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Maverick V6

Escapers! We are pleased to present to you a preliminary list of changes of the patch 0.9!

Wipe will be partial. The earned level of reputation of traders will be saved.

Added:

  • Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. His leadership skills allowed the Dealmaker to easily pull together a posse of former factory workers. Well armed, they continue to force their own rules in Tarkov. The Dealmaker prefers to avoid fair fights, quickly retreating to a safe place and leaving his guys to deal with the enemy. The boss does not make an appearance on location every time, but with a certain chance.
  • Added flashbang grenades
  • Added smoke grenades
  • Added Nvidia Highlights, recording episodes of your firefights, if your graphics card supports this technology.
  • Added armbands of basic colors, players can now pick the color to make it easier to tell friend from foe in combat.
  • New weapon modifications
    • Vulcan MG scope eyecup
    • EOtech Vudu 1-6 x scope
    • Nightforce 30mm Mount for sights installation
    • Armasight Vulcan MG bravo 3.5x night scope
    • Armasight installation base for Vulcan MG 3.5x
    • Zenith 2U Klesch Tactical flashlight
    • Annihilator flash hider for 7.62x39, 5.56x45 and 9mm
    • Bridge type mount for P226
    • Rubberized pistol grip for P226
    • EMOD stock
    • Salvo 12 sound moderator adapter for carbines SOK, VPO, etc.
    • SilencerCo Salvo 12 Sound moderator
    • Sig Sauer Romeo 4 reflex sight
    • Sig Sauer mount for Romeo sights series
    • 10-inch Alexander Arms rail mount
    • 3-inch Alexander Arms rail mount
    • Holosun HS401G5 reflex sight
    • MOE pistol grip for AK
    • Rifle length MK 10 handguard for AR-15 and compatible
    • 30 mm mount Burris-produced AR-P.E.P.R. for sights installation
    • Burris FullField TAC 30 1-4x24 scope
    • Combo Kit - handguard and gas tube by TROY Industries.
    • Raptor charging  handle for AR-15 and compatibles
    • Zenit PT-1 stock
    • PT stock lock for AKM and AK-74
    • Izhmash 7.62x39 aluminium magazine for AK and compatibles, 10-round capacity
    • Bakelite 7.62x39 magazine for AK and compatibles, 40-round capacity
    • Glock 18C 9x19 slide
    • Glock 18 9x19 barrel with compensator
    • Zhukov-S stock for AK
    • DS Arms Holland Type rear sight for SA-58
    • Foldable stock adapter for SA-58
    • Extreme Duty receiver cover for SA-58
    • TAPCO SAW-Style black pistol grip for SA-58
    • DS Arms "3 prong trident" 7.62x51 flash hider for SA-58
    • FAL/SA-58 7.62x51 20-round magazine
    • Handguard with rail mounts for SA-58
    • 280 mm 7.62x51 barrel for SA-58
    • F93 Pro Stock
    • LAS/TAC 2 Steiner tactical flashlight
    • Lightweight pistol grip for AR-15-compatible weapons
    • SE-5 Express tactical grip
    • Fab Defense UAS stock for AK
    • TAPCO SAW-Style pistol grip for SKS
    • TAPCO stock tube
    • Tapco INTRAFUSE polymer stockfor SKS
    • Troy QARS mounts


New equipment

  • Armored visor for Kiver helmet
  • BNTI Kirasa-N body armor
  • IOTV Gen4 body armor (mobile)
  • IOTV Gen4 body armor (assault variant)
  • IOTV Gen4 body armor (full protection)
  • 5.11 Tactec armor plated vest
  • Blackhawk! Commando Chest Harness
  • Ana Tactical Beta 2 Combat pack
  • Momex balaclava
  • LShZ Helmet
  • GP-5 Gas mask
  • 6B34 ballistic glasses
  • GSSh-01 active headphones
  • Deadly Skull mask
  • Shattered lightweight reinforced mask
  • DEVTAC Ronin ballistic helmet
  • Pompon hat
  • Miltec boonie
  • Bandana
  • Neoprene face mask
  • Shemagh(v. 2)
  • USEC Cap black
  • BEAR Cap black
  • Highcom Striker ACHHC IIIA Helmet Olive
  • Highcom Striker ACHHC IIIA Helmet Black
  • Highcom Striker ULACH IIIA Helmet Coyote Tan
  • Highcom Striker ULACH IIIA Helmet Black
  • Armband (yellow)
  • Armband (green)
  • Armband (blue)
  • Armband (red)
  • Armband (white)


