Maverick V6

EFT News!

43 posts in this topic

Those that are interested:

1) Playing as a SCAV is hopefully going to be implemented by the end of March. (Alpha)

2) Closed Beta is hoped to be launched early summer of this year.

3) Open Beta is hoped to be launched late summer.

 

**See Video Below for quick rundown of all the info recently disclosed by the developers**

 

 

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^^  Edited original post...take a look.  ^^

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Posted (edited)

I'm excited to try out the scav-mode! It's also nice to know the timeframe in which they plan on starting the betas even though it's only a speculation. This game is fun and exciting, can't wait for the new content!

Edited by DrLiability

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New major update is in the works for EFT! Lots of client and server stability updates (although it is already greatly improved). Better and full implementation of the dynamic weather systems.  New SCAV mod being introduced finally. A few Core skills being introduced. New Weapons. New maps very soon. Modification of the health, fatigue/stamina, negative effects from fractures, bleeding systems -- bringing everything closer to a realistic behavior model.  The game is already beautiful and well done. Our in game encounters will only get harder and harder as they improve the AI systems and now that more human controlled players will be engaging in each and every RAID. Check the EFT website for more information and or Pre-Order bundles if you are ready to join us on the streets of Tarkov.  

http://www.escapefromtarkov.com/

-Mav

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New Alpha patch update in bound very soon. NDA lifted now! Patch details:

We present to your attention the list of changes of the patch 0.1.0.13 **, which will appear on Escape from Tarkov alpha test servers in the near future.

With the release of the patch will be held wipe.

Added:
  • Effect of tremor, which, at the moment, only occurs as a consequence of lasting pain and begins to subside only after the pain is relieved
  • New visual effect of bleeding
  • New visual effect of pain
  • Even after stopping the bleeding on a limb, it stays with "Wound" effect, which may cause bleeding again on repeated hits to this part of the body or when jumping or sprinting
  • Added fatigue from aiming down sights, depending on the weight of the weapon
  • Added hands trembling from exhaustion

 

Weapons:

  • SKS
  • MPX
  • DVL-10 Saboteur

 

Scav gameplay

  • The ability to choose playing as a Scav. Can be selected once per hour.
  • When you spawn as a Scav, you appear in the current wave of Scavs together with AI
  • Bots are neutral to the player Scav before the player attacks a bot
  • The player Scav equipment is randomly generated before spawning on location
  • On successful exit from the location it is possible to hand over everything looted as a Scav to your main character

 

Skills

Endurance

Bonuses:

  • Increase in stamina
  • Reduced power expense of jump
  • Longer breath hold time
  • Reduced breath recovery time

 

Strength

Bonuses:

  • Increase of carrying weight capacity
  • Increase of sprint speed
  • Increase of jump height
  • Increased grenade throw strength
  • Increased impact force of melee weapons

 

Vitality

Bonuses:

  • Reduces chance of bleeding
  • Reducing the chance of death on the zone destruction

 

Health

Bonuses:

  • Reduces chance of fractures
  • Reduced base energy consumption
  • Reduced base hydration consumption

 

Stress Resistance

Bonuses:

  • Decreased chance of getting a pain effect
  • Reduced chance of algesic swinging or hand tremor in normal or aiming mode

 

Metabolism

Bonuses:

  • Increased positive effects of eating and drinking
  • Reduced rate of energy and hydration consumption
  • Reducing physical skills rollback rate

 

AI Improvements:

  • Silencers now affect bots’ hearing
  • Fixed bots not talking out of combat bug
  • Bots now pay attention not to the specific sound source point, but to certain radius around it
  • Improved algorithm for preliminary search of cover points
  • Changed the algorithm of player spotting, now it depends on the angle from the bot to the player, range, and player’s position
  • Added visibility factor for different positions (standing, sitting, prone)
  • Rewritten aiming algorithm, added ranging - i.e. with each new shot bot becomes more accurate than on previous one.
  • Bots now make extended use of covers when appearing out for shooting (moves laterally, or squats, depending on the cover)
  • Improved cover selection mechanism, for example:

    - The bot keeps a distance suitable for their weapons and selects the appropriate covers
    - The bot moves from cover to cover
     
  • Improved detection, that the current hideout is discovered
  • The AI skills now vary depending on location and difficulty settings
  • Using aiming mode when shooting from behind cover and in some cases outside the cover
  • Bots now use sprint rationally
  • Bots can now recharge mags with packs of cartridges

 

Fixed:

  • Fixed bug that prevented from unpacking ammo from ammo packages
  • Revised and corrected the pain effect for the character
  • Added probable causes of pain
  • Hits to character cause short-term effect of pain that subsides over time
  • Destroyed limbs cause lasting effect of pain that subsides over time
  • Dehydration and leg fracture cause permanent effect of pain that disappears after removal of the cause
  • Redesigned effect of anesthesia on medicine use. The pain effect does not disappear, but for medication effect time there are no fines and visuals of pain
  • The Customs location map now does not change its quality with the change in the texture quality settings
  • Timer to location exit now is not reset when the player changes the position
  • Fixed health amount display, for cases when a limb is destroyed (0 hit points in thelimb), but displays 39/45
  • Via CTRL + click a container or a backpack now does not pack into itself, disappearing from inventory

 

Changes:

  • The effects of bleeding and fractures can now be removed on destroyed limbs
  • Bleeding rate changed, now health is decreased once in 6 seconds instead of 3
  • Chat menu block is now available on all menu screens
  • Weapons now cannot be reloaded from an unidentified chest rig,
  • Added aiming fatigue (stamina parameter spent). Character fatigue increase rate depends on the mass of the weapon.
  • The chance of bleeding redesigned, it is now higher with higher damage received on limb, depending on health of a limb
  • Stamina consumption depends on energy

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Just to put things into perspective, screenshots of the new guns:
 

mpx.thumb.jpg.4cc2accd29dc9992fbb5dde8339f71e3.jpgsks.jpg.c3c2d195044ed425796c6ae7be547efc.jpgsvl.thumb.jpg.fbe434afe5a32449714e64c25e671a44.jpg

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I love how they got the MPX with the aftermarket retractable stock!  Awesome.

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Fingers crossed they still try to release the patch by today.

 

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New Update is Live!

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Downloading it now! Hopefully spending all of Sunday in Tarkov.

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Recent Q&A from Developers about most recent patch:

You stated on the patch notes as “The AI skills now vary depending on location and difficulty settings”. What do you mean by difficulty settings?


Depending on the location, the Scavs will become more advanced, with more powerful weapons and equipment.


“Added probable causes of pain”; How does this work exactly?
This is best explained during the game itself. The pain effects now work correctly, you need eliminate them with medications. They also can generate other effects such as hand tremor.


If I kill another player’s Scav, will AI Scavs attack me?
Yes, if they saw it.


The fully kitted out “Super Guns” no longer spawning or did you change their spawn location?
This should not be the case. If they still spawn, then it is a bug and we'll fix it.


Is it intended that we find weapons on the previous kitted out “Super Guns” spawn location that we cannot pick up unless we have a tri-zip because they are missing critical parts?
Yes, but in the future we may think of other ways to carry such weapons beside a backpack.


We are now gaining very high amount of experience points than before, is this intentional or a bug?
We’ll check.


Which skills are upgraded and which are not when playing as Scav?
Nothing is upgraded.


Can there be any fines introduced for killing Scavs while playing as Scav? Scav players often kill their own.
There will be fines. There is complete chaos going on in the game. In the future, AI Scavs will react much harsher to the killings of their own.


Will the Scav exits or exit timeouts as Scavs be reworked, so the people wouldn’t flee to exit with loot immediately after respawn?
Most likely, yes.


When the voice comms will become available in the raid?
In the open beta. Most likely even in the period between the closed and open beta.


Will the Scav spawn points be changed?
Yes, they will be adjusted.


When will the significant increase in optimization happen?
In the closed beta Most likely, to some extent even earlier.


Will the actions in Scav mode reflect on the overall karma of a player?
No.


Is there a silencer to the DVL in game?
Yes, there is, but it needs some finishing up. Soon the silencer will appear in the game as well.


Will the skills be adjusted, because right now some skills can be upgraded to maximum over one raid?
This is a bug. This should not be the case. We’ll fix it.


Will the Scavs have distinctive patches?
They will have distinctive clothing items.


Are there any SKS muzzle devices now? If not, when will they be introduced?
Not yet, but will be added in the future. No time estimate yet.


Will there be any restrictions on the Scav mode, that would prevent such a phenomenon, when a player immediately after spawning in raid, runs to the exit looting everything in his path, rather than fight with PMC?
Yes, there will be changes in balance.


When will the after-combat and overall statistics be adjusted to really reflect the amount of damage, found loot, etc.?
Soon we will adjust it.


Bugs

It is impossible to pick up things in the raid, while playing as Scav.
Already fixed.


Long exit from the game. When you press the "Exit", the game freezes and after approximately one minute, it quits to desktop.
This should not be the case. We’ll fix it.


