Meeting Minimum Requirements does not guarantee you a spot in the program. We look at many factors and reserve the right to deny anyone for any reason. Do not compare yourself to others currently in or applying for this program, we look at each applicant on their own merits.

 

[Community CGA Program NA/EU/LATAM only]

This program allows access to custom games for Discord, Facebook, forum, or web communities. Groups that do not create livestream or pre-recorded content.

 

Please note that this is not access for private scrims, Esports orgs, LAN events, or tournament organizers--if your intention is to do the things listed, you must submit a proposal to the Esports Program at Esports@bluehole.net.

 

Communities accepted into this program will provide weekly reports that outline the details of the types of matches that were run, how many people participated in each match, how quickly the lobby fills up, and the level of demand for the frequency of custom games run by the CGA holder.

 

Community CGAs are not for personal use.

Your access may be terminated if you do not comply with the requirements of the program.

Please note that acceptance into this program does not mean you are a PUBG Partner and you will not receive the benefits of PUBG partnership.

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frankieg92

pubg.jpg.63d2479ed8c047293d2b52a6b708027f.jpg

 

Players, 

We are very excited to announce a new system coming to PUBG – the Event Mode. You can think of the Event Mode as a periodically changing preset Custom Game where we will be trying new things and experimenting with different game parameters. 

Using the Event Mode, players will be able have Battle Royale experiences otherwise not available in the public matches. But it’s designed to be much more than just a preset Custom Game, as Event Mode will feature new content, much of it available in the game only for a limited time.


The first iteration of the Event Mode will be a very simple one, as the system was only recently put together and we need to test the basics first.

This week you will be able to play with up to 8 players in a team and the rifle drop rate will be doubled. We know it’s not a huge change from the public matches but as mentioned above, this is just to get things rolling. The future of the Event Mode holds exciting things!


Please keep in mind that the first iteration will only feature TPP on Erangel to ensure effective matchmaking. Anyone who owns a copy of PUBG can enjoy the Event Mode. To play in the Event Mode, please use the relevant UI in the bottom left of the main menu

pubg2.jpg.163f0b1dd858ead38ef30570eac6e733.jpg

The Event Mode will be unranked but you will receive BP at the end of each match. 

Lastly, we would like to reveal one of the features that will be included in our next iteration.

pubg3.jpg.4b6293d100308f9eb06821fec8419e5f.jpg

Once we see that the current test build is in a stable state, we plan to move it to the live server soon. We will inform you on the detailed schedule later on.
 

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Players,

We are always working towards improving the gameplay environment. This includes providing stable network experience for our players. You all know that we have implemented ping based matchmaking system that has shown great results but we didn't want to stop there. 

One of the solutions we are considering is operating servers so that only those players who reside in that region can connect and play. These servers will be made invisible to players residing in other regions. But, at the same time, if a player in an exclusive server region forms a team with a player from another region, they can connect to and play on any of the servers available to either of them. 

Through this new approach we are aiming to provide a better gameplay experience as it will improve network issues and help with linguistic barriers. We are going to run a limited test of this approach as more detailed research and analysis should come before global application.

After the updates made to this test build are proven to be stable, they will be applied to the live servers. We will announce the timeline for the live server update soon.

Please leave your feedback in the relevant section on our Official Forums

 

Lobby
  • KR/JP joint server is now separated into KR server and JP server
    • Leaderboard for both KR Server and JP server are added
    • KR/JP players will be able to see and play on the server for their respective regions
    • Those who can see neither KR sever, nor JP server, can only play in KR/JP server if they team up with a player who can see KR/JP server

 

Weapon Skin System

b9c9414dbb5657d61d5e60f5da8f42edeb80b897.jpg

 