New weapons

  • GLOCK 18C 9x19 pistol
  • DS Arms SA-58 OSW Para 7.62x51

 

Added new quests:

  • 5 Mechanic quests
  • 4 Ragman quests
  • 5 Skier quests

 

Added new containers and new loot on locations:

  • Factory
  • Woods
  • Customs

 

Added new paid exits on maps:

  • Customs
  • Interchange

 

Changes:

  • Adjusted loot spawn chances on all maps
  • Price rebalance for weapons, grenades, weapon mods
  • Increased price of powerful ammo
  • Vests and headsets can now be put into item case
  • Increased internal size of ammo case (now 6x6)
  • Reduced mouse sensitivity when aiming through high magnification scopes
  • Changed some quest rewards
  • Changed some quest requirements
  • Changed Alpha vest configuration
  • Increased penetration of SP-5 and SP-6 rounds
  • Various adjustments of weapon mods and armor parameters
  • Improved the behavior of individual AI enemies
  • Optimized geometry of level objects
  • Improved collection of crash dumps

Additional changes:

  • Further freezes and stuttering fixes
  • Further improvement of anti-cheat, work on disconnects associated with anti-cheat
  • Further optimization of the graphical and functional component (preparation for the animation optimization phase)
  • Various bugfixes

 

Fixed issues:

  • Fixed various glitches
  • Lack of visibility and audibility of shots from SR-1MP for other players
  • Armor now stops the bullet flight correctly (if there was no penetration)
  • Fixed incorrect dimensions of certain items
  • Other visual fixes

 

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rustyneedle_uk

New-Armor.thumb.png.e39df8b2bee5a96d67e4

NU ARMOUR

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ToxicGaming

Now all we need is a release date for this wonderful patch

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rustyneedle_uk

normally within 1 month after patch notes

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Maverick V6

 

 

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ToxicGaming

0.9 Patch has been released!

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Maverick V6

Update is complete, enjoy!


Dear Escapers, 

We know you are all hyped, so we are happy to announce that we start to upload game update 0.9. The game will be unavailable for 2 hours.

We, very much appreciate your patience, understanding, and continued support.

The wipe will be partial. Only the trader reputation points will be saved.

Added:

  • Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. His leadership skills allowed the Dealmaker to easily pull together a posse of former factory workers. Well armed, they continue to force their own rules in Tarkov. The Dealmaker prefers to avoid fair fights, quickly retreating to a safe place and leaving his guys to deal with the enemy. The boss does not make an appearance on location every time, but with a certain chance.
  • Added flashbang grenades
  • Added smoke grenades
  • Added Nvidia Highlights, recording episodes of your firefights, if your graphics card supports this technology.
  • Added armbands of basic colors, players can now pick the color to make it easier to tell friend from foe in combat.
  • New weapon modifications
  • Vulcan MG scope eyecup
  • EOtech Vudu 1-6 x scope
  • Nightforce 30mm Mount for sights installation
  • Armasight Vulcan MG bravo 3.5x night scope
  • Armasight installation base for Vulcan MG 3.5x
  • Zenith 2U Klesch Tactical flashlight
  • Annihilator flash hider for 7.62x39, 5.56x45, and 9mm
  • Bridge type mount for P226
  • Rubberized pistol grip for P226
  • EMOD stock
  • Salvo 12 sound moderator adapter for carbines SOK, VPO, etc.
  • SilencerCo Salvo 12 Sound moderator
  • Sig Sauer Romeo 4 reflex sight
  • Sig Sauer mount for Romeo sights series
  • 10-inch Alexander Arms rail mount
  • 3-inch Alexander Arms rail mount
  • Holosun HS401G5 reflex sight
  • MOE pistol grip for AK
  • Rifle length MK 10 handguard for AR-15 and compatible
  • 30 mm mount Burris-produced AR-P.E.P.R. for sights installation
  • Burris FullField TAC 30 1-4x24 scope
  • Combo Kit - handguard and gas tube by TROY Industries.
  • Raptor charging  handle for AR-15 and compatibles
  • Zenit PT-1 stock
  • PT stock lock for AKM and AK-74
  • Izhmash 7.62x39 aluminum magazine for AK and compatibles, 10-round capacity
  • Bakelite 7.62x39 magazine for AK and compatibles, 40-round capacity
  • Glock 18C 9x19 slide
  • Glock 18 9x19 barrel with compensator
  • Zhukov-S stock for AK
  • DS Arms Holland Type rear sight for SA-58
  • Foldable stock adapter for SA-58
  • Extreme Duty receiver cover for SA-58
  • TAPCO SAW-Style black pistol grip for SA-58
  • DS Arms "3 prong trident" 7.62x51 flash hider for SA-58
  • FAL/SA-58 7.62x51 20-round magazine
  • Handguard with rail mounts for SA-58
  • 280 mm 7.62x51 barrel for SA-58
  • F93 Pro Stock
  • LAS/TAC 2 Steiner tactical flashlight
  • Lightweight pistol grip for AR-15-compatible weapons
  • SE-5 Express tactical grip
  • Fab Defense UAS stock for AK
  • TAPCO SAW-Style pistol grip for SKS
  • TAPCO stock tube
  • Tapco INTRAFUSE polymer stock for SKS
  • Troy QARS mounts

