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SgtSquirrel34

Hotfix 25.5.4

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert! 

Fixes:

  • Fixed Virtuous Shadow not being an option for a rank up reward with the Quills. 

https://forums.warframe.com/topic/1118374-wukong-deluxe-hotfix-2554/

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SgtSquirrel34

Hotfix 25.6.1

Changes:

Changed the Thumper Nightwave Challenge range being only 50 meters, made it a more generous 200 meters to prevent issues as seen here: https://forums.warframe.com/topic/1118593-tusk-thumper-nightwave-mission-completion-bug/?tab=comments#comment-10952049

Fixes:
 

  • Fixed an issue in the Corpus Outpost with missing collision on rocks. 
  • Fixed missing collision on barrels in a few Grineer Forest tiles. 
  • Fixed an issue on K-drives where Polarity slots cannot be swapped if player overwrites starting polarity.
  • Fixed an issue with Medium graphics settings leading to Wukong Deluxe looking extra sparkly. 
  • Fixed an issue with Somachord tracks not properly skipping: https://forums.warframe.com/topic/1076110-somachord-doesnt-properly-skip-non-mandachord-song/
  • Fixed a script error / game hang with colour pickers and Loadouts. 
  • Fixed a script error / game hang when deleting and managing Loadouts. 
  • Fixed a script error / game hang when renaming a Loadout without Companions. 
  • Fixed the Dog Days Captura scene beach balls not having collision. 
  • Fixed Mastery Requirement showing up in Loadout tooltips. 
  • Fixed camera issues in Captura. 
  • Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet. 
  • Fixed numerous missing localization lines. 

https://forums.warframe.com/topic/1118930-augment-tweaks-hotfix-2561/

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SgtSquirrel34

Hotfix 25.6.2 

Additions:

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Loadout Screen Changes / Fixes:

  • Added outline and backer to the "Add Glyph" icon on the loadout screen.
  • Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
  • Fixed naming issues when trying to rename a loadout with an icon.
  • Fixed broken icons for loadouts saved using a sold Warframe.
  • Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout. 

Fixes:

  • Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
  • Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

 

https://forums.warframe.com/topic/1119199-augment-tweaks-hotfix-2562/

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SgtSquirrel34

Hotfix 25.6.3 

Additions:

  • Added Arsenal Ability videos for Atlas.

Loadout Screen Change:

  • Default sort is now by Name, previous default has been renamed to ‘Date Added’.

Optimizations:

  • Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in.
  • Improved robustness and accuracy of script runtime.
  • Made a micro-optimization to the core math libraries.
  • Fixed a crash when re-casting Atlas’ Rumblers.
  • Fixed a script error when changing the Warframe Articula’s loadout.

Wukong Samadhi Skin Changes:

  • Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’.
  • Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended.

Nightwave Changes & Fixes:

  • Changed Zealots to be allied to the level's Faction to prevent them clearing objectives.
  • Fixed Zealots not being allied with Infested. 
  • Fixed Zealots not storming players on spawn.

Creator Mode Change:

  • When Creator Mode is enabled, the email field will now be soft locked to prevent accidentally typing your ‘ValkyrIsB3stG1rl’ password into your email field. You now must click the new lock icon to turn off the lock. If you attempt to click the email field while it’s locked, the lock icon will pulse to remind you to unlock it first.

64d766a2e72c7e35fe01c3cce8ff7c6f.jpg 

General Changes:

  • Tweaked Banshee Soprana’s skirt and cloth attributes to reduce clipping with her derriere.

Fixes:

  • Fixed issues with the Teralysts as well as some other enemies not having properly sized collision.
  • Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
  • Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
  • Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
  • Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly.
  • Fixed Nyx’s Absorb consuming more than its base of 4 Energy per second even when not being attacked.
  • Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here: https://forums.warframe.com/topic/1119184-switching-to-operator-removes-any-invulnerability/
  • Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Freeze Force, Shock Trooper etc.
  • Fixed the Klamora and Lega Prism’s continuous fire being affected by framerate. As reported here: 
  • Fixed the Spore Ephemera not rendering over certain Warframe parts.
  • Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.
  • Fixed the Tatsu missing its forward momentum when changing directions. 
  • Fixing Gas City Dropship spawns being rarer in non-Assassination missions.
  • Fixed text overlap in some languages when viewing restored Nightwave Acts.
  • Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.
  • Fixed a hole in the floor of the Larunda Relay due to missing pillar collison. As reported here: https://forums.warframe.com/topic/1117724-larunda-relay-fall-through-the-map/ 

 

 

 

https://forums.warframe.com/topic/1120514-hotfix-2563/

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SgtSquirrel34

Gauss coming this week!

This week on PC, Gauss shifts his kinetic Abilities into overdrive along with a convoy of new gameplay, customizations and rewards! Face some of the toughest enemies in the Origin System with six new Disruption Mode missions, let the Void consume you with the Harrow Reliquary Collection, show off your shredding skills with a playable Shawzin and more! 

SPRINT INTO ACTION AS GAUSS

High speed, low drag — Gauss is turbo-charged and ready for rapid engagement. Survive the new Disruption Mode expansion to build this supersonic Warframe.

PASSIVE 
Never stop moving. Keeping Gauss in motion generates an electrical current that charges his Speed Gauge, helping Shields recharge up to 80% faster, and decreasing recharge delay up to 80%.