  • Players can select skins for each weapon
  • Weapon skin system UI
    • Each weapon category is arranged in alphabetical order
    • Weapons can be categorized as follows:
      • Acquired: arranged in chronological order of acquisition
      • Equipped: arranged in chronological order of last time equipped
      • Tier: arranged according to skin tier (descending order)
    • You can check details about the equipped skin using VIEW MORE button
  • How to equip weapon skins
    • You can use WEAPONS section in CUSTOMIZATION menu to equip the skin of your choice
  • The ways to acquire weapon skins
    • You can acquire weapon skins either through paid crate (“Triumph Crate”), which is a weekly random crate or “Raider crate”, which is a free non-random crate


 

New Crates

f8c4f2214628cad42da98a5076893ddadead624f.jpg

 

  • New free/paid weapon skin crates are added  
    • We will be providing 100,000 BP, 20x Weapon Cosmetic keys, 20x Early Bird keys, 10x Triumph Crates to all test accounts to test the stability of the system
    • New paid crate “Triumph” is a weekly random crate, and the drop rate is 20%.
      • Triumph Crate can be unlocked using Weapon Cosmetic Key, which can be purchased through Steam market
      • There are 2 rare bonus sets that can also be an acquired alongside single skins
      • The drop rate of each crate is as follows
        • Survivor: 10%
        • Wanderer: 10%
        • Biker: 20%
        • Desperado: 10%
        • Militia: 20%
        • Fever: 10%
        • Triumph: 20%
      • Players can get the new free crate (“Raider”) separately with 100% drop rate
        • "Raider" doesn't need a key to unlock
      • The drop rate for the new free/paid crate are as follows:
        • Drop rate of each items for the new paid crate “Triumph”
          • Desert Digital - R45: 15%
          • Rugged (Orange) - UMP9: 15%
          • Rugged (Orange) - SCAR-L: 10%
          • Rugged (Orange) - M416: 10%
          • Rugged (Orange) - AKM: 10%
          • Rugged (Orange) - Kar98k: 10%
          • Gold Plate - Win94: 5%
          • Trifecta - P92: 5%
          • Desert Digital - Mini14: 4.5%
          • Trifecta - Micro UZI: 4.5%
          • Gold Plate  - Sawed-Off: 4.5%
          • Desert Digital - Kar98k: 2.5%
          • Trifecta - SCAR-L: 1.3%
          • Desert Digital - M416: 1.3%
          • Gold Plate - SKS: 0.6%
          • Glory - UMP9: 0.32%
          • Gold Plate - S12K: 0.32%
          • Glory - AKM: 0.16%
        • Drop rate of each items for the new free crate “Raider”
          • Rugged (Beige) - Crossbow: 20%
          • Rugged (Beige) - M16A4: 20%
          • Rugged (Beige) - S686: 20%
          • Rugged (Beige) - SKS: 20%
          • Rugged (Beige) - Kar98k: 6.5%
          • Rugged (Beige) - S12K: 6.5%
          • Silver Plate - R1895: 3%
          • Jungle Digital - P18C: 1.4%
          • Silver Plate - DP-28: 1.4%
          • Silver Plate - S189: 0.4%
          • Jungle Digital - SKS: 0.28%
          • Silver Plate - Vector: 0.28%
          • Turquoise Delight - P1911: 0.08%
          • Jungle Digital - AWM: 0.05%
          • Silver Plate - SCAR-L: 0.05%
          • Turquoise Delight - Tommy Gun: 0.028%
          • Turquoise Delight - Kar98k: 0.0128%
          • Turquoise Delight - M16A4: 0.0128%
          • Gold Plate - S686: 0.0064%

 

Bug Fixes

  • Fixed an issue where the refresh button on the friends list would take you to the team tab when players are in a team
  • Fixed an issue where when players leave the vehicle and the vehicle is positioned right next to the window of a building, players would go into the building through the window when getting out off the vehicle
  • Fixed an issue where during server instability, when exiting a slow moving vehicle, the players would be treated as if they were hit by their own vehicle

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frankieg92   
frankieg92

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Players,

A lot of things have happened in the world of PUBG in the last year. On the 23rd of March, 2017, we launched on Steam Early Access and so many of you have joined us in the best Battle Royale experience out there. Throughout our journey, we went from a pre-alpha build that only a few select players knew about to one of the most popular games in videogame history. 

