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The Velvet Gentleman

Map Keys and You!

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The Velvet Gentleman
WARNING: This information is subject to the whims of the developers and could change at any moment. Please share anecdotes as to what needs to be changed or added.
 
Herein find the combined knowledge of UWS about keys in the game. Gamma space is precious after all, so I hope this helps with the confusion as to which keys to bring to which maps. If you came here from a different site, feel free to check out the rest of what UWS has to offer; we're a friendly bunch. I'm using the term "loose loot" to designate random items (mags, food, first aid, low grade ammo, etc). Red keys are what I consider to be "quality" (these are undergoing change). Safes, weaponrare spawns, and crates have been highlighted. Room numbers with a plus number in parentheses are connected by balconies. If a spawn point hasn't been specified, assume that it is a random drop from scavs or filing cabinets; almost all keys can be found this way but some have predictable spawns. 
 
 
 
Latest Change:
11/24/2019
   * Updated Military Base Key information. images of keys/spawns pending. 
 
 

Military Base

King (Radio Station):

  • RB-KORL Key - Opens door on second floor of the radio station on reserve. Contains two filing cabinets, and chance to spawn folder with intelligence on desk. Found in pockets/bags of Scavs.
  • RB-KPRL Key - Opens locked guard house near radio station on reserve. Contains weapon safe, safe, weapon locker, weapon box, loose loot. Found in pockets/bags of Scavs.
  • RB-RS Key - Opens room on second floor of radio station on reserve. Contains toolboxes x2. Found in pockets/bags of Scavs.

Queen (Air Control Center):

  • RB-OP Key - Opens door in the basement of Queen building (airspace control center). Contains one filing cabinet and chance of folder with intelligence on desk. Key can be found on nightstand in back of generic on interchange and in pockets/bags of scavs. 
  • RB-GN Key - Opens room in basement of the Airspace Control Center on Reserve. Contains toolboxes x2. Found in pockets/bags of Scavs.
  • RB-RH Key - Opens room on 3rd floor of Queen building on reserve. Contains weapon rack, loose loot, weapon box and filing cabinet x2.  Found in pockets/bags of Scavs.

Bishop (ACC HQ):

  • RB-SMP Key - Opens room on second floor of the bishop building. Contains loose loot (medical supplies). Found in pockets/bags of Scavs.
  • RB-KSM Key - Opens room on second floor of the bishop building. Contains loose loot (medical supplies), duffle bag. Found in pockets/bags of Scavs.

Knight (Maintenance Center):

  • RB-PP Key - Opens door on ground floor of the service building/repair center (knight). Contains loose loot, tools, locker. Found in pockets/bags of Scavs.
  • RB-ST Key - Opens room on northern end of repair depot building in "knight section". Contains weapon boxes, grenade boxes, loose loot, tank and car batteries. Found in pockets/bags of Scavs.

Black Knight

  • RB-MP21 Key  - Opens room n the second floor of black knight building, contains weapon rack, filing cabinet x2, loose loot, toolbox, weapon box, folder with intelligence (on desk), 6-STEN-140-M military battery. Can spawn in bathroom inside the PowerStation on interchange, pockets and bags of Scavs. 

White Knight

  • RB-MP22 Key - Opens room in the second floor of white knight building, contains weapon rack x2, wooden ammo box, toolbox, loose loot, and  6-STEN-140-M military battery. Founds in pockets and bags of Scavs.  
  • RB-MP13 Key - Opens room on first floor of white knight building. Contains loose loot, filing cabinet, possible folder with intelligence and 6-STEN-140-M military battery. Found in pockets/bags of Scavs.