MACH RUSH 
Burst into a hyper-sprint to bowl over enemies and charge the battery, or crash into solid objects to generate a powerful shockwave. Hold to rush continuously.

KINETIC PLATING 
Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy, and protects Gauss from being staggered or knocked down. Damage Resistance is relative to battery level.

THERMAL SUNDER 
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.

REDLINE 
Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

 

 

New Missions/Tilesets 
• More Disruption nodes are appearing in unexpected places, including the Corpus Outpost, Grineer Galleon, Grineer Settlement, Grineer Kuva Fortress, and Orokin Moon

New Challenges 
• Grineer Enemies join the fray with a twist! Vay Hek’s grotesque collection of Ghouls take the place of Alad V’s Amalgams. Hold them off as they try to wrestle back control of the Terminals scattered around the mission.

New Rewards 
• Earn Kuva in Kuva Fortress Disruption Missions or uncover the new Universal Syndicate Medallion, found in all Disruption nodes (except Mars) to gain 1,000 Standing with any of the core 6 Syndicates

Note: The Sacrifice Quest must be completed to unlock Disruption Mission Nodes for the Kuva Fortress and Lua.

ACCELTRA 
Using a barrage of rapid-fire plasma rockets, Gauss’ signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss’ hands. For safety, rockets arm after traveling safe distance.

AKARIUS 
Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss’ hands. Rockets arm after reaching a safe distance.

 

 

 

https://www.warframe.com/news/saint-of-altra?utm_source=in-game&utm_medium=ign

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SgtSquirrel34

Hotfix 25.7.1

Changes:

  • Tweaked lighting/exposure in the Orbiter to alleviate reports of overly bright metal. The Orbiter will now appear close to what it was pre-Update 25.7.0.
  • Temporarily removed Companion Weapon Rivens from Simaris’ Offerings due to being unveiled for the incorrect weapon type. They will be added back once we make a permanent fix. 
    • We’re working on a script to refund the Simaris Standing to those who were able to purchase the Rivens. Script has completed! Please relog if you don't see the refunded Simaris Standing.
  • Reverted change that allowed for you to use the Shawzin Decoration for Skins while placed as a Decoration in your Orbiter due to it causing a crash.
    • While we attempt to fix this, if you want to change how your Shawzin looks while playing, refrain from placing the decoration in your Orbiter
  • Removed unintentional Railjack bindings in the Control options. 

Fixes:

  • Fixes towards crashing when attempting to play the Profit Taker fight.
  • Fixed a directx10 startup crash.
  • Fixed a crash that occurred in the Grineer Settlement.
  • Fixed Simaris’ Inbox messages missing an icon.
  • Fixed a black textured Corpus door.

 

Known Issue fixed in next Hotfix:

  • Spamming Look Links too quickly in Chat locks up your UI.

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SgtSquirrel34

Hotfix 25.7.2

General Additions:

  • Companion Weapon Rivens have been added back to Simaris’ Offerings! This time they will unveil for the proper weapon.
  • Added unique open/close sounds for the Nelumbo Shawzin.

Optimizations:

  • Fixed a crash when in the Dojo.
  • Fixed a crash if you lost connection to the server and tried to access your Profile at the same time.
  • Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught.
  • Potential fix for UI lockup when leaving squads setting up for the Index.
  • Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)
  • Fixed edge cases of a UI lockup when accessing the Leverian from a place outside of the Market or Codex. 
  • Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance.
  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
  • Fixed a script error that could result if you left a mission while an Infested Runner was charging at you.
  • Fixed a script error when casting Gauss’ Kinetic Plating ability.

General Changes:

  • Acceltra can now equip Rifle Ammo Mutation Mod.

Disruption Fixes:

  • Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
  • Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.

Rendering Changes & Fixes:
Below are just a few tweaks before the long weekend in an attempt to alleviate some graphical over sights from the rendering changes brought in Update 25.7.0. More fixes are definitely coming once the team has regrouped next week. Apologies for the premature changes - the excitement got the better of us!

  • Improvements towards metallic chunk textures looking too soft on Warframes.
  • Fixes towards emissive colors on Warframes not working. This affected certain materials and were made exponentially worse if using a darker Emissive or Energy color.
  • Fixed weapon emissive colors to be crushed to near black if the weapon had PBR upgrades.
  • Fixes towards bad zoning reflections by tweaking lights, probs, glowing meshes, and redundant cubemaps. This fixes many cases of overly saturated areas such as the Jordas Golem exterior boss arena. 

Fixes:

  • Fixed Aura Mods not functioning.
  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
  • Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
  • Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: 
  • Fixed inability to play Shawzins that you have placed in your Orbiter.
  • Fixed Disruption Nox sometimes not attempting to shoot at players.
  • Fixed enemies become alerted when using a Scanner.
  • Fixed see-through Decorations when building in the Dojo.
  • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
  • Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.
  • Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
  • Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
  • Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.
  • Fixed Clients losing loot into teleport pits.
  • Fixed broken animal Conservation notes in Orb Vallis.
  • Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.

https://forums.warframe.com/topic/1124402-hotfix-2572/

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SgtSquirrel34

Hotfix 25.7.2.1

Optimizations:

  • Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
  • Improved handling of corrupt shader caches to fix some crashes.