We achieved this only with your support and generosity! It's hard to express the kind of gratitude we feel for our players. For some things there are no right words. 

But as a small token of that gratitude, we're giving away a free anniversary weapon skin. Anyone who logs into PUBG, until the May 1st week maintenance, will get the 
Year One - SCAR-L.

*This skin is neither tradable, nor destructible. 

Do not miss your chance to get the limited edition one year anniversary weapon skin and share the news with your friends who play PUBG. 

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frankieg92

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Hello everyone!

Last week we tested the Event Mode for the first time and were happy to see that so many of you enjoyed the new system. This week we’re mixing things up again and adding the Flare Gun to the loot table.

 

Flare Gun

Flare Gun is a special weapon that can be used to call in a care package to your location. Just aim it up, fire the flare and the airplane will drop a superior care package on that location. Only a limited number of Flare Guns will spawn in small single-story houses throughout the map (at this time only in Event Mode), but finding one is going to be worth your time!


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Please check below for more details!
 

  • Event mode starts: Mar 29 7PM PDT / Mar 30 4AM CEST / Mar 30 11AM KST
  • Event mode ends: Apr 1 7PM PDT / Apr 2 4AM CEST / Apr 2 11AM KST

 

Main contents of the Event Mode this week

  1. TPP mode on Miramar
  2. Up to 4 players in a team
  3. Flare Gun

 

Notes on the Flare Gun

  1. To use the Flare Gun, you must aim it vertically, towards the sky
  2. The flare must reach an altitude of 200 meters to call the plane
  3. The special care package called by the Flare Gun will contain:
    • Two care package weapons (100% chance)
    • Level 3 armor (100% chance)
    • Normal care package supplies


Please check out our FAQ if you would like to know more about the Event Mode.

As we are still in an early phase of iteration of the Flare Gun and the surrounding gameplay, we are looking forward to your feedback! 

Thank you.
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frankieg92

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Players,


Today we’re going to take a look at the changes and fixes coming with PC 1.0 Update #9.
After the changes made to this test build are proven to be stable, the test build will be moved to the live servers. We will announce the schedule for the live server update soon. 
Please leave your feedback in the relevant section on our
Official Forum
 

Spectating Your Killer

  • Players can now spectate their killer by clicking the “watch” button on their match result screen
  • Solo killer spectating
    • If you get killed by the Blue Zone, the Red Zone or from falling, you can spectate the nearest player from your death location
    • When the player you were spectating dies, you can continue spectating the killer of that player
    • If the player you were spectating gets disconnected, you can continue spectating their killer
  • Duo / Squad killer spectating
    • Same as above but can only spectate the enemy team after all your team members are dead
  • You can report a player you are spectating in Killer Spectate mode by pressing R
  • If you click Death Cam, you won’t be able to use the Killer Spectate mode

 

UI/UX

  • The default setting for voice chat changed to “Team Only”

 

Bug Fixes

  • Fixed a bug where vehicles suddenly flip, go flying or come back to the starting point while driving
  • Fixed a bug where the IGN of your killer was not shown when viewing Death Cam
  • Adjusted the rotation axis for the preview model in customization menu for better usability


Thank you.

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frankieg92   
frankieg92

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Hi friends,

This patch we’re tweaking the blue zone and doing some renovations on Miramar. Expect to see a couple of long-requested quality-of-life changes as well. Please leave us feedback about these changes! If the changes are working as intended, we’ll bring them over to the live server this week. We’ll keep you updated.

Love, PUBG Corp.

 

General Gameplay

We’ve adjusted safe zone and blue zone functionality. Also, in-game clothing spawns have been removed.

 

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  • Blue zone delay time has been reduced. You’ll be given less time to linger between phases.
  • The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
  • The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
  • Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%. 
  • The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
  • As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
  • On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
  • On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
  • In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.