Pawn (Barracks):

Black Pawn

  • RB-BK Key - Opens to door on north end of Black Pawn Barracks in the basement. Inside contains multiple weapon spawns, some rare spawns. Spawns in pockets/bags of Scavs and can be found in Shturman's stash.  (25 uses)
  • RB-OB Key - Opens room on southern end of the black pawn barracks on the 3rd floor. Contains one filing cabinet, possible folder with intelligence on desk. Spawns in pockets/bags of Scavs.  
  • RB-TB Key - Opens room on north end of black barracks in the basement. Contains 3 weapon racks, loose loot. Spawns on the rook (train station) building's lower roof, on left side of sleeping bag next to some sand bags. Can also spawn in pockets/backpacks of Scavs. 
  • RB-ORB3 Key - Opens door on south end of black pawn building on 2nd floor. Contains weapon rack x3, loose loot, and filing cabinets x2. Found in passenger seat of UN Humvee on Customs (closest to bridge) and in pockets/bags of Scavs.

Apartments (southern barracks building)

  • RB-AK Key - Opens southern apartment building door on the east side. Contains 2 PCs, loose tech loot, sport bag, and several ammo spawns. Key can be found on the filing cabinet in the unlocked guard shack near the weather station on Reserve and in pockets/backpacks of Scavs. You can also trade for key with Therapist level 3 for Superwater x6 and H2O filters x5.  
  • RB-AM Key - Opens room on east end of apartment building (southern building in pawn area) 1st floor. Contains toolboxes x3, loose loot, wooden crate, jacket. Key can be found in pockets and bags of scavs. 

White Pawn

  • RB-ORB1 Key - Opens door on west end of white pawn building on 3rd floor. Contains weapon rack x3, loose loot and filing cabinets x2. Found in pockets/bags of Scavs.
  • RB-ORB2 Key - Opens door on west end of white pawn buildings on 2nd floor. Contains loose loot, filing cabinet, weapon box. Can be found at Woods RUAF Roadblock on table next to tank and in pockets/bags of Scavs.

Guard Barracks:

  • RB-VO Key - Opens marked room in guard barracks. Contains rare spawns. Spawns in pockets/bags of Scavs. (25 uses)
  • RB-AO Key - Opens room in guard barracks. Contains weapon rack and miscellaneous weapon mods. Can be found in the north bunker on Shoreline. Key spawns on one of the beds in the bunker. Can also be found in pockets/bags of Scavs.  

Storage Rooms (Hermetic Bunker):

  • RB-PSP1 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains ration supply crates x6, toolbox, loose loot. Founds in pockets and bags of Scavs.
  • RB-PSP2 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains ration supply crates x4. Founds in pockets and bags of Scavs.
  • RB-PS81 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains medical supply crates x2, ration supply crate, technical supply crate. Can be found in basement of Bishop buildings on a chair and in pockets/bags of Scavs. 
  • RB-PS82 Key - Opens one of the caged off storage areas in the underground storage bunkers (beneath hermetic bunker). Contains ration supply crates x4. Founds in pockets and bags of Scavs.

 