Fixes:

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
  • Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.
     

Known issue:

  • Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

https://forums.warframe.com/topic/1124402-hotfix-2572-25721/

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SgtSquirrel34

Prime Vault: Hotfix 25.7.3

PRIME VAULT

Valkyr and Saryn Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!

Find their Relics in the Void or in Bounty rewards today! 
Get your Prime Vault now: https://www.warframe.com/prime-vault 

Nyx and Rhino Prime, as well as their signature Prime Weapons, Accessories, has entered the Prime Vault and have been removed from the drop tables.

 

Optimizations:

  • Fixed a crash if an enemy attempted to spawn out of world bounds.

Fixes:

  • Fixed an issue where "Completed Ayatan Sculpture" based Challenges couldn't be completed.
  • Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.
  • Fixed Gorgaricus Spores not exploding when they impact the ground.
  • Fixed sorting equipment in Arsenal by Usage for Moas, Kubrows and Kitguns.
  • Fixed an issue where some projectiles wouldn't come to a complete stop and would slowly float away (noticed on some bouncing Penta grenades).
  • Fixed Sigils not stacking in your Inventory when obtaining multiple copies.
  • Fixed teleport volume in the Corpus Ship tileset that was poking into other tiles causing players to get teleported in rare instances. As reported here: https://old.reddit.com/r/Warframe/comments/cy3v5i/youre_playing_too_fast_enjoy_the_mission_for/
  • Fixed missing pillar tops in the Lua tileset. As reported here: https://old.reddit.com/r/Warframe/comments/cyalz5/not_really_even_a_map_hole_but_the_gold_on_this/

 

 

Prime Vault: Hotfix 25.7.3.1

Optimizations:

  • Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel.
  • Fixed UI breaking when attempting to search for square bracket text in Shawzin Songs.

Fixes:

  • Fixed not gaining any Affinity from an installed Lua Lens if the Blueprint was Rushed. As reported here: https://forums.warframe.com/topic/1125101-lua-lens-bug-gain-zero-or-unasigned-affinity/
    • A script is in the works to refund Blueprint Rushing costs to those affected. Script is complete!
  • Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.
  • Fixed the Handspring Mod not functioning for Clients. 
  • Fixed Look Link of anything equipped appearing as massive text strings when viewing the linked items screen. 
  • Fixed holes in the Grineer Galleon tileset that could cause AI to get stuck.

 

https://forums.warframe.com/topic/1125828-prime-vault-hotfix-2573-25731/

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SgtSquirrel34

Prime Vault: Hotfix 25.7.4

Optimizations:

  • Fixed a crash in player Inventories.
  • Fixed a Dx11 crash.

Rendering Changes:
As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong! 

We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.

Disruption Changes:

  • Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
    • Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
  • Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
  • Changes to reduce marker clutter:
    • Markers only show for active Conduits or if a player has picked up a Conduit key for it.
    • One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
    • Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate

Most importantly

 

Shawzin Changes & Fixes:

  • Added custom Shawzin keybind settings for keyboard and controller!
    • Keyboard defaults are: Fret keys have moved from mouse to arrow keys.
    • Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons. 
  • Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
  • Fixed chosen Shawzin not retaining when switching to a different Shawzin.
  • Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
  • Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon. 
  • Fixed inability to be Gifted a different type of Shawzin then the one you already own.
  • Fixed the Shawzin no longer playing notes after playing for a prolonged time.

 

Gauss Changes & Fixes:

  • Gauss’ battery meter now builds when Reviving a teammate!
  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
  • Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.

Universal Syndicate Medallion Change:
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Toroid Changes & Fixes:

  • Increased drop rate from 1.1% to 2%.
  • Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.

Changes:

  • Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
  • Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
  • Removed Nightwave tips that were showing incorrectly for certain item previews.
  • The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
  • Tweaked Interception HUD by moving and aligning UI.
  • Removed Railjack binding options from the Controller customization screen.
  • Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.

Fixes:

  • Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
  • Fixed Corpus Mankers not spawning in the Profit Taker fight.
  • Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
  • Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
  • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
  • Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
  • Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
  • Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
  • Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/
  • Fixed Mod drops no longer showing in the Codex.
  • Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
  • Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
  • Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
  • Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
  • Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark. 
  • Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
  • Fixed missing Sanctuary Onslaught Portal FX.
  • Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here: https://forums.warframe.com/topic/1126060-elemental-fx-on-melee-weapons-arent-showing-up-in-game/
  • Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
  • Fixed Trinity Link's beam flickering (and likely some others. As reported here: https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/
  • Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here: https://www.reddit.com/r/Warframe/comments/cxpuaz/so_the_dual_oculus_went_from_being_glasses_to/
  • Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).  
  • Fixed Volatile Orokin Containers having a blue light instead of the intended red.
  • Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
  • Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
  • Fixed filepath showing instead of  "INSERT SHARD" text in Teralyst Bounty.
  • Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
  • Fixed stuck loot in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/czy8jf/as_long_as_i_can_remember_theres_been_a_breakable/
  • Fixed Chat linked Sentinel weapons not showing any info in the preview.
  • Fixed a constant reload and recharge sound for some Kitguns. 
  • Fixed incorrect Energy colors on the Simaris Helios Skin.
  • Fixed ability to overflow Dojo MOTD boxes with lines.
  • Fixed Acceltra not having the correct model/text when picking it up.

