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AgentSerro

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AgentSerro

-=Healer=-

(Support build, heal and buff damage for all)

Specialization = Survivalist

Gear = 4 Future Initiative | 1 Alps Summit | 1 Hana-U

(Or... replace Hana-U with Acosta's Go-Bag then toss a free grenade to recharge your hive restorer)

Gear Stats = Skill tier | Priorities 1st skill healing and 2nd skill haste

Mods = Skill healing

Talents = Future initiative or Empathic Resolve | Future initiative or Safeguard

Weapons = Rifle with Reformation talent

Skills = Chem Launcher Reinforcer and Hive Restorer

 

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-=Shield & Pistol=-

(Shield build with high damage output)

Specialization = Technician

Gear = 2 Hardwire | 1 Douglas & Harding | 1 Hana-U | Claws Out Holster | Force Multiplier Backpack

Gear Stats = Skill tier | Priorities 1st skill damage and 2nd skill haste

Mods = Headshot damage

Talents = Glass Cannon and Perfect Combined Arms

Weapons = Liberty pistol

Skills = Bulwark Shield and Striker Drone

 

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-=Negotiator's Dilemma=-

(ND build using both chest and backpack)

Specialization = Technician

Gear = 4 Negotiator's Dilemma | 1 Grupo Sumbra | 1 Sokolov

Gear Stats = Weapon damage | Priorities 1st critical hit chance and 2nd critical hit damage

Mods = Critical hit damage

Talents = Target Rich Environment and Critical Measures

Weapons = Dark Winter and Custom P416 with Perfect Killer and Killer

Skills = Reviver Hive and Healer Drone

 

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-=Oxidizer=-

(Max damage oxidizer build)

Specialization = Technician

Gear = 3 Murakami | 2 Han-U | 1 Wyvern Wear (could also use the Acosta's Go-Bag)

Gear Stats = Skill tier | Priorities 1st skill damage and 2nd skill haste

Mods = Skill haste

Talents = Overwatch and Tech Support

Weapons = Carbine 7 or Rifle with Spike

Skills = Artificer Hive and Oxidizer Chem Launcher

 

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-=Seeker Mines=-

(Use high damage seekers once every 10 seconds)

Specialization = Demolitionist

Gear = 4 Hardwire | 1 Wyvern Wear | 1 China Light

Gear Stats = Skill tier | Priorities 1st skill damage and 2nd skill haste

Mods = Skill haste

Talents = Short Circuit and Positive Reinforcement

Weapons = Carbine 7 or Rifle with Spike

Skills = Crusader Shield and Seeker Mine Cluster (pop shield to get mines every 10 seconds)

 

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-=True Patriot=-

(Solid all around build with both survivability and damage)

Specialization = Survivalist

Gear = 4 True Patriot | 1 Ceska Vyroba | 1 Contractor Gloves

Gear Stats = 3 max armor | 3 max weapon damage | Priorities 1st critical hit chance and 2nd critical hit damage

Mods = Protection from elites

Talents = Patriotic Boost and Unbreakable

Weapons = MG5 with fast hands or Pestilence | secondary weapon Police M4 with fast hands

Skills = Reviver Hive and Healer Seeker

 

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-=Diamondback=-

(Build centered around the Diamondback)

Specialization = Sharp Shooter

Gear = Sawyer Knees | 3 Providence Defense | 1 Grupo Sombra | 1 Overlord Armaments

Gear Stats = 1 max armor (Sawyer) | 5 max weapon damage | Priorities 1st critical hit damage, 2nd headshot damage and 3rd critical hit chance

Mods = Critical hit damage

Talents = Overwatch and Companion 

Weapons = Diamondback | Secondary weapon SMG

Skills = Reviver Hive and Healer drone

 

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-=Fire=-

(Keeping as many enemies as possible on fire)

Specialization = Firewall

Gear = Imperial Dynasty Holster | 2  Hana-U | 2 Wyvern Wear | 1 Golan Gear

Gear Stats = Skill tier | Priorities 1st Status effects, 2nd skill damage and 3rd skill haste

Mods = Skill haste

Talents = Spark and Creeping Death 

Weapons = Pyromaniac | Secondary weapon LMG or Rifle with Ignite

Skills = Sticky Bomb Burn and Chem Launcher Firestarter

 