 
  • Lab Yellow Keyvard - Opens door to the parking garage alarm system control panel on second floor of labs. There is a weapon safe, PC, filing cabinet and loose weapon mods on table. Keycard can be found in room R22 (cafeteria) on the center window table, also found in O21 on the conference table in front of the managers office, and can be found in O11 on one of the work tables.
  • LkASR Key (Lab Key Arsenal Storage Room) - Opens room R23. Lots of rare spawns, attachments, and other high end loot. Spawns in room 215 of the three story dorms (inside nightstand), also can spawn on the counter behind the cash register in the new gas station. 
  • Lab. Red Keycard - Opens labs security arsenal. There are multiple weapon spawns, rare spawns, folder with intelligence. Can spawn in west wing of the resort in the basement gym in a locker along the wall, may spawn in East wing room 221 on the table with the laptop, West wring room 218 on top of the water barrel.
  • Lab. Black Keycard - Opens laboratory experiment's area (G12) on first level of labs. Spawns one medical crate and loose medical items. Can be found in the laboratory block (G22) sitting next to the computer workstation [need Green Keycard for entry], also in room O22 on the desk with the computer across from the toxic waste spill covered by large orange dome, and may be found in room O11 on the large table of scientific supplies. 
  • Lab. Green Keycard - Unlocks laboratory block G22 on the second level. there is a medical crate, loose medical loot, and in side room weapon box, loose weapons mods and ammo. Can spawn on the shelf to the right in the hallway that leads to the security arsenal (R23), can spawn next to the keyboard at the reception desk of the managers office (O21) on the second level, also has a chance to spawn on desk next to the quarantine zone room (G11).
  • LkMO Key (Lab Key Manager Office) - Opens Room O21 (the main doors of the main work area). There are weapon boxes, a gun safe, and possibly 3 rare spawns. Spawns in O13. On a desk left of the entrance, can spawn in room O22 (conference room) to the right side of the powered laptop, Can spawn in parking garage Y11 sitting on the passenger side seat of the SUV that has weapon box in the trunk. 
  • Lab. Violet Keycard - Opens room R23. Spawns rare spawns, weapon boxes, weapon crate. Can spawn in trunk of the black SUV that is parked in front of the blue warehouse in the lumber mill, may spawn in guard house on the table, also can spawn inside the driver side door of the SUV at the checkpoint on woods.
  • Lab. Blue Keycard - Opens the Laboratory quarantine zone (G11) on the first level of labs. Spawns medical crate and loose medical loot. Key can be found inside the passenger door of the ambulance in front of resort on shoreline, may also be found in West wing office 104 on the desk, and on the low shelf next to the TV in west wing office 112.
  • LkTA (Lab Key Testing Area weapon) - Opens: a Black Walk in Container / Lab / Gun Range located in the main work area. There is  a large weapon box, a small weapon box, and possible highly modded weapon spawn on the rack or table. Spawns on the first level of labs in room R15 (Gym) on a stool, On second level in room B21 (room above server room) on kitchen counter, On the bottom of a shelf left of the entrance to room R23.
 

 
Factory
  • Factory Key - This should never leave your gamma and opens two additional extracts and allows you to open the locked room in third floor offices. Possible weapon spawn in locked room, two coats, loose loot and occasional high end ammo. This key spawns in the office of 3-Storey in Customs, the glass warehouse in Customs (in the blue locker), or very rarely behind the old gas station (under the tree near the medbag). All spawns marked here in bright blue. 
  • Key (pumping station) - Opens the "closed bunker" near machinery in the exit area but only the door nearest extract. There is rarely anything worth picking up in here but it can be a good ambush position. This key spawns in the locker room on the bench against the wall close to the entrance. 
  • Key (admin) - Opens the "closed bunker" near machinery in the exit area. There is rarely anything worth picking up in here but it can be a good ambush position. This is a random drop now. 

 


 
 
Woods
  • ZB-014 - Opens the locked room inside the bunker nearest to the exit. There is an weapon locker, a weapons crate, and loose loot. Also a quest location. This key spawns in Room 220 in Customs.
  • Yotota - Opens a pickup truck in lumber yard next to the three huts. Loose loot in the cab. 
  • KSH Key - AKA Shturman Key. Usually kept by Shturman (boss scav on Woods). Opens a loot box in the middle of the lumber mill (resting on top of some tires by a stack of logs). Inside contains weapons, ammo, rare loot
 
 