 

https://forums.warframe.com/topic/1126459-prime-vault-hotfix-2574-25741/

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SgtSquirrel34

Prime Vault: Hotfix 25.7.4.1

Changes:

  • When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.

Fixes:

  • Fixed inability to initially move when logging into the game.
  • Fixed some overly glowing ice textures.
  • Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here: https://old.reddit.com/r/Warframe/comments/d02t3e/level_holes_in_void_and_derelict_extraction_tiles/ez5w4rx/?context=3 

https://forums.warframe.com/topic/1126459-prime-vault-hotfix-2574-25741/

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SgtSquirrel34

Hotfix 25.7.5

Optimizations:

  • Optimized level loading and level streaming (you'll have to optimize your cache once to use the new system).
  • Increased estimate for free-space needed to optimize download cache to avoid some people with nearly-full drives running into problems.
  • Fixed crash when changing maps in Conclave (among other rarer cases).
  • Fixed softlock when opening Chat.
  • Fixed Chat functionality in Shawzin screen.
  • Fixed a script error when "joining the hunt" from Simaris.

Changes:

  • Tweaked Liset “sky” loading screen emissive/lighting. 
  • Updated reflections in Captura Scenes.
  • Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.
  • Toned down the brightness of Gauss’ Thermal Sunder Ability.
  • Operator Ear Accessories will now be visible when the Saturn Six mask is in the closed position.
  • Updated terminology for Damage Types in Portuguese.

Fixes:

  • Fixed Catchmoon Kitguns, Arca Plasmor, and a few other weapons not being able to damage the Ropalolyst Synovia.
  • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in 25.7.4 but it actually broke it more!
  • Fixed ability to equip Arcanes you do not own through Mod Link. As reported here: https://forums.warframe.com/topic/1126678-stumble-upon-duplicating-glitchyesnomaybe/
  • Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.
  • Fixed Mag Prime appearing super glossy.
  • Fixed Operators running on air as a Client if you use Transference just as you're falling off a level. As reported here: https://forums.warframe.com/topic/1126136-video-flying-bug-fall-down-and-transference-at-the-same-time-as-client/
  • Fixed a number of different Operator accessories excessively clipping with the Norg Mask and Mother's Mask when ‘Hood Opened” is selected.
  • Fixed Horrasque's not appearing in the Codex..they were shy and hiding underground.
  • Fixed Host Revive FX being replicated for Clients.
  • Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
  • Fixed the Etheria Armor set clipping with many Warframes/Skins.
  • Fixed duplicate color names in the Heino Kubrow Gene-Masking Kit.
  • Fixed typo in name of Deaelra Kavat Skin (switched an L to an I).
  • Fixed a text string appearing when dismantling Servofish in Fortuna.
  • Fixed elevator control panels hovering in the air in the Corpus Outpost tileset.
  • Fixed enemies spawning inside walls in the Corpus Outpost Exterminate tileset.
  • Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.
  • Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.

 

 

 

https://forums.warframe.com/topic/1127427-prime-vault-hotfix-2575/

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Kragar

Atlas prime is next with dethcube prime

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SgtSquirrel34

Arbitrations Revisited: Hotfix 25.7.6

Arbitrations Revisited

Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall. 

All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!

Reward and Rotation Changes:

In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:

  • Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
    • EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
  • Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
  • Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances!
  • Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
    • Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification. 

New Arbitration Rewards:
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

  • New Aura Mods:
    • Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%*
    • Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to  Melee Combo time*
    • Shepherd: Increases Companion Armor by 180 and Companion Health by 300*
    • Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.*
    • Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*
  • New Arcanes:
    • Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
    • Arcane Blade Charger:  On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
    • Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
    • Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
    • Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
    • Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
      • Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
    • Added 3 x Vitus Essence bundle to the Arbitrations drop table.

September 20th Update: Regarding our recent Arbitration reward changes: we are keeping an eye on first impressions, but do not want to rush into changes before players have gotten to actually try the mode themselves. Once we have a solid body of statistics to examine, we will perform an audit to see if further tweaks are required.
 

Arbitrations Changes and Fixes:

  • With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter’s reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players’ existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login!
  • Arbitration Disruption Missions: 
    • Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4. 
    • Added “extraction available” pop up when it is ready if the round is reached and 4/4 Conduits were completed.
    • Fixed round counter missing from the UI. 

Additions:

  • Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!
  • Added “Yo” Scale to the Shawzin. ‘Sup.

Changes:

  • Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments. 
  • Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods. 
  • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
  • Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
  • Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
  • Tweaks Ostron eyes to make them less glowy.
  • Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues. 
  • Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly. 
  • Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.

Optimizations:

  • Made micro-optimizations to core math libraries.