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-=Blind=-

(Max up time for blinding, the legendary CC build)

Specialization = Survivalist

Gear = 3  China Light Industries | 2 Wyvern Wear | 1 Hana-U

Gear Stats = Skill tier | Priorities 1st Status effects and 2nd skill haste

Mods = Skill haste

Talents = Tag Team and Creeping Death 

Weapons = Everlasting Gaze | Secondary weapon LMG or AR with Eyeless

Skills = Pulse Jammer and Firefly blinder

 

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-=Hybrid=-

(Trying to find that happy medium between armor and damage)

Specialization = Survivalist

Gear = 3 Providence Defense | 1 Ceska Vyroba | 1 Petrov Defense Group | 1 Grupo Sombra

Gear Stats = 4 max weapon damage and 2 max armor | Critical hit chance over 50% but under 60% and everything else will be critical hit damage

Mods = See above, critical hit chance and/or critical hit damage

Talents = Unbreakable and Composure

Weapons = Bullet king or MG5 | Secondary weapon Baker's Dozen or M1A classic

Skills = Reviver Hive and Healer drone or Healer Seeker

 

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-=Mr.Torgue=-

("IT'S TIME FOR A LOOOOOT-SPLOSION!")

Specialization = Demolitionist

Gear = 2 Grupo Sombra | 2 Hana-U | 1 China Light | 1 Wyvern Wear

Gear Stats = Skill tier | Priorities 1st skill damage and 2nd skill haste

Mods = Skill haste

Talents = Glass cannon | Shock and Awe

Weapons = Surge or Rifle with spike | Secondary weapon (any)

Skills = Artillery Turret and Sticky Bomb

 

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-=Burn & Bleed=-

(Duel status effect build)

Specialization = Firewall

Gear = Imperial Dynasty Holster | 2 Hana-U | 2 Wyvern Wear | 1 Golan Gear

Gear Stats = Skill tier | Priorities 1st Status Effects and 2nd skill haste

Mods = Skill haste

Talents = Trauma | Creeping Death

Weapons = Carnage | Pyromaniac

Skills = Stinger Hive and Chem Launcher Firestarter

 

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-=Hail of Bullets=-

(Great build for running all 5 directives!)

*Updated for TU10*

(Use 3 automatic assault guns at once!)

Specialization = Technician

Gear = Force multiplier | 3 Murakami | 1 Hana-U | 1 Wyvern Wear

Gear Stats = Skill tier | Priorities 1st skill damage and 2nd skill haste

Mods = Skill haste

Talents = Kinetic Momentum | Perfect combined arms

Weapons = AR with In Sync | Secondary weapon (any)

Skills = Striker Drone and Assault Turret

 

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-=Mad Bomber=-

(Infinite cluster grenades)

Specialization = Firewall

Gear = Acosta's Go-Bag | 2 Grupo Sombra | 2 China Light | 1 Wyvern Wear

Gear Stats = Skill tier | Priorities 1st skill damage, 2nd skill haste and 3rd status effects

Mods = Skill haste

Talents = Mad Bomber | One in hand

Weapons = Surge or AR/rifle with spike | Sweet Dreams

Skills = Explosive Seeker Mine and Stinger Hive

 

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-=HardCore=-

(Build for your hardcore character)

Specialization = Firewall

Gear = 3 Providence Defense | 1 Ceska Vyroba | Fox's Prayer | Contractors Gloves 

Gear Stats = ALL max armor | Critical hit chance over 50% but under 60% and everything else will be critical hit damage

Mods = See above, critical hit chance and/or critical hit damage

Talents = Unbreakable | Vigilance

Weapons = M1A or Baker's Dozen | MG5

Skills = Reviver Hive and Firewall Striker Shield

*note: This build is not to tank but to stay in the back sniping with the M1A while hiding behind cover with your shield out for extra safety. 6 blues and then everything else into having crit hit between 50 and 60, the most crit damage you can get and doing what you can to get more damage. With 1.7 mill armor, the shield, unbreakable and playing from the back with lots of patience you should not get killed... hopefully. Move super slow, never rush, always wait for your revive hive to be at full charge and always stay in the far back keeping cover and your shield between you and the enemies*