 
Customs
Misc Keys:
  • Customs Key - This opens the top floor office in the big red building at spawn. There is a safe, three lootable PCs, coats, and a duffle bag. Also a quest location.
  • Cabinet Key - This opens the gas station office door. There is a safe,  very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. This identical to the Key (black handle).
  • Key (black handle) - This opens the gas station office door. There is a safe,  very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. This identical to the Cabinet Key.
  • Key (black handle: portable cabin key) - This opens the office trailer in construction near the crashed truck on the second level. Contains a weapons crate. Also a quest location. This key spawns in the locked room on Factory under the coats.
  • Unknown Key This opens the trailer in front of ICE. A quest location. This key spawns on a dead scav, in the bushes behind the Welcome truck. 
  • Cabin Key - This opens the mobile trailer inside of bus depot. There's loose loot and rarely some 7.62. A disappointing key. 
  • Factory Key - This should never leave your gamma and opens shortcut. There's a green crate and a filing cabinet within the checkpoint. Very rarely a grenade spawns on the table. This key spawns in the office of 3-Storey in Customs, the glass warehouse in Customs (in the blue locker), or very rarely behind the old gas station (under the tree near the medbag). All spawns marked here in bright blue. 
  • Checkpoint Key - Opens the building at the UN Checkpoint at the far end of Customs. There are two ammo crates, a grenade crateand a weapon rack that spawns a weapon more often than others. This key can spawn in the glass warehouse near the dead scav. 
  • Storage - Opens the medical storage room in gas station next to the office and contains a medical crate and a medical bag. This key spawns under the desk in the gas station office.
  • Machinery Key This opens the fuel truck's cabin inside Customs construction area. Used for a quest. This key spawns in room 205 in 3-Storey (partially blocked doorway) in the jacket. 
  • Cabin Key (trailer park) - This opens the cabin near offline spawn. There is a coat. It is a quest location. It is given to you at quest start but has been known to spawn in various locations.
  • USEC stash on Customs Key - Has two uses. Opens old M4 room in "ChopShop", as you enter main entrance there is a door on your immediate left, inside you will find some miscellaneous weapons crates.  It will also open a small room in same building across from the lockers, also has some weapons crates. Key is found by in pockets of scavs. 
 
Two Story Dorms:
  • Dorm Guard Desk - Opens the security room in the lobby of two-story. Two ammo crates, a weapon crate, a weapon rack, and a possible key spawn in a key locker. The key spawns in the dead scav's hand in the first floor 2-Storey bathroom.
  • Room 104 - There are two jackets on the wall and a toolbox on the ground. This key spawns in the Dorm Guard Desk room in the key locker. 
  • Room 105 - There is a safe and loose loot on the ground.
  • Room 206 - No or unknown loot at this time. A quest location.
  • Room 110 - There is a safe on the floor, a potential rare spawn on the bed, and some loose loot on the ground. 
  • Room 114 - There is a safe, a PC that you can loot, and a medical crate on the bed. This key spawns in the trunk of the car near the UN Checkpoint. Also a quest location.
 
Three Story Dorms:
  • Room 103Opens room 103. It contains shelves with food / water.
  • Room 108 - The Pussy Room: There is a spray painted cat on the wall near the door. Inside is a filing cabinet and a lootable PC.  
  • Room 118 - Coats (lootable), loose loot on furniture. Spawns on the desk in the "Chemical Building".
  • Room 203 - Contains a duffle. Also a quest location. This key can be found in Room 214 in the red mug. 
  • Room 204 - Contains an weapon locker with some loose loot on ground, generally high grade ammo. 
  • Room 214 - The Ammo Room: generally some high-grade ammo, there's a safe on the floor near the wall. Also a quest location. Key 203 can be found in the red mug.
  • Room 218 - The Weapon Room: There is a potential weapon spawn on the floor near the upturned bed. If not there, there will be some junk attachments.  
  • Room 220 - Coats, duffle, loose loot on shelves / desk. Key ZB-014 is very often found on the desk with a picture of its bunker. Key 220 can be found in the hobo train under the coat. Also a quest location.
  • Room 303 The Murder Room: There is a green crate, and a fairly common weapon spawn on the desk. Also a quest location.
  • Room 306 - Often empty, possible loose loot on desk / shelves. A useless key and it still makes me angry.
  • Room 308 - The Money Room: Money, money, money. Rubles, euros, and/or dollars scattered on furniture. Not as lucrative as it once was.
  • Marked Room (314) - The Ritual Room: Scattered money on the floor, loose loot, possible weapon and rare item (docs cases, wallets, etc) spawn. (25 uses)
  • Room 315 - Possible pistol spawn on couch, loose loot on furniture. 