Fixes:

  • Fixed title of ‘Thank You’ messages running off screen.
  • Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
  • Fixed a crash due to corrupt data that could occur while updating. 
  • Fixed chat linked Veiled Rivens not showing the unveiling challenge information.
  • Fixed incorrect Operator Hair icon.
  • Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
  • Fixed unintended fire rate increase for Acceltra while jumping. 
  • Fixed mysterious Plains of Eidolon fragment showing up in the Codex.
  • Fixed exploit with Titania’s Razorwing and Syndicate weapons. 
  • Fixed Synth Fiber not working correctly when equipped on Venari.
  • Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest.
  • Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.
  • Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.  
  • Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.
  • Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped.
  • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
  • Fixed Veiled Companion Weapon Rivens issues when chatlinking.
  • Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per: https://forums.warframe.com/topic/1127477-saryns-1-with-the-augment-venom-dose-can-be-cast-on-any-ally-without-effect/
  • Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage. 
  • Fixed small grammatical errors in the Training section of the Codex.
  • Fixed hole in the Harrow Hieropha Helmet.
  • Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest. 
  • Fixed Warframes running at a weird angle in Conclave.
  • Fixed missing audio queues in the Chains of Harrow Quest.
  • Fixed some weirdness with the Paracyst’s projectile FX.
  • Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission. 
  • Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.
  • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator. 
  • Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
  • Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation. 
  • Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
  • Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.
  • Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge.
  • Fixed  "Complete X to unlock this Act" showing X as broken code for French.
  • Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen. 
  • Fixed enemy Tenno minimap markers showing up as white in Conclave.
  • Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want.
  • Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
  • Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter. 
  • Fixed exploit tied to Tenno Spectres.
  • Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
  • Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.
  • Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.
  • Fixed crawler pathing to help them stop getting stuck.
  • Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.
  • Fixed enemies on Dropships popping into view briefly for Clients.
  • Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards... 
  • Fixed Wisp not aiming her rifle up when firing upwards. 
  • Fixed in-construction Dojo decorations sometimes going invisible.

 

https://forums.warframe.com/topic/1129207-arbitrations-revisited-hotfix-2576/

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Sounds of Shawzin Contest is Live!

How to enter: Record yourself playing an original song on the Shawzin. You can record solo or form a band with other Tenno!

Share your submission in this thread for judging!

Tip: Upload your song to a site like Soundcloud or Youtube and post the link as your submission.

Prizes:

  • 1st place – Current Prime Access!
  • 2nd place – 1000 Platinum!
  • 3rd place – 750 Platinum!
  • 4th place – 500 Platinum!
  • 5th place – 250 Platinum!

Solo and group submissions will be judged separately, which means there will be 5 solo and 5 group winners! All members of winning groups will receive a prize.

Rules:

  • One submission per player
  • Song must not exceed 4 minutes
  • You may incorporate other sounds or music from Warframe, like drums and Octavia, but a Shawzin must be central to your song
  • You may not include sounds or music from outside of Warframe
  • If you submit a group entry, all participant Aliases must be listed in your post
  • Submission must be your original work (no covers!)
  • Editing post-recording is allowed as long as the sounds are all from Warframe
  • Submission must be appropriate for the community forums
  • Do not reserve posts in this thread
  • Submissions that do not follow these rules will be disqualified

Winners will be chosen based on the quality of the song composition and its recording!

This contest starts now until Thursday, October 3 @ 1:00PM ET!\

https://forums.warframe.com/topic/1129578-sounds-of-shawzin-contest-is-live/

@Warframe Players

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Tennogen Skins!

Want to spend money to look super cool? Check out some of the new Cosmetics that can be purchased for irl money. Really wish I could be sponsored or something

Ash Ryuga Skin by Rekkou

Baruuk Graxx Skin by Faven

Frost Hisame Skin by Malaya and AMO_017

Harrow Veles Skin by Vulbjorn, the graphical walrus.

Ivara Kuvael Huntress Skin by Erneix

Loki Jotunheim Skin by Mz-3

Mirage Kuvael Jester Skin by Erneix

Saryn Ion Skin by Yatus*

Trinity Nightingale Skin by Matzan481

Wisp Graxx Skin by Faven

Helmets:

Gara Rouen Helmet by Hydroxate

Wisp Damas Helmet by FrellingHazmot

Armor:

Diva Chest Plate by lukinu_u

Fhan'Epak Chest Plate by Faven

Paxis Chest Plate by Malaya and Jadie

Operator:

Jotunheim Oculus by Mz-3

Konvalyst Oculus by lukinu_u

Vuoto Oculus by Oh_Shimmy

Yureilyst Oculus by lukinu_u

Syandanas:

Jotunheim Syandana by Mz-3

Paxis Syandana by Malaya and Jadie

Weapons:

Longsword Insidia Skin by Hitsu San and Reil

Nikana Khatuun Skin by VoidPunch

Polearm Lahnss Skin by Faven

Whip Wuush Skin by Faven

https://www.warframe.com/news/tennogen-round-17?utm_source=facebook&utm_medium=social-post&utm_campaign=&fbclid=IwAR3V1wDPDp5Hzf1zbi01njcutlhGsUzRYfp3s9iwZ-3F0cIn-nKPitVdM1g

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Hotfix 25.7.8

Optimizations:

  • Fixed the game crashing if it fails to synchronize your inbox on login (i.e. due to internet connection failure).

Changes:

  • Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.

Nightwave Changes & Fixes:

  • Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted.
  • Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3.
  • Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality. 
  • Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Flame.