New equipment:

  •  Armored visor for Kiver helmet
  • BNTI Kirasa-N body armor
  • IOTV Gen4 body armor (mobile)
  • IOTV Gen4 body armor (assault variant)
  • IOTV Gen4 body armor (full protection)
  • 5.11 Tactec armor-plated vest
  • Blackhawk! Commando Chest Harness
  • Ana Tactical Beta 2 Combat pack
  • Momex balaclava
  • LShZ Helmet
  • GP-5 Gasmask
  • 6B34 ballistic glasses
  • GSSh-01 active headphones
  • Deadly Skull mask
  • Shattered lightweight reinforced mask
  • DEVTAC Ronin ballistic helmet
  • Pompon hat
  • Miltec boonie
  • Bandana
  • Neoprene face mask
  • Shemagh(v. 2)
  • USEC Cap black
  • BEAR Cap black
  • Highcom Striker ACHHC IIIA Helmet Olive
  • Highcom Striker ACHHC IIIA Helmet Black
  • Highcom Striker ULACH IIIA Helmet Coyote Tan
  • Highcom Striker ULACH IIIA Helmet Black
  • Armband (yellow)
  • Armband (green)
  • Armband (blue)
  • Armband (red)
  • Armband (white)


New weapons:

  • GLOCK 18C 9x19 pistol
  • DS Arms SA-58 OSW Para 7.62x51

 

Added new quests:

  • 5 Mechanic quests
  • 4 Ragman quests
  • 5 Skier quests

 Added new containers and new loot on locations:

  • Factory
  • Woods
  • Customs

 

 Added new paid exits on the maps:

  • Customs
  • Interchange

 

Changes:

  • Adjusted loot spawn chances on all maps
  • Price rebalance for weapons, grenades, weapon mods
  • Increased price of powerful ammo
  • Vests and headsets can now be put into item case
  • Increased internal size of ammo case (now 6x6)
  • Reduced mouse sensitivity when aiming through high magnification scopes
  • Changed some quest rewards
  • Changed some quest requirements
  • Changed Alpha vest configuration
  • Increased penetration of SP-5 and SP-6 rounds
  • Various adjustments of weapon mods and armor parameters
  • Improved the behavior of individual AI enemies
  • Optimized geometry of level objects
  • Improved collection of crash dumps

 

Additional changes:

  •  Further freezes and stuttering fixes
  • Further improvement of anti-cheat, work on disconnects associated with anti-cheat
  • Further optimization of the graphical and functional component (preparation for the animation optimization phase)
  • Various bug fixes
  • Increased rate of leveling for weapon mastery, weapon skills, and MagDrills
  • Increased stash size for all players
  • Reputation with traders is retained on wipe
  • Weapon mastering is retained on wipe
  • Reduced tracer size and brightness
  • Reduced dirt and distortions on visors
  • Silencer parameters and price balancing adjustments

 

Fixed issues:

  • Fixed various glitches
  • Lack of visibility and audibility of shots from SR-1MP for other players
  • Armor now stops the bullet flight correctly (if there was no penetration)
  • Fixed incorrect dimensions of certain items
  • Other visual fixes


Known issues:

  • Chance of faulty vest inventory slot on double/triple grenade throw
  • Players of one group get pushed away from each other on loading
  • Scavs can't exit through Bunker Door
  • Incorrect third-person animation when turning on NVG with a smoke grenade in hands
  • Flashbang stun state is not localized (The status icon hint when stunned with a flash grenade  is not localized)
  • The Highlights button is displayed as pressed after overlay is closed
  • The smoke grenade sparks effect is displaced to the side with high FOV settings

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Maverick V6

Attention!