 


 

Shoreline

Misc Keys:

 

Health Resort West:

 

Health Resort East:

 

 

 

Interchange

 

 

 

Quest Keys

  • Unknown Key - Skier's quest: The Extortionist. It opens the white cabin in front of wallet spawn. This key spawns on a dead scav, in the bushes behind the Welcome truck. 
  • Cabin Key (trailer park) - Skier's quest: Golden Swag. The key opens the cabin near offline spawn. It can be found on scavs or near the weapon spawn factory in Customs if lost.
  • Room 303 - Skier's quest: Golden Swag. The key can be found on scavs. The golden lighter will be on the table.
  • Room 220 - Skier's quest: Chemical P2. The file can be found in the blue folders and there's something under the laptop.
  • Machinery Key - Prapor's Quest: Checking. This opens the fuel truck's cabin inside Customs construction area. The watch is on the truck cabin's floor. This key spawns in room 205 in 3-Storey (partially blocked doorway) in the jacket. 
  • Customs Key - Prapor's Quest: Delivery From the Past. The secure case will be close under the desk in the far room. 
  • Key (black handle: portable cabin key) - Prapor's quest: Bad Rep Evidence. This opens the office trailer in the Customs construction area near the crashed truck on the second level. The folder is on the table. This key spawns in the locked room on Factory under the coats.
  • ZB-014 - Prapor's quest: Ice Cream Cones. Opens the locked room inside the bunker nearest to the exit. There is an RNG chance of finding the mags there (just buy them). This key usually spawns in Room 220 in Customs.
  • Room 214 -  Prapor's quest: Shaking Up Teller. Key 203 can be found in the red mug or on scavs / filing cabinets.
  • Room 203 - Prapor's quest: Shaking Up Teller. The secure container is under the bed. This key can be found in Room 214 in the red mug. 
  • Room 206 - Therapist's quest: Operation Aquarius. Just walk inside. The key is a random drop. 
  • Room 114 - Therapist's quest: Pharmacist. The briefcase spawns on top of the safe and there are documents under the bed. 
  • Sanatorium Key - Peacekeeper's quest: Spa Tour Pt. 5 This key can be found on keybars/docs.
 
 

 

Unknown / Useless Keys

  • Weapons Safe Key - Useless. 
  • (VAZ) Sixpack Key - Useless.
  • West Wing 207 - Unknown: WW207 is unlocked.
  • West Wing 303 - Unknown: WW303 is unlocked.
  • West Wing 325 - Unkown: WW325 is unlocked.
  • Office 108 East Wing - Unknown: EW108 is unlocked.
  • East Wing 209 - Unknown: EW209 is unlocked. 
  • East Wing 213 - Unknown: EW213 is unlocked. 
  • Weather Station Safe Key - Unknown: The safe in the weather station is unlocked. 
  • Gas Station Safe Key - Unknown: The Shoreline gas station safe is unlocked. 
  • Car Key - Unknown or useless. The car in dorms is now unlocked. 
  • RB-MP11 Key - Useless key.  Can be found in the Customs shipping yard container buildings, on desk with papers as well as in pockets/bags of scavs. 
  • RB-MP12 Key - Useless key. Can be found in guardhouse 1 on woods . Can spawn next to boxes in the blue locker. Can spawn in pockets/bags of scavs. 

 

 

 

 

Due to the general deadliness of raids now, I still need confirmation on the contents of the following as well as any new keys discovered:
  • NEW KEYS! If you have pictures of any of the missing keys, please reach out.
  • West Wing 323 and 309, and East Wing 322 need confirmation.
  • Accurate pictures of Kiba Key location.