Fixes

  • Fixed Arcane Blade Charger displaying the damage increase factor (2%) instead of as a percentage (200%). The Arcane still behaved correctly and applied 200%. As reported here: https://forums.warframe.com/topic/1130656-tennogen-nightwave-episode-5-hotfix-2577/page/5/?tab=comments#comment-11055621 
  • Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
  • Fixed cloth physics on both the Wisp Graxx Helmet and Wisp Damas Helmet. 
  • Fixed the Ash Ryuga Helmet missing its ponytail cloth.
  • Fixed the Gara Rouen Helmet stating the incorrect creator name in the description.
  • Fixed the Loki Jotunheim Skin not applying chosen Energy color.
  • Fixed the Jotunheim Oculus, Konvalyst Oculus, and Yureilyst Oculus not applying chosen Energy color.
  • Fixed email lock icon not pulsing in your chosen UI Theme colors.
  • Fixed missing localization for Aim Glide/Latch Duration in the Aerodynamic Mod.

 

 

 

 

 

 

https://forums.warframe.com/topic/1130720-tennogen-nightwave-episode-5-hotfix-2578/

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Atlas Prime: Update 25.8.0

  • New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
  • A 3-Day Mod Drop Chance Booster has been added in the following places:
    • Baro Ki'Teer to his offerings over several visits during Atlas Prime Access
    • In place of the Sortie Credit Booster reward.

Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifice:

  • Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics.

General Additions:

  • Added new “fast whooshing” sounds to the Pathocyst.
  • Added a subcategory on the player Profile stats screen called "MOST USED EQUIPMENT".

Changes:

  • Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.
  • Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
    • Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
    • Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
    • Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
      • Universal Medallion still remains as a 5% chance reward
    • You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think! 
  • Veiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun).  All Veiled Sentinel Riven Mods are now "Companion Weapon Riven Mod".
  • Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
  • Teralyst vocals will now be ducked more when an Onkko transmission is playing.

 

Gauss Changes & Fixes:
Passive:

  • Increased Shield regeneration speed buff from 80% to 120% max.
  • Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
  • Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
  • Gauss Spectres will start with 80% battery.
  • Fixed battery gain not taking vertical velocity into account.

Mach Rush:

  • Now grants 1% Battery charge per enemy hit during the dash.
  • Increased Battery charge rate during continuous run by 33%.
  • Can now jump from ground while running (cannot jump in air) without cancelling the dash.
  • Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
  • Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.

Kinetic Plating:

  • Decreased Battery drain from damage by 33%.
  • While active, Melee weapon hits will grant a small amount of Battery charge.

Thermal Sunder:

  • Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
  • Increased minimum radius from 33% max to 50% max.
  • Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
  • Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
  • Blast Armor removal increased from 0-50% to 0-100%.
  • Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.

Redline:

  • Increased Redline % gain rate by 33%.
  • Increased projectile seek chance from 33% to 50%.
  • Decreased passive Battery drain by 33%.

General:

  • Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
  • Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
  • Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
  • Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.

Fixes

  • Fixed allies losing their Tidal Impunity buff if you cast Tidal Impunity elsewhere. 
  • Fixed losing scrolling functionality in Menus upon binding mouse scroll to Shawzin keys.
  • Fixed enemy health bar remaining yellow on armored enemies that have their armor reduced to 0 for Clients.
  • Fixed doing too much damage to Corrupted Vor causing him to become invincible and stuck in an animation.
  • Fixed Arch-Gun animation playing when swapping weapons in an Archwing mission.
  • Fixed Note Beacon text not appearing for Orbiter guests.
  • Fixed Corpus console being used in a Grineer tileset. As reported here: https://old.reddit.com/r/Warframe/comments/daxl4c/i_just_realized_something_this_corpus_console_has/
  • Fixed a hole in the Corpus Outpost Defense tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbdzqw/found_this_hole_on_corpus_defence_map/
  • Fixed AI trying to move through windows in the Grineer Sealab tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbih0j/im_trapped_in_a_glass_case_of_emotion/
  • Fixed inability for Clients to see waypoints in the Corpus Ice Planet tileset after completing an Exterminate mission. 
  • Fixed a poorly lit hallway in the Grineer Sealab tileset.
  • Fixed door clipping through walls in the Infested Corpus Ship tileset.
  • Fixed tree with missing collision in the Grineer Forest tileset.
  • Fixed Clients in Archwing not seeing the "Projectile Incoming" message.

https://forums.warframe.com/topic/1131643-atlas-prime-update-2580/

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OCTOBER RIVEN DISPOSITIONS

PRIMARIES

Arca Plasmor: 0.6->0.55
Fulmin: 1->0.8

Javlok: 1.2->1.25
Latron: 1.25->1.3
Nagantaka: 1.1->1.2
Quanta: 1.25->1.35

Rubico: 0.7->0.65
Simulor: 1->1.1
Tiberon: 0.95->0.85  (Thanks for nerfing my Tiberon even more DE)
Tonkor: 1.15->1.3
Zhuge: 1.25->1.15

SECONDARIES

Akjagara: 1.05->0.9 (seriously? No one but me uses these, AND it's one of the few weapons that gives me a decent riven)
Ballistica: 1.05->1.1
Brakk: 1.2->1.25

Catchmoon: 0.6->0.5
Cyanex: 1->0.85

Gammacor: 0.9->0.95
Knell: 1.15->1.2
Lex: 0.9->1.05
Marelok: 0.9->0.95

Pyrana: 0.7->0.65
Rattleguts: 0.8->0.75

Sonicor: 0.9->1
Spira: 1.1->1.15

Tombfinger: 0.75->0.7
Twin Grakatas: 1.05->1.1

https://forums.warframe.com/topic/1131603-october-2019-riven-disposition-updates/

