VertigoElation

June Patch

6 posts in this topic

 

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Maybe the game can be saved! lol I am excited to see how these changes make a difference

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Not sure how I feel about the metal shutters on Kanal being added in. That window was great for defending that side of the building from repels 

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2 minutes ago, ProphetBeal said:

Not sure how I feel about the metal shutters on Kanal being added in. That window was great for defending that side of the building from repels 

Yea, I know its to block spawn peaking but I feel they could have managed to prevent that it by adding a tall shipping container or something like that.

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I agree, not sure why thought just shutting down that window was the best solution. Are they wanting to switch things up and make it a little more difficult to defend those areas now without that side window? Intentional, two bird one stone, or just a negative side effect of their quick fixing. Who knows.

Glaz is basically on par with other classes that can DMR in terms of damage? His "perk" just simply being the ability to highlight targets and see them much easier still? I guess that makes sense and works. Though, I'd personally prefer the previous damage, with a higher kick/re-centering, making it close to impossible to chain kill quickly, but giving glaz that ability to set up shots and kill one target quickly albeit slower when shifting to another target.

The change in what constitutes actual hitboxes is a nice change. Now the "human" body will be the physical hit boxes, and the clothing/gear isn't. Very nice.

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I like the window being shut.  It was too easy to be shot down while hanging by a window from 2/4 sides of the building.  The other 2 windows over there aren't much better because you have people hopping out and trying to flank you or running out the door on the other side and shooting over.  Or running out from under and tossing up a C4.  I, for one, welcome the change.

Edit: And I forgot about them running out from garage.  You still have to worry about that.

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