 

Join Us
 
Thank you to everyone who helped build this, and those who continue to do so:
 
ShadowDraft   Iteration   Mozzy4Ever   McLovin   @CalibratedCore   @Monkeyclaw   @Maverick V6   @foxu   @Pred   @pe3pa   @UxM Legacy   @mrSleddy   @xethyr   @Thefatpunk   @spanni   @Rifter   @jdbela   @SniperSwiper   @Ruthless   @Pink   @The_Square   @Yolo Swaggins   @NeptuneNLD   @Antario    @Bloodfighter   @Grnwd   @stick   @Zerkesh   @ragegamr   @Jenko   @Dimwit   @SaiTalos   @freakpants   @mgb20092010   @JoXz   @Pyronetic   @Feary   @Paddy1096   @Mans_not_Hot   @TripleTact  PowerRangerElmo heynow @SnHxFirefighter @rustyneedle_uk /u/Susuman
Changelog:
 
05/27/2019
   * Updated Lab Key information. images of keys/spawns pending. 
4/5/19
  * Added missing key pictures. Removed unconfirmed keys. 
1/22/19
   * Added OLI Logistics spawn picture.
01/10/19
   * Updated formatting and colors for Labs Keys. Thanks @rustyneedle_uk for updating in my absence as well as /u/Susuman and the EFT subreddit for the Labs info. 
01/04/19
   *Added Lab stuff as velvet is away. He will work his magic when he gets back.
9/16/18
   * Added Warehouse Safe Key and spawn for WW218. (thanks heynow)
8/6/18
   * Added a marked Customs map for Factory Key spawns. 
7/27/18
   * Added new Kiba 1 spawn. 

7/25/18

   * Finally added G-Desk Key spawn picture. It still spawns there. I'm not insane! WHOEVER TOLD YOU THAT WAS THE CRAZY ONE! BWAHAHAHAHA!

7/21/18
   * Moved Car Key to useless section for now. The grenade car is open
5/16/18
  * Added Kiba 2 key and WW323. (thanks @SnHxFirefighter
5/11/18
   * Updated Kiba key. It is now a quest reward.
5/4/18
   * Added OLI Admin Spawn. (thanks PowerRangerElmo)
5/3/18
   *Added spawn picture for EW308 (thanks @TripleTact)
4/26/18
   * Updated OLI Admin Key. (thanks @Mans_not_Hot)
4/25/18
   * Updated KIBA. Officially removed from loot table. 
4/22/18
   * Added two more OLI keys and the Goshan register key. Updated substation spawn location.
4/21/18
   * Added Substation Utility Key and Emercom Medical Key. (thanks @Maverick V6, @Paddy1096, and @Feary) Fixed Pharmacy key description. (sorry @freakpants)
   * Added spawn locations for Emercom Medical and OLI logistics. (thanks @JoXz and @Pyronetic)
   * Added Emercom Medical spawn picture.
4/20/18
   *Added Interchange section and IDEA, OLI, and Pharmacy keys. (thanks @freakpants and @mgb20092010)
4/7/18
   * Added EW314 spawn picture. 
3/8/18
   * Added WW309. Thanks @SaiTalos
2/25/18