 

The update is completed. Be aware, matching times may be longer for now. Do not wait more than 3-4 minutes, just reconnect. Thank you for your support and continued patience!

 

  • Bots do not go into a state of endless healing
  • The amount of traded money from traders is correctly displayed
  • The boss and guards became a little more accurate
  • Removed priority to aim in the head for standard bots
  • Partially fixed a bug when the bots got into each other
  • Fixed errors in the algorithm of bots - they stopped moving and respond to what is happening
  • Fixed item duping (violators accounts were wiped)

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Maverick V6

ATTENTION! Devs have just deployed a small trader rebalance:

  • m1a price increased
  • m4a1 price decreased
  • barter scheme of m4a1 standard changed to 3 CPUs and 3 CPU fans and moved to 2LL Peacekeeper
  • added to 2LL Ragman - Altyn faceshield for 4 pieces of plexiglass
  • added to 2LL Therapist - docs case for 1 cat statue, 1 bronze lion and 5 bronze horses
  • SAI-02 10-round saiga mag now sells for euros (were golden chainlets)
  • IFAK barter scheme on 2LL Therapist was changed to 1 pack of sugar and 1 pack of sodium (were cigarettes)
  • 30-rd Mag scheme changed from 5 yellow pliers to 3 (4LL Prapor)
  • DVL mags move to 2LL Skier (was 4LL)
  • added to 2LL Mechanic - 34mm Nightforce scope mount for 2 propane tanks
  • changed Vulcan night scope scheme to 1 electric drill and 1 gphone (was 1 bitcoin)
  • one of the bitcoin Glocks at Mechanic now sells for cowboy hats

Some of this changes will apply with the next restock of traders

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The Velvet Gentleman

Patch .10 early notes:

Hello, everybody!
First of all we want to thank you all for showing your love to EFT! Although its still a lot to fix, but we all getting new players in, new reactions, new feelings. It's too fast! We are nervous about this! 🙂

Right now we are actively working on technical 0.10 patch, which will contain fixes, fixes and fixes. Also optimizations, some more fixes. There will be some new features but the priority set for general fixing. We plan to make it by the end of August.

So, I will tell briefly about what we are doing rn.

  • Networking fixes (interpolation, hitdetection, no damage bugs, spawn lags, latency decreasing, door sync, body and item syncs improvements, FPS linked to firerate fix, optimizations)
  • Inventory being reworked in terms of code (fixing inventory operations halts, lots of bugs related to inventory management, reload operations etc.)
  • Freezes and stuttering fixes (spawn freezes, grass regeneration freezes, freezes related to exception errors, optimizations)
  • Further anticheat improvement (next tier of detections, increasing of stability)
  • AI fixes and improvement (hearing fixes, position acquiring fixes, initialization errors, broken hands error, scav boss improvements)
  • Crashes fixes (crashes related to exceptions, unity code)
  • Statistics rework and fixes (matchend stats fixes)
  • Total control binding rework - you will be able to set up everything
  • Fixes in skills (and adding some of the new ones)
  • Different visual & audio fixes (gear clipping for example)
  • Other fixes (yes, a lot of them)
  • Also we are working on the Ragfair (flea market) and most likely there will be first iteration of it in 0.10. Sha k barygam, a potom po babam! (that's something scavs say)

Also animating lots of stuff for consumables animation BUT! It's a big new feature and we promised that we do the megafix patch. So we are working on it, but we are not sure that it will get in 0.10. And there will be Seasonal Ratings on the site to compare who's the best.
So, minimum of the new content this patch, maximum fixes to make you feel better in the game. To make the game SKILL based, not dsync-lag-bug-anythingelse related. PURE QUALITY! Eventually it will be.

Much love for you everybody. And for you too, little guy, who hates the game and tells people to stop having fun.
Peace!

upd1. Mosin is getting there. Very high chance.

-- Ya boi, Niki (I added that part)

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Maverick V6

More changes to traders:

- added to 1LL Mechanic - Toolset for 1 yellow pliers, 1 screwdriver, 1 wrench and 1 insulated tape

- added to 2LL Therapist - Customs key for 3 gold chains

- Scout-Sniper rig price lowered to 28k roubles

- added to 3LL Peacekeeper - M1A socom for 5 flash drives

- added to 2LL Mechanic - SGA stock for M870 for 3 AA batteries and 1 D battery

 - added to 1LL Ragman - PACA armor for 5 scav half-masks

- added to 3LL Ragman - 5.11 Tactec plate-carrier for 3 GP-5 gas masks, 2 Module-3m armors and 1 neoprene mask

- added to 3LL Prapor - SR1M for 3 gunpowders - SR1M mags moved to level 3 (was 4)

 

**Some of this changes will apply with the next restock of traders**

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Maverick V6

Escapers!