Request: increase the timeout between games as Scav, loot farms up too fast.
Scav game cooldown was already increased to an hour. If someone still has a 1 minute cooldown, this means that it was granted for a limited period of time.


Sometimes Scavs spawn too late, when everybody has already been killed, you walk over the map full of corpses, some of them looted (mostly on the Factory map).
It's a question of balance, working on it.

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Small Update being rolled out today:

We are starting the installation of the patch 0.1.0.1403. Alpha test servers of Escape from Tarkov may not be available in the next half an hour.

No wipe.

Added:

  • New main menu music themes

 

Fixed:

  • Bug that caused frame rate drop to 2
  • Melee weapons damage
  • Floor collisions in the sawmill building
  • Visual fixes of weapons materials, now they don't light up in NVG in the dark
  • A number of minor visual fixes on locations
  • Fixed several spots where bots got stuck
  • Numerous material fixes on locations
  • NVG backlight intensity decreased
  • Fixed several doors (issues on unlocking with keys)
  • Weather plan automation and fixes
  • Weapon rendering bug on factory location fixed
 

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We would like to bring to your attention, a new artwork of private military company, USEC, from Escape from Tarkov!

The most active forces in the Norvinsk region are two private military companies, hired by the sides of the initial conflict. USEC, employed by the notorious Terra Group international corporation, vigorously engages in armed clashes, hindering the investigation of Terra Group activities, carried on by local authorities. Moreover, according to intelligence agencies, USEC provides armed cover to illegal work and research of the foreign companies.

Below you can download the desktop wallpapers in various resolutions. USEC forever!

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New EVENTS to be added soon.

We are happy to announce that soon we are going to launch the Escape from Tarkov Alpha in-game events involving both organized squads of players and randomly recruited teams.

We present to your scrutiny several scenarios that the course of events is going to follow.
 

Developer hunt

A group of developers is deployed on the map, valuable loot in their backpacks and formidable weapons in their hands. They have a limited amount of time to escape from location through the waves of Scavs controlled by players. Players who want to participate are going to wait in line for their turn to jump into the game and hunt down developers and each other in attempt to grab hold of a valuable loot.


Escort

Up to three developers enter the location together with players. The devs are equipped with heavy armor and backpacks full of valuables, but armed with Makarov only. They proceed to walk out of the location, and players have to escort them to exit. At the same time the player Scavs are attacking the convoy, trying to snatch the backpacks with loot. If the convoy successfully reaches the destination - devs drop the backpacks as the reward to the escorting players.


Search

Several players and one developer enter the map, and dev proceeds to plant - in some covert place - a backpack with valuable loot, consequently leaving the location, while the players' task is to find that backpack and claim whatever is inside.
 

These are preliminary conditions of these three scenarios. Please feel free to comment, express your ideas about these scenarios and suggest your own - we'll be sure to carefully consider all of them and think through the possibility of their implementation!

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Alpha admission wave is coming to those who have a chance, but are not in yet!

We are glad to inform that soon we're going to let into Alpha even more Escape from Tarkov pre-order owners:

  • 30% of Standard Edition owners (this package has no chance of getting Alpha access yet).
  • Left Behind - 50% of owners
  • And everyone who pre-ordered Prepare for Escape Edition.

The currently existing chances of getting access to Alpha stay the same for now. We'll announce the wave start separately.

 

 

 

 

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New Weapon, coming soon!

Name: Chiappa Rhino


Type: Revolver 
Country of origin: Italy
Produced: 2009
Variants: 20D, 20DS, 40DS, 50DS, 60DS
Caliber: .357 Magnum, 9mm Parabellum, .40 S&W, 9×21mm
Action: Double Action, Single Action
Feed system: Cylinder
Customization: All models besides the 20D accept flashlights on the lower end of the barrel via picitanny rail. The largest, 60DS, can accept micro red dots on the top via picitanny rail. 

 

The Rhino is the most innovative development in revolver technology in decades, if not since the creation of the revolver itself. Refusing to be constrained by tradition and previous design limitations, the Rhino has improvements that move the revolver forward into the 21st century. Unconventional in appearance and superior by performance, the Rhino fires from the bottom of the cylinder rather than the top. This dramatically reduces muzzle rise and recoil felt by lowering the axis of the bore almost to the palm of the shooters hand. An aluminum alloy frame and barrel shroud make the Rhino lightweight and easy to carry. Accessory rails on the bottom of the barrel shroud on the 4”, 5” and 6” barrel models easily allow mounting lights or lasers. The 6” barrel models come with both rails on top and bottom to easily mount optics as well as lights or lasers.The snag resistant “hammer” is actually a cocking device because of the Rhino’s innovative completely enclosed firing mechanism which can be fired either single or double action. A cocked indicator is clearly visible to indicate the internal hammer status. Another innovation is the hexagonal cylinder which keeps the revolver’s width to a minimum. Available in 2”, 4”, 5” and 6” barrel models in black or stainless finishes, all Rhino revolvers feature an easy to see fiber optic front sight.