   * Added EW205 and spawn pictures, and loot for EW313. (thanks me)
2/21/18
   * Moved EW209 and EW213 to the useless section. (thanks @Dimwit)
2/16/18
   * Added EW213. (thanks @Jenko)
2/15/18
   * Added WW309, SUV spawn picture, moved EW313 to its proper place. (thanks @Maverick V6 and @Grnwd)
1/25/18
   * Added WW325 to the useless section. (thanks @Antario)
1/24/18
   * Added WW325 and Gas Station Safe Key. (thanks @Grnwd and @ragegamr
1/23/18
   * Added WW313, added WW203 and combined it with WW205. (thanks @WildRescz and @Zerkesh)
1/21/18
   * Updated EW206/205. (thanks @Iteration)
1/19/18
   * Readded WW218 and combined it with WW221. (thanks @Pentrigz)
1/15/18
   * Added EWO108, another useless key. When will the madness end? Added WW205 spawn. (thanks @Zerkesh and @Antario) Also fixed dates in the changelog. It's 2018 now...
1/14/18
   * Added EW306 and EW310 spawn pictures. 
1/12/18
   * Added WW219 picture. (thanks @stick) Also added spawn pictures for WW220, EW222 and WW303. Added WW303 and WW207 to the useless section.
1/10/18
   *Added WW303, pictures for WW221, WW328, WW207, WW216, EW Office 107, and spawn pictures for said keys. 
1/9/18
   *Updated and added picture for EW310. (thanks @Antario). Also added pictures for Utility, SMW, Cottage Key and Cottage Safe Key, and added spawn pictures for said keys as well as WW Office 112, WW301, and WW306. 
1/8/18
   *Updated Sanitorium Key and EW310 spawn, added EW322 and Resort Warehouse Key. (thanks to @Antario, @NeptuneNLD, @Bloodfighter, and @Grnwd)
1/7/18
   *Updated Shoreline Utility Key and Sanitorium Key. (thanks to @The_Square, @Yolo Swaggins, @NeptuneNLD)
1/3/18
   * A huge update to Shoreline with big thanks @Pink and the Reddit community, as well as @xethyr, @Thefatpunk, @spanni, @Rifter, @Maverick V6, @jdbela, @SniperSwiper, and @Ruthless
12/30/17
   *Added WW306, WW321, WW104, WW223, and updated loot for EW107 and EW306. (thanks to @pe3pa, @UxM Legacy, and @mrSleddy)
12/29/17
   *Added Shoreline Keys WW220, EW107, EW206, EW209, EW306, EW314 (thanks to @CalibratedCore, @Monkeyclaw, @Maverick V6, @foxu, and @Pred)
11/27/17
   *Clarified Cabinet Key (Thanks McLovin)
11/14/17
   *Added 104 Spawn: Gdesk Key Locker
11/13/17
   *Clarified GDesk spawn. (Thanks Mozzy4Ever)
11/12/17
  *Added GDesk image, corrected 110 spawn. (Thanks Iteration)
11/2/17
   *Corrected Cabinet Key and updated Marked Room loot. 
10/25/17
   * Re-added old soviet key. (Thanks again ShadowDraft)
10/23/17
   *Added Changelog (Thanks ShadowDraft)