An unfair play does not take you far. It might feel tempting at first but it will definitely not be worth it. Our hammer struck strong and the impact was devastating to the poor souls that were not strong enough to escape Tarkov in a fair manner. From the aftermath of the yesterday's massive ban, we have over 1000 accounts which have been permanently banned with no remorse and no second thoughts. Here are the names of the 400 out of this ban:

  Reveal hidden contents

SHAME! Play fair, enjoy and Escape from Tarkov!

bany.jpg

  • Haha 1

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XpRsSn

Hello, there is a pretty huge Russian audio podcast on official Russian EFT forums, it was recently presented in a format of text, so I tried to translate it all myself for you guys.

SOURCE

CREDIT to Maks Ulman, moderator of official group on vk.com for transforming audio into text

DISCLAIMER: I am not related to BSG or this subreddit staff, just a regular everyday scav. I am Russian, so excuse me my poor English, limited vocabulary, grammar or misspelling stuff. I may change some phrases because I cannot translate them word to word due to my lack of knowledge or due to language special features. I may word something incorrectly, that will distort or twist the meaning Nikita Buyanov wanted to deliver. None of BSG staff takes responsibility for this post and my poor English.

PODCAST:

Q (Question): In the beginning of 2018 you said that you have started the process of switching on the newest version of Unity and that you have support from the Unity developers themselves. Can you please tell how far are you at the moment, what have you done already and what are the pros of new Unity?

A (Answer): We are actually not very active in that direction right now, we analyzed the possibilities, new Unity can provide a lot of new interesting stuff which will help us make our game better from many perspectives: from optimization to simplifying the game development. But we haven't made any major moves in that direction yet because our primary mission right now is patch 0.10? our technical patch. OBT is around the corner as well, we have to deal with all that before we switch to the newer version of Unity.

Q: Is it possible to make it so character skills are linked to character level: for example, on level 10 you can have maximum level 5 strength and that's it, so to reach strength level 51 you would need character level 100?

A: There was already a suggestion to limit skill level by character level. It can be done but currently we can't say if we will 100% do it. Not a "yes", not a "no".

Q: When can we expect the release of new EFT books?

A: New books are already written and are currently in redaction. Next book will be most likely the sequel to "Predator" by Kontorovich. When? We will try our best to make it faster although our main priority is the game itself.

Q: Judging by the water drinking animation you have shown (https://vk.com/@escapefromtarkov-igrovye-materialy-demonstrirovavshiesya-vo-vremya-4-go-podka) you take new animations very seriously. What other animations are planned and when?

A: As i have stated in my recent post, we plan to add using items animations, but not sure when as it is a huge and impactfull feature, which requires testing, adjusting and polishing, so it may be not included in the next patch. But generally speaking, everything, that u can use in game, literally everything, will have its own animation. Even Vaseline. And all the food: crackers, tushonka (stew beef), milk. Basically EVERYTHING. Some kind of madness we are dragging ourselves into but we will see what happens.

Q: Weapons in EFT consist of many pieces. Will weapon's overall durability be summarized out of its separate pieces’ durability?

A: Yes, every weapon part will have its own separate durability, but that's in the future.

Q: Game currently have several traders in it. Do you plan to change how repairing gear works, linking not only "quality of repair/price" to a trader but also a type of gear: Prapor repairs only guns, Skier - Equipment, Mechanic - guns as well, but better quality and bigger price., Ragman - equipment but better quality and bigger price?

A: Well, this is regarding modifying the repairing system. When we will have separate repairing of silencers and armor plates, in other words, when repair system will be more developed, maybe we will make something like you suggested, so every trader will repair single type of gear exclusively.

Q: Will there be an ability to transfer items between players ingame, from hands to hands without dropping items on the ground? This would fasten and simplify player interaction a lot.

A: We have this planned in the future. This is connected to the interactions between players: healing other player, giving items to other players and so on, so I think that this more likely will be implemented.

Q: Tell us more about Flee market (Rag fair), what would it look like?

A: Flee market is a system that allows every player, when he hits a certain level, to put his items on sale. So you can put on sale any item in any amount and request certain items, that you have examined, in exchange (examined items will be included in the Codex). Number of your offers is limited, you can increase it by increasing your Trading skill. Every player will have a trading reputation which will provide certain bonuses. And most importantly – Flee market will have Advanced Search that will help to find, for example, certain weapon mods, ammo etc. There will be a convenient cataloging of all goods. Also, every trade will affect the market price of an item traded, so prices will become dynamic, market will regulate itself.