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Nightwave: Intermission 2

Rank Rewards include:
1. 150 Intermission II Creds
2. 2000 Endo
3. Weapon Slots x2
4. 200 Ducats
5. Arlo's Flame Decoration
6. 50 Intermission II Creds
7. Kuva x 20000
8. Wolf Salute - Emote
9. Orokin Catalyst
10. Orokin Reactor
11. 50 Intermission II Creds
12. Kuva x 20000
13. Napalm Grenades (Augment)
14. 3-Day Affinity Booster
15. Eidolon Ephemera
16. 50 Intermission II Creds
17. Exilus Adapter
18. Ancient Scrawl
19. Liset Athari Skin
20. Wild Frenzy (Augment)
21. 50 Intermission II Creds
22. 3 Forma Bundle
23. Ayatan Anasa Sculpture
24. 50 Intermission II Creds
25. Arcane Energize
26. Aura Forma
27. Warframe Slot
28. Saturn Six Syandana
29. Umbra Forma
30. Saturn Six Armor Bundle

 

 

 

https://www.warframe.com/news/nightwave-intermission-ii?utm_source=in-game&utm_medium=ign

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Hallowed Flame Tactical Alert

What You Need To Do

Seek out the Zealoid and destroy him to procure the Lantern - a prized item whose light sheds the invulnerability of the enemies washed over by it. Keep the Lantern charged for the required amount of time by killing enemies. Do so successfully to extract and earn rewards!  

1) Play the corresponding HALLOWED FLAME nodes to earn the Rewards!
2) The final node is the Endurance mode - play as long as you’d like!

What You Need To Know

Each mission increases in time and difficulty. Completing all three missions in the World State Window will unlock the Endurance node:

  • You can extract at any point after 5 minutes, but since this is an Endurance Mode see how long you can go!  

A single Lantern is dropped from the Zealoid, so if you are running the missions in a Squad some coordination between you and your teammates is involved to make sure you stay within its light. Keep in mind that whoever picks up the Lantern will be the center point of its light! A blue indication on your map will show you where the light is located: 

Maintaining the Lantern’s charge means you will also maintain its range - if the charge starts to dip, so will the lit area in which you can clear enemy invulnerability. 

New hordes of Infested will be detected around the map to help you keep the Lantern charged. Follow the marker when it appears! You can also open the map to see where these areas are located. 

Destroying the pumpkin containers spread across the map also contributes to charging the Lantern.

Rewards! 

Surviving each mission tier will earn you the following Rewards: 

  • Mission 1: Orokin Catalyst 
  • Mission 2: Forma
  • Mission 3: Aura Forma
  • Endurance Mode: NABERUS EPHEMERA + STRATOS EMBLEM 
    • If you can manage the necessary single-run score of 900 (15 minutes) 

Searching for Caches in the mission may yield you some special Hallowed Flame goods including Kuva or the Day of the Dead Sigil - be mindful though! You’ll have to balance keeping the Lantern charged while doing so. Stay vigilant of how much charge is left in the Lantern. 

Clan Information:

Clan Leaderboards will be available during HALLOWED FLAME! Even though this is a Tactical Alert, we want Clans to take their shot at the top of the boards. How long can you and your clanmates survive the Infested onslaught? 

Clan scores are determined by the Total (Sum) of each participating Clan member's single best run in Endurance Mode! These leaderboards do not include scores from members that joined after the Operation started.

PC WEB LEADERBOARDS: http://content.warframe.com/dynamic/hallowedFlame.php

https://forums.warframe.com/topic/1135770-all-platforms-hallowed-flame-tactical-alert/

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The new update will go live this week!

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Update 26: The Old Blood

GRENDEL: Consume in feeding frenzy fashion with our 42nd Warframe! The Leverian reveals all...

MELEE CHANGES PHASE 2: Melee has evolved again with a focus on TECHNIQUE - Stance/Combo reworks, the return of Equipped Melee, and MUCH more.

VAUBAN & EMBER REWORK: Revisited to better accent their themes and offer more ways to play!

KUVA LICHES: Twisted new Kuva spiked foes await - The death of Grineer bathed in crimson fuels an undying thirst for its creator: YOU.  

Welcome to Update 26: The Old Blood! It’s a hefty read below that we appreciate you taking the time to go through. Before you get started, you can look forward to a friendly in-game Inbox message with a few items from us to you. We know you’ve put a lot of time and resources into some of the things we’re changing (Melee, Vauban, Ember, etc), so please enjoy these free items by logging in before December 31st 11:59PM ET:

  • 3 Forma
  • 7-Day Affinity Booster 

PLUS to those eligible (MR 3+ and account created before we announced the Legendary Core on October 18th) 1x Legendary Core will be delivered in a separate Inbox message! This criteria is necessary to avoid awarding dormant accounts that could use this gift to abuse trading. 

