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Squatch

1.06 Experimental...so far

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Squatch

ADDED

  • Added: Vaiga Shotgun with attachments
  • Added: Blaze rifle
  • Added: BK-43 with sawed-off version
  • Added: Kolt 1911 with magazine
  • Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.)
  • Added: Bear
  • Added: Fishing
  • Added: Item attachments can now be damaged
  • Added: Ability to harvest sticks from bushes with bare hands
  • Added: Ability to break long-sticks into small sticks with bare hands
  • Added: Cars have now a chance to spawn with a certain amount of fuel
  • Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item
  • Added: Throwing in crouched and prone stance
  • Added: Items are spawning in greenhouses
  • Added: Ejecting rounds from firearms
  • Added: GUI visualization of reserved attachments

MODDING

  • Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information)
  • Added: ScriptAPI: array.resize, array.sort
  • Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters)
  • Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info)
  • Added: swayModifier to weapon
  • Added: Support for cURL headers
  • Added: Sending ChatMessageEvent when a chat message is received on server – https://feedback.bistudio.com/T143957
  • Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets)
  • Fixed: Default buttons looked incorrect in specific resolutions – https://feedback.bistudio.com/T144856
  • Changed: Refactoring of unused singleton
  • Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune)
  • Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\World

Bohemia mentions that this is only a “provisional changelog,” and that the ful patch notes will be released once the DayZ update 1.06 stable update is rolled out.

SourceDayZ forums

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Squatch

GAME Update 1.06.152802 (22.11.2019)

FIXED

  • Fixed: A server crash connected to flying vehicles
  • Fixed: Players could get launched off buildings just after leaving a ladder
  • Fixed: Animals would slide during certain animations
  • Fixed: An exploit abusing a building occluder
  • Fixed: Mich2001Helmet no longer gets wet
  • Fixed: Clipping camera when using the BK-133 shotgun in iron sights

TWEAKED

  • Tweaked: Worn clothes should dry up faster near a fireplace
  • Tweaked: Slightly increased the night-time temperature on Chernarus

SourceDayZ forums

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Squatch

GAME Update 1.06.152807 (26.11.2019)

FIXED

  • Fixed: A server error related to the swapping of item attachments
  • Fixed: NBC clothing was not repairable

TWEAKED

  • Tweaked: The bleeding tick rate is now applied every three seconds (overall loss is still the same)

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Squatch

GAME Update 1.06.152829 (28.11.2019)

FIXED

  • Fixed: A server error related to the swapping of items

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