Q: What challenges do you face during bugfixing? Which percentage of bug reports in you bugtracker is actually helpfulll?

A: There are a lot of bug reports and all the players sending them are good people! They provide a lot of information and it becomes much easier to fix a bug. Percentage of helpful reports is very high, about 30%. The hardest thing while fixing a bug is that sometimes to fix even insignificant issue, we have to rewrite half of a game and it is very hard but important to do it so it doesn’t break other stuff. Also when we have to urgently fix something, other priorities suffer.

Q: Is it possible to make it so during raid maximum health of each limb depletes with every heal, just like with armor right now?

A: Definitely a hardcore feature, but no necessity to implement it right now.

Q: GIB MOSIN

A: We have all animations, sounds, models ready. Only thing obstructing its release is unfinished code for loading a gun bullet by bullet and a person responsible for this code is currently busy on improving network. But we hope to include Mosin in 0.10, chances are very high. First we will introduce rifle itself, then add some very interesting modifications for it.

Q: Selling and buying stuff takes a lot of time currently. Will there be any kind of a system, allowing buy gear via some kind of preset?

A: Yes, we plan to improve it. We understand that buying all the gear and preparing for a raid is slow and tough process, that takes a lot of time so we plan to include presets of weapons and gear you can buy.

Q: What happened to double-barreled shotgun? We saw it long ago and it is still not in game.

A: Same situation as with Mosin. Models and sounds are ready, we are finishing animations and loading bullet by bullet mechanic is not done yet.

Q: Any bullpups planned?

A: Yes. We are not sure which ones will make it in to the game, most likely DT MDR, DSR-1, Groza.

Q: Will there be 5.7x28 caliber?

A: Yes, we will have 5-7 pistol and p90 for sure.

Q: Will EFT be presented on Gamescom this year?

A: This year we decided to pass on Gamescom because we want to concentrate on patch 0.10 and get ready for OBT. We visited Gamescom 2 or 3 times already and it will be better if we will focus on developing this year and start showing EFT next year.

Q: Is there any optimizations planned for sound engine?

A: If you mean enhancing directional sound, then yes, absolutely. Many stuff related to sound is not final yet and after switching on new Unity version we will improve it.

Q: When will we see Flee Market and Auction?

A: First iteration of Flee Market is planned for 0.10. It will be fully functioning Rag fair but with some restrictions at first.

Q: When will we see more western weapons, such as SCAR and HK416?

A: Both SCAR and HK416 will be in the game. HK416 is already modeled, attachments for it modelled, SCAR is currently in development.

Q: Will there be realistic ragdoll physics?

A: Ragdoll is fully Unity’s feature. Right now we are fixing such issues as body shaking and limb stretching when being hit.

Q: When can we expect clothes? The bottom and top customization you promised long ago?

A: This is a cosmetic feature. We would like to finish it faster as well, but if we would choose between more content or more fixes, we would definitely choose fixes. Although we have already finished a lot of tops and bottoms so most likely we will add customization in 2 patches. In other words, you will be able to buy new torso clothing and new leg clothing so you character can look more badass.

Q: When will we see new skills and will Strength be reworked and rebalanced?

A: Some of the new skills we are planning to implement with 0.10. But again, we are currently focusing on fixes, not content. Strength will be most likely reworked.

Q: Do you plan to add some variety to Scav’s behavior, add some randomness, like patrols, searching buildings, chatting with each other etc.

A: We would like very much to add variety so they will look more like humans, but this require more animations. But first we have to fix main issues and then we will improve AI and AI bosses. Patrol animation are already done, so Scavs won’t stick guns in each other’s faces, but lowered weapons instead. But this requires more work still.

Q: Will you add HDR?

A: HDR is in the game by default. We use HDR rendering pipeline for a long time already. But in general, we plan to completely redo graphics, not soon, but we will take it to a new level. By the way we found a lot of interesting people regarding this topic, so I am sure we will return to graphics later.

Q: Will there be an ability to climb walls and other obstacles?

A: To add parkour we will have to redesign all levels and locations. But we plan to introduce vaulting over small obstacles, like fences or road rails. But I wouldn’t want to introduce climbing a man-height walls.

Q: Do you plan to expand key bindings? Some of the players are used to play using arrow keys, and create their own key layouts in general.