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R3.jpg.06e788b57ee2e2aeb67dcd71198e4f0d.jpg

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We are happy to announce the start of Escape from Tarkov Alpha testing admission wave for those pre-order owners who had a chance, but weren't in yet! Today, the Alpha will be opened up for owners of the following pre-orders:

  • 30% of Standard Edition owners (ab initio, this package has no chance of getting Alpha access).
  • Left Behind - 50% of owners
  • And everyone who pre-ordered Prepare for Escape Edition.

The currently existing chances of getting access to Alpha stay the same for now. Admission will be gradually processed today to avoid sharp surges in server load. The provision of access will be over at 6 p.m. Moscow time. If you haven't received your invitation by that time, it means that, unfortunately, you were not included into this wave.

Best of luck with testing!

czkB4FIYEs0.jpg

 
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We are glad to inform that Escape from Tarkov is soon to feature special packages for Emissaries and Sherpas! They are meant for helping out newbies and other players, who, for some reason or another, have lost their equipment.

Emissary or Sherpa shall regularly receive from Battlestate Games a certain amount of packages (more or fewer depending on the needs) to distribute on their own accord. For instance, a Sherpa who has recruited a group of novices can give them everything they need to clear the raid, and Emissaries could reward or aid those they deem worthy.

Thus, our game anchor folks are getting a powerful and effective tool for interacting with other Escape from Tarkov players - first of the many to be announced later. The Emissary and Sherpa packages are not chiseled in stone once and for all - their contents may change, becoming more advanced or befitting particular combat tasks.

You can have a look at the contents of the first generation of Sherpa and Emissary packages on the screenshots below. And, as always, we would be expecting your comments - all of our ideas should pass the census of the Escape from Tarkov community opinion before appearing in the game!

You can learn more about our programs here:

Emissary_PackENG.jpg

Sherp_PackENG.jpg

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Happy to inform that starting May 8 and till May 10 all Escape from Tarkov pre-orders get a 20% discount! If you have been planning to purchase the game but could not afford it - now is the best time to do it!

The discount is effective starting May 8 at 00:01 and ends on May 10 at 23:55 Moscow time.

Skidki20pr_EFTpostENG.jpg

http://www.escapefromtarkov.com/preorder-page

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Info on new Shoreline map scheduled to be released during closed beta.  

 

Dear friends! We are happy to present the screenshots and concept artworks of the new location, which is eventually to appear in Escape from Tarkov - the Shoreline.

The Shoreline is the second closest location to the military checkpoint at the port area entrance - the Tarkov evacuation point. It is characterized by a noticeably larger size than any other Tarkov locations, as well as varied landscapes and objects.

Its territory houses a partially abandoned village, modern private housing and fields, long shoreline with a boating facility, gas station, weather station, cellular base station and other interesting places.

Its main point of interest is the large "Azure Coast" health resort, consisting of several buildings with its own hydroelectric power plant. The main exit from the map will be located next to the main Russian Armed Forces checkpoint at the Port entrance.

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Coming soon to a Tarkov near you!

M249 SAW.jpg

 

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We are happy to inform you that the first US "Escort" in-game event is scheduled for Thursday, June 1st from 8:00 PM to 10:00 PM EST (June, 2nd, from 3:00 AM to 5:00 AM MSK). The joint developer and Emissary team with backpacks full of valuable loot will try to escape the Scav players while being escorted.

 

For this event, our map will be Woods and it will be ‘’Escort’’ event rather than developer hunt in order to offer something new than the previous ones. To discuss how this works in details:

Up to three developers enter the location together with the players. The dev team will be equipped with heavy armor and backpacks full of valuables but armed with Makarovs only. They proceed to walk out of the location, and three players have to escort them to the exit. At the same time, the player Scavs are attacking the convoy, trying to snatch the backpacks with loot. If the convoy successfully reaches the destination - devs will drop the backpacks as the reward to the escorting players.

Everyone who has access to Escape from Tarkov is invited to participate. We will form several waves of players, and every participant will get instructed on how to join the event at the right time. The game rooms will be set up and ready beforehand and all players will have a precise list of rooms to join. The game will start as soon as all Scav players are in line to enter the raid.