 

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-=Eclipse Status Effect=-

(Taking advantage of spreading status effects)

Specialization = Survivalist or Demolitionist

Gear = Vile Mask | 4 Eclipse Protocol | 1 Golan Gear backpack

Gear Stats = Skill tier | Priorities 1st status effects, 2nd skill damage and 3rd skill haste

Mods = Skill haste

Talents = Eclipse Protocol for chest and Creeping Death for backpack

Weapons = Everlasting gaze | any with 'In Sync'

Skills = Airburst Seeker Mines (or chem launcher Firestarter) and Stinger Hive 

 

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-=Red-Yellow Hybrid=-

(4 Red and 3 Yellow Hybrid Build)

Specialization = Technician (must have for the +1 skill tier)

Gear = 3 Hana-U | Walker backpack | Contractor's Gloves | Fox's Prayer

Gear Stats = 2 Skill tier and 3 Weapon Damage | Priorities is mix of Critical hit and Critical Damage and Skill Damage

Mods = Critical Hit

Talents = Glass Cannon or Kinetic Momentum and Vigilance 

Weapons = Harmony Rifle | MG5 for those heavies and bosses

Skills = Assault turret and Striker Drone

 

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-=Fire Damage Build=-

(1 Blue, 2 reds and 3 yellows)

Specialization = Firewall

Gear = Vile mask | Firm Handshake gloves | Eclipse chest | Eclipse Back pack | Ongoing Directive holster and knees

Gear Stats = Everything with max status effects | 2nd priority will be skill haste

Mods = Skill haste

Talents = Both from Eclipse Protocol 

Weapons = Everlasting Gaze | Pyromaniac 

Skills = Burn Stick Bomb | Chem launcher Firestarter

 

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-=Pestilence Damage Build=-

(1 Blue, 4 reds and 1 yellow) (Applying 3 status effects per one hit)

Specialization = Technician (must have for the +1 skill tier)

Gear = Anarchist's cookbook backpack | Vile mask | 4 pieces of Ongoing Directive

Gear Stats = Everything with max status effects, then improve weapon damage and critical hit/damage, then add some survivability

Mods = Skill haste

Talents = Both from Ongoing Directive

Weapons = Pestilence | Everlasting Gaze 

Skills = Healing Drone/Revive Hive | Chem launcher Firestarter OR Scanner Pulse | Blinder Firefly

 

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-=Foundry Shield Build=-

(6 Blues and post 10.1 nerf)

Specialization = Technician

Gear = 4 Foundry Bulwark | Motherly Love Gloves | Forge Holster

Gear Stats = All max armor, then a mixture of armor regen, repair skills and headshot damage

Mods = Protection from Elites

Talents = Process Refinery and Improved materials (both foundry talents)

Weapons = Liberty pistol (could use X-45 or Mozambique if you don't like the Liberty kick)

Skills = Artificer Hive and Bulwark Shield

(repair skills and stim efficiency mod both effect how well the artificer is healing your shield)

 

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-=No Green Shield Build=-

(3 Blues, 2 yellows and 1 red)

Specialization = Technician

Gear = 3 Gila Guard | 1 Douglas & Harding | Forge Holster | Emperor's Guard kneepads

Gear Stats = A mixture of armor regen, hazard protection, repair skills and headshot damage

Mods = Protection from Elites

Talents = Intimidate and Adrenaline Rush

Weapons = Liberty pistol (could use X-45 or Mozambique if you don't like the Liberty kick)

Skills = Artificer Hive and Bulwark Shield (tier 6 shield due to the free skill tier from technician)

(repair skills and stim efficiency mod both effect how well the artificer is healing your shield)

 

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AgentSerro

If you would like to add to the build list, please do so 😁

Message me here on the forums with the below filled out and I will make sure you get credit for the build. 

 

Build Name:

Specialization:

Gear:

Gear Stats:

Mods:

Talents:

Weapons:

Skills:

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AgentSerro

Updated the list of builds with some new builds I have been experimenting with.

 

Take my builds and use them as a blueprint, upgrade and change to your liking, let me know how to make them better and I shall change them here 👍

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