A: Yes, with 0.10 we plan to totally rework key binding. For example, it will be possible to set holding, double pressing, any kind of combinations – everything a player would like.

Q: Do you plan a new design for Insurance UI?

A: Yes, we plan to create a special UI where you can see all your insurance returns and retrieve it fast and simple. This is one of the so called “Quality offline improvements” and it is currently a high priority for us. Not this patch but perhaps the next after it.

Q: Will player Scavs have their own quests?

A: Our Scavengers concept includes procedurally generated of fast tasks out of context. This will be developed for Scav-boss gameplay or one his bodyguards (you will be able to play as boss or bodyguard) and then we will expand this on regular scavs as well. These will be simple tasks: “Find ammo”, “Kills someone and take his gear”, “Heal yourself” or just “extract”. Some everyday stuff.

Q: Will there be face customization: hair, face, skin color?

A: EFT will offer you a choice of a premade heads (when starting a fresh account and after every wipe). Maybe for EoD players we will make an exclusive cool head.

Q: When will OBT start and will it be open for everyone or only for some people?

A: We are working on it. A lot depends on patch 0.10 which have to drastically improve technical status of the game in terms of performance and bugs. We understand that we delayed OBT already, but we did it only to improve quality – it is very important, especially in a game like Escape From Tarkov. OBT won’t be open to anyone, it will be mildly open, yes, understand it as you want (laughs)

Q: When can we expect LMGs?

A: We will introduce LMG with a Boss wielding it. But not soon. We haven’t modeled it yet and animations for LMGs are pretty complex.

Q: Will there be an ability to hold weapon on the left side for left-handed operatos?

A: Slight possibility. Main problem is that we would have to redo all animations specifically for left-handed operators.

Q: Why won’t you make a thread to gather ideas for quests from the community?

A: Why not - https://forum.escapefromtarkov.com/topic/38212-ваши-предложения-по-квестам/ (russian community thread)

Q: What clan features will there be?

A: Do not expect clan system anytime soon, because there have to be a lot more done before we make it. The system itself we plan to develop like this: It will be hierarchical, there will be a Clan Leader, Sales Representative, Deputy, everyone will have his own field of responsibility; there will be Clan Stash where you can change gear; maybe there will be clan quest system; rating.

Q: Extra wide monitors support?

A: Yes, sometime

Q: Do you plan to create special tools for community so people could use game information outside the game, create their own resources?

A: Yes, we plan to create special API which will allow players to create their own weapon/stat/etc. tables.

Q: Do you plan to add online mode to play with friends?

A: We had a thought about creating peer-to-peer mode, where you would play with friends against scavs without keeping gear.

Q: Do you plan to make a mobile app to get your insurance?

A: We will make an official companion app that will allow you not only chat, but do some stuff like get your insurance, reply to messages, trade etc. but not any time soon.

Q: Do you plan to restrict ping limit even more to avoid ping-abuse?

A: Maybe.

Q: Do you plan to make an ability to push player in a melee fight?

A: In the beginning we planned to make a kick a separate key. If we will manage to implement correctly ragdoll to knock off characters, then we will make such thing.

Q: Will it be possible to camouflage a gun?

A: Yes, we plan to add ability to put on camouflage via simple patterns.

Q: How do you plan to implement Player Hideout?

A: We have two options we are considering. Either more simplistic: where items in stash would just be textures not representing what you actually have. Or more complex: items you have in your stash will be displayed visually in your hideout but not exact amount, that’s for sure. And personally from Nikita Buyanov:

Right now we have a lot of work to do. We have to accomplish much more including things that are not in the game yet, including things that will greatly surprise you. Also we understand that you, community, is very concerned about technical state of the game and we are working on it, patch 0.10 is planned to release before the end of August. We want you to feel all the delights game has to offer and understand that this is not simply a game, but something more. We want you to see and love this game as we, the development team see it. Thanks everyone for your time. Bye everyone, see you.

Note from me: I hope you guys enjoyed this as much as I did both reading it and translating it. Made me learn some new English words.

 

Thanks everyone for reading!

 

 

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The Velvet Gentleman

ATTENTION!

We plan to release hotfix update 0.9.2 in nearest time.

The game will be unavailable during update.

Changes:

  • Fixed hit registration bug, that was discovered after patch 0.9
  • Fixed one of issues causing game to crash
  • Fixed various new glitches
  • Nvidia Highlights is now turn off by default, you may turn it back on in the settings of the game
  • Fixed bug of not receiving blunt damage

Update has not started yet, this is just a heads up. We will notify once it does start.