To sign up for the Escort please leave your interest in the forum topic with your Discord username. Due to issues in the past, you can only sign up for yourself and others have to sign up for themselves as well so that our invite messages will get to you in time (No group sign ups). Make sure to apply only if you are completely sure you will make it.

Everyone that applied will get an invite link sent to them alongside full details about what you need to do once you get on the server, and when the event needs to be organized, it will be organized on a first-come-first-serve basis to ensure we have enough players on time or randomly select players from those present on the channel. So getting the invite link does not mean we will have space for you. All players would need to be present 30 minutes to one hour earlier to get you situated and start the event on time and end on time.

Each wave will consist of 15 players: 12 SCAVs and 3 escort PMC players alongside with the 3 on the dev team to be escorted. This will be held for 6 raid sessions that will last 20 minutes each with a 2-hour event in total.

 

Good luck and have fun, everyone, and let the fittest survive!

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Dear friends!

We would like to share with you what we are working now, so you could have an understanding of what is going on inside the team and what goals are now set before us.


Optimization

The project is constantly evolving and growing richer with content, so, in preparation for Closed Beta, it was decided to dedicate utmost attention to the project optimization issue. The key problems have been identified and work is underway to improve and optimize animation systems, equipment, internal system modules. In other words, we optimize the internal parts of the game, rather than graphics, because the graphics is not the main contributor to the load. Another important step worthy of being mentioned is the transition to a newer version of the engine, which, apart from the new issues, also opens a lot of opportunities for further, deeper, optimization.


Quests

The long-anticipated tasks are coming to Escape from Tarkov pretty soon, for testing with subsequent expansion and development. We are now implementing trader tasks/quests for making money, getting rare awards and resources. The quests themselves will vary from target neutralization, passing raids and searching and retrieving items to installation of beacons, gaining access to sealed areas, and finding special objects linked to the EFT story. Also, part of the quests will be dedicated to character leveling, trade, etc.


Insurance

This innovation will definitely be successful with those who go to the raids completely equipped and are afraid of losing the hard-earned loot. For a small amount of money it is possible to insure the weapons and equipment, increasing the chances of retaining it. However, only a chance, because insurance only returns items that nobody has taken from the location.


Loot and economy

The next update will feature new barter loot, medicine and its rebalancing, new useful items, new points to loot at the current locations, quest loot and rebalancing of the economy. Economy rebalancing will affect whatever appears on the locations and the contents of the dealers’ stores. It will be setting the tendency for players to use the barter items in trade more often. Among the items currently in development it’s worth bringing to your attention the weapon and armor repair kits, melee weapons sharpening tools, new chest rigs, as well as 2x1-sized map case which can hold 4x4 cells of maps, quest items and keys.


Weapons

Before long, we plan to add new weapon customizations, magazines, and the MP5 submachinegun.


New locations

As you may already know, the Shoreline location is now in development. It houses several different points worth visiting - hydroelectric power plant, weather station, health resort, village and various other objects scattered across the location. The location is projected to be twice as large as the Woods, but perhaps, not on release - in this case it will be smaller and expanded later.


General chat

We also implementing the General chat channels where you can communicate with everyone who's online in the game. Players will be able to share useful information and assemble for the raids.


Bugs

A lot of them already fixed, and getting fixed every moment. Our goal is to make the game without bugs and freezes. All this and much more is now a priority to start the Closed Beta. Stay tuned!

Pics

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Dear friends! We'd like to inform you that we have carried out another wave of cheating bans. Over this period, more than 200 unfair players have left the Escape from Tarkov Alpha for good - for distrupting the game and fair combat between honest players.

Bans for cheating are permanent, the decisions won't be reconsidered. Game account ban comes bundled with the forum account ban.

Also, we'd like to point out that sometimes players mistake technical issues and exploits for cheats. Part of them will be fixed in the upcoming patch:

  • Desync - the most common issue preventing the players from killing each other or leaving the location;
  • Rare bug causing player to become invulnerable - rather uncommon, but most widely falsely identified as a cheat;
  • Exploit (purposeful use of Alpha bugs) that allows to go prone through the wall;
  • Network issues unrelated to our servers, occuring somewhere en route between server and client - the data is transmitted with delay, creating an impression of being "killed from nowhere".

Using exploits or technical issues does not lead to ban. Only those who have used cheats with 100% certainty, get banned.

This anti-cheat ban wave is not the last! The fight with hacking and cheating activity is ongoing. Do not use cheats and put your account at risk. Getting caught means losing it forever!

Eng3.jpg

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