 

World


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  • Improvements were made mainly on Northern part (Northeast, Northwest) of the Miramar to make it a more appealing area.
    • The Oasis can now be found in the north, and Alcantara village has been added to the northwest.
    • We’ve added more roads, off-road paths, and car spawning positions to facilitate easy travel into and out of the area.
    • Higher-tier loot is now more likely to spawn in specific areas of the north of Miramar.

We’ve optimized the GPU performance of buildings seen from mid-range (all maps).

 

UI/UX

  • Improvements to teams
    • You can now send requests for invitations by clicking the invite button on another player’s career screen.
    • If you are a team leader, you can now kick your team members.
      • You can also kick any team member using “Team” tab in the friends list, found at the bottom right corner of the screen..

 

Bug Fixes

  • Footsteps should now always make sound when walking on tarp, carpet
  • Fixed an issue causing some objects to become invisible at particular distances
  • Indoor plants should no longer block bullets
  • Fixed and removed some weirdly-placed road signs, plants, and stairs
  • Fixed an issue that broke the killer spectating function whenever the killer died too quickly after taking out the spectating player
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle

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Yesterday we released an update that included some drastic changes to the delay and speed of our blue zones in each phase of the game. Your reactions to this change have been mixed, but we’ve ultimately decided to roll back this change and return to the drawing board. We feel there are some necessary changes we need to make to the blue zone, but we want those changes to be subtle in the spirit of finding the right balance.

 

Our current schedule for this rollback is unclear, but we anticipate that it will happen in the next 4-8 hours. Please note that this rollback will not require any downtime.

 

Thank you for all the feedback you’ve given us regarding this change. We appreciate it!

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frankieg92

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Hi everybody, 

Patch #11 will hit test servers soon. Please leave your feedback on the
test server feedback board.
If the patches made to the test servers are proven to be stable enough, they will be deployed to the live servers within the week. Live server update schedules will be announced later. 


 

UI / UX

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  • A marker has been added to the map that allows players to check the flight path of the plane.
    • The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.

 

Bugs Fixes

  • There should no longer be excessive blood effects when you’re getting shot in FPP mode or while aiming down sights.
  • Fixed issue that sometimes caused blood effects to not show up when shooting other players.
  • Fixed an issue that was causing character silhouettes to remain visible while inside smoke 
  • Switching weapons while prone should no longer cause certain animations to break

 

Custom game real-time spectating

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  • In the lobby's custom match list, you can select an ongoing game and watch it in real time.*
    • Games that have the Public Spectating option set to “On” can be watched in Custom Match.
    • For private matches, you can spectate the game by entering a given password.

* The custom game real-time spectating function is still in an early development stage, and some functions may be unstable. We appreciate your patience while we work out the kinks. 
 

New crates

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  • One new paid crate and one new frying pan skin has been added.
    • For the purpose of security verification, Equinox crate x10, Weapon Skin Key x20, Early Bird Key x20, 100K BP will be distributed to all accounts.( Test server only )
  • The frying pan skin, "Target Practice", can be purchased separately as an individual item for 5,000 BP. It can be purchased only once per account.
  • New paid crate, "Equinox Crate", will offer weapons skins. It can be earned with 25% chance as a Weekly Random Crate.
    • "Equinox Crate" can be opened with Weapon Skin Key, which can be purchased at the Steam store.
    • There is one bonus item. If you’re really lucky, you can get that skin as a bonus on top of the crate’s normal reward items
  • The chances of getting each item in the new paid crate are as follows.
  • The chances of getting each crate as a Weekly Random Crate are as follows.

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Crate system

  • Weekly random crate reset date is changed to every Thursday, 00:00 UTC
  • This change will be applied from this week
  • Items which players can obtain through the new Paid Crate (Equinox) are unable to be traded or sold on the market for 7 days


Thanks for playing!

With love,
PUBG Corp.

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