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Maverick V6

Escapers! We have new changes to traders' assortment:

- 3LL Prapor SR1M trade changed to 2 gunpowders (was 3)

- Added 1LL Mechanic PVS-14 nightvision device for 2 car batteries and 2 gphones

- Added 2LL Mechanic Fab Defence GL Shock stock for 2 power supply units

- Added 2LL Ragman Kirasa-N armor for 1 can of coffee, 2 tarcolas and 1 clean energy drink

- Added 2LL Mechanic mk12 low profile gasblock for 2 RAM modules

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Maverick V6

Dear, Friends!

Once again, it is time for another round of screenshots. Here's a look at what we have going on and what will come to Escape From Tarkov Soon™

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Maverick V6

Trader Changes:

- Added 2LL Prapor APS pistol for 4 packs of screws

- Vityaz SMG Zenitco custom was moved to 1LL and not it costs 1 roler watch (was 1 bitcoin)

- One of the Mechanic's glocks are now for 2 magnets (was 1 bitcoin)

-Aadded 1LL Ragman - 6B47 helmet for 2 bleaches

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Maverick V6

Escapers! We got new changes to traders' items offer for you:

- On 1LL Mechanic MPX silenced trade changed to 5 DVD drives and 2 UV Lamps (were 2 bitcoins)

- Moved M1A EBR trade from Mechanic 4LL to Mechanic 2LL and changed it to 20 insulation tapes

- On 2LL Mechanic: - Glock Viper trade changed to 3 videocards (was 1 bitcoin)

- Glock extended compensated trade changed to 1 powerbank (was 1 bitcoin)

- Glock double diamond trade changed to 2 WD-40 400ml (was 1 bitcoin)

- Another Glock trade change to 5 broken HDD and 1 flashdrive (was 1 bitcoin)

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Maverick V6

Escapers,

We hope you had a great time during Podcast #5 we had today. As you may already know, we have shared some nice EFT leaks during the podcast. You can find them below for your enjoyment.

If you missed the Podcast, you can watch it all by clicking in here:

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Maverick V6

Escapers! We got new changes to traders' items offer for you:

- APS moved to LL2 Prapor

- APS (trade for screws) moved to LL1 Prapor

- APB moved to LL3 Prapor

- APS mag moved to LL1 Prapor

- PB moved to LL2 Prapor

- PM drum mag moved from Skier to Mechanic LL2 and changed for 3 silver chains

- VKBO bag added on LL1 Ragman for 2 Alyonka bars

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Oo-Nomad-oO

Thought it was updating with the tech patch due at the end of the month but just server side stuff.

 

Edited by Oo-Nomad-oO

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Maverick V6
1 hour ago, Oo-Nomad-oO said:

Thought it was updating with the tech patch due at the end of the month but just server side stuff.

 

Attention! Today we plan to upload another technical update of the servers, aimed at improving server performance. Game will be available during update, but matching time may increase. Thanks for your patience as we work to make things better.

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Maverick V6

Some further trader changes:

Prapor:
- AKS-74U moved to LL1 (was LL2)
- AKS-74UB (trade)  moved to LL2 (was LL4)
- AK-74M moved to LL3 (was LL2)
- AK-74N moved to LL2 (was LL3)
- AK-104 moved to LL3 (was LL4)
- PP-9 Klin moved to LL2 (was LL4)
- PP-91-01 Kedr-B moved to LL2 (was LL3)
- 5.45x39 мм PP ammo moved to LL2 (was LL3)
- PBS-1 silencer moved to LL3 (was LL2)
- TT silencer and threaded barrel moved to LL2 (was LL3)
- VAL pistol grip added to LL4

 Skier:
- B-33 dustcover moved to LL2 (was LL3)
- Magpul Rubber Butt-Pad added to LL3
- .366 TKM Geksa ammo moved to LL3 (was LL4)
- DVL silenced barrel added to LL4

Peacekeeper:
- MP5SD moved to LL2 (was LL1)
- MP5 moved to LL1 (was LL2)
- MF-UNTAR armor mover to LL2 (was LL3)
- Tri-zip trade moved to LL2 Ragman

Ragman:
- added K1S visor trade for 1 chain on LL1
- faceshield for ZSh-1-2M (trade) was moved to LL2 (was LL3)
- faceshield for ZSh-1-2M (for roubles) was moved to LL3 (was LL4)
- IOTV gen.4 Full protection added to LL3 for 2 wooden clocks

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