 

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Surviv0r

near the safe in customs (where use customs key)are 2 pc to loot too

Edited by Surviv0r

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The Velvet Gentleman
5 hours ago, Surviv0r said:

near the safe in customs (where use customs key)are 2 pc to loot too

Thanks. I'll add that to the list. 

Edited by The Velvet Gentleman
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rustyneedle_uk

*Image removed to help page loading speed. 

 

 

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The Velvet Gentleman

One of these opens the door of the Gas Station office (see above). The other must be another new patch duplicate. I haven't found it yet so I'll need someone with it to do the hunting around. The third key is the bunker key for Factory. 

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rustyneedle_uk

what does yotota key do?

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Maverick V6
44 minutes ago, rustyneedle_uk said:

what does yotota key do?

opens the door to the Yotota truck on the Woods map. 

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rustyneedle_uk

kk ty 

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Thomas

Typo on "Custom's Office Key"

 

Dry ran all the good 200-300 keys & it is just not worth it.  Kill one scav & you've paid for everything you get in the whole building

 

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Ishmael

Has there been a update with the new map with keys?

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Maverick V6

No keys needed that I am aware of on Shoreline.

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The Velvet Gentleman

Extensive testing will be done soon. There have been occasions of keys having multiple uses for no reason. 

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rustyneedle_uk

all i have :)

Spoiler

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rustyneedle_uk
On 7/27/2017 at 6:35 AM, The Velvet Gentleman said:

One of these opens the door of the Gas Station office (see above). The other must be another new patch duplicate. I haven't found it yet so I'll need someone with it to do the hunting around. The third key is the bunker key for Factory. 

both are gas station, 1 is the office with safe and the other next door a first aid storage bag with possible grizzly spawn

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The Velvet Gentleman
5 hours ago, rustyneedle_uk said:

both are gas station, 1 is the office with safe and the other next door a first aid storage bag with possible grizzly spawn

 

The medical storage closet is labeled Storage Key. In fact, you just linked it... I appreciate the pictures, man,

Edited by The Velvet Gentleman

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Justen

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Balls_of_steel

Dorm room 105

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Tax
On 7/26/2017 at 10:35 PM, The Velvet Gentleman said:

One of these opens the door of the Gas Station office (see above). The other must be another new patch duplicate. I haven't found it yet so I'll need someone with it to do the hunting around. The third key is the bunker key for Factory. 

Velvet Gentleman, here's my key guide which has the location listed for both the Black-Handled keys, they go to different doors. One sells for 10-15k the other for 2-4k, that's the only way to tell the difference.

https://docs.google.com/spreadsheets/d/1CDK9qxsGlmOaC7O-h-aAgne8Mo7-4naWq0_73a_oBVk/edit#gid=1140370751

 

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The Velvet Gentleman
15 hours ago, Tax said:

Velvet Gentleman, here's my key guide which has the location listed for both the Black-Handled keys, they go to different doors. One sells for 10-15k the other for 2-4k, that's the only way to tell the difference.

https://docs.google.com/spreadsheets/d/1CDK9qxsGlmOaC7O-h-aAgne8Mo7-4naWq0_73a_oBVk/edit#gid=1140370751

 

Thanks @Tax but I did find that key location and added to the list. 

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Tax
4 hours ago, The Velvet Gentleman said:

Thanks @Tax but I did find that key location and added to the list. 

Oh sorry, totally missed that.

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Dabek

Hi all,

Room 108 (103) key has a duplicate and opens room 108. It looks IDENTICAL like 108 (103) and is more expensive from it. In room has a computer and a metal cabinet.

https://1drv.ms/i/s!ArNCPlLB85HEjPpngB7L30_G2Dtfpw

https://1drv.ms/i/s!ArNCPlLB85HEjPpl3Ehk8_q8_VfWTA

https://1drv.ms/i/s!ArNCPlLB85HEjPpmc1r0v1KHtG6Kbw

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The Velvet Gentleman
On 9/12/2017 at 5:03 AM, Dabek said:

Hi all,

Room 108 (103) key has a duplicate and opens room 108. It looks IDENTICAL like 108 (103) and is more expensive from it. In room has a computer and a metal cabinet.

https://1drv.ms/i/s!ArNCPlLB85HEjPpngB7L30_G2Dtfpw

https://1drv.ms/i/s!ArNCPlLB85HEjPpl3Ehk8_q8_VfWTA

https://1drv.ms/i/s!ArNCPlLB85HEjPpmc1r0v1KHtG6Kbw

 

You're the man! I knew there had to be a duplicate. If I'm not mistaken that is the room that has a spray paint cat on it, correct? It shall be deemed the pussy room. 

Edited by The Velvet Gentleman

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Dabek
1 hour ago, The Velvet Gentleman said:

 

You're the man! I knew there had to be a duplicate. If I'm not mistaken that is the room that has a spray paint cat on it, correct? It shall be deemed the pussy room. 

You are right, the right side of the door is a picture of a cat.

https://1drv.ms/i/s!ArNCPlLB85HEjPpx6zIHZjn9_FlD3g

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Iteration

Found a new key, 303 for three story Dorms on Customs.

 

Inside there is a green crate, and a chance for an AKS (weapon spawn) to spawn atop the table near the window. Only been there once but it's the first mention I've seen of this key number, so I think it was implemented along with the new patch. The game is too laggy atm so I cannot test the room's loot further.

There's blood all around the floor near the entrance, so murder room?

Found the key on a dead Scav but I expect you to be able to find it in file cabinets like most other Dorm keys.

Edited by Iteration
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rustyneedle_uk