There will also be a total of eight time-limited Alerts starting Friday, November 1st @ 2 PM ET until Monday, November 4th @ 2 PM ET:  

  • With the hefty changes that Melee Phase 2: TECHNIQUES brings, you can also expect three Melee-only Alerts to help you get a feel for how the changes performs against the three main Factions in different mission settings. Each Alert rewards a fully built Forma upon completion - giving you even more options to make adjustments to your Melee weapons where you see fit. 
  • The introduction of Kuva Liches brings a special new kind of Relic - Requiem Relics. There are four Relics in total that contain Requiem Mods, the Exilus Weapon Adaptor, and more! For more details, continue down to the Kuva Lich section. To get you a headstart with the Kuva Liches, there will be four Alerts on Sedna that will each reward one of the four unrefined Requiem Relics. Since completing The War Within quest is required to access the Kuva Fortress, these alerts are only available to those that have completed the Sedna Junction and Sedna’s Nodes.  
  • As a fun bonus, you can also play an Alert for the “Grendel in Action” Glyph!

KUVA LICHES:

We Maggots live… not long.
We hope more life… work… killl… maybe Queens notice…

Maybe… they share… the Old Blood.
We are maggots. But eventually even maggots can fly.

 

Update 26 brings a completely new breed of enemy, gameplay, and reward: The Kuva Liches have arrived. This system is what the Kingpin system, first shown on Devstream #88, has become over time, despite being put on hold for quite some time! This will continue to be expanded throughout Warframe’s factions and will be expanded to include a Clan aspect in a future update.

This system is meant to be challenging. It’s meant to be a threat. It’s meant to posit a vengeful and immortal enemy against you until you can decipher how to defeat them. It will demand your best gear and game knowledge! The Update notes will outline the essentials, the game will teach you the rest. Let’s begin, Tenno.

THE PARAZON:

The Parazon is the first and most crucial piece to taking down your Kuva Lich, but it is not exclusive to the Kuva Lich system. This is a new tool given to ALL Tenno of any level and is now a part of the Tutorial. It is an interactive tool with widespread use in the game, from basics like hacking, to deeper gameplay like decoding the means to Assassinate your Lich. 

PARAZON MODS:
We have moved some Warframe Mods (ex: Intruder) over to become Parazon Mods, and are adding new Parazon Mods (listed below). Our approach with these is that they provide benefits to the Parazon’s various uses, instead of taking up slots on Warframes. All core Cipher (Hacking) Parazon Mods can be found in Spy Vaults throughout the Origin System, and Assassin (Finisher) Mods can be found on various Bosses!

The Parazon will have 3 Normal Mod Slots, and 3 REQUIEM MOD Slots (covered below). 

CIPHER MODS - Think of these as upgrading the tool aspect of ‘hacking’. These make hacking easier or give small benefits when hack is completed successfully!  

  • Intruder: + Additional Seconds to hacking. 
  • Live Wire: Shock Enemies within 24 meters while hacking.  
  • Auto Breach: 30% Chance to autohack! 
  • Runtime: +45% Sprint Speed after hack.
  • Master Key: Unlock nearby lockers after hacking
  • Untraceable: Become invisible for 18s after hacking. 
  • Failsafe: 50% Chance to retry a failed hack. 

ASSASSIN MODS - These are for the new PARAZON ‘MERCY’ FINISHERS that can occur at anytime in game on eligible enemies.

  • Blood for Life: 50% chance to create a Health Orb on Mercy.
  • Blood for Energy: 50% chance to create an Energy Orb on Mercy.
  • Blood for Ammo: Mercy refills magazine by 100%
  • Hit and Rune: On Mercy: +60% Parkour speed for 6 seconds
  • Out Of Sight: Blind Enemies with 18 meters on ‘Mercy’ kill. 

PARAZON FINISHERS: AKA ‘MERCY’

Parazon Finishers are a new lethal technique that can occur in any mission on almost any unit. They are optional, as you can still kill the enemy without using them. Enemies eligible for Mercy will have a Parazon icon over their head! 

 

New Requiem Mods have arrived and they are the only way to end your Kuva Lich. Your Lich is immortal until you figure out the correct combination of Requiem Mods - the precise order matters, and the only way to glean the order is by seeking ‘Requiem Whispers’ from your Lich’s Thralls and trying them out on you Lich.
 

The 8 Requiem Mods are:

LOHK

From brooding gulfs are we beheld

By that which bears no name 

 

XATA

Its heralds are the stars it fells

The sky and Earth aflame

 

JAHU

Corporeal laws are unwrit

As suns and love retreat
 

VOME

To cosmic madness laws submit

Though stalwart minds entreat
 

RIS

In luminous space blackened stars

They gaze, accuse, deny
 

FASS

Roiling, moaning, this realm of ours

In madness lost shall die
 

NETRA

Carrion hordes trill their profane

Accord with eldritch plans
 

KHRA

To cosmic forms from tangent planes

We end as we began


Requiem Relics also contain an all new item - a Riven Sliver! A fragment of a sundered Riven. It is known that, with enough Slivers, Palladino is capable of reforging a complete Riven. 

The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS.

There are 4 Requiem Relics - each with 2 Requiem Mods. Collect them all!  

- You can get Requiem Relics from KUVA FLOOD SIPHON MISSIONS, guaranteed. 

- You can get Requiem Relics from normal KUVA SIPHON MISSIONS, 30% of the time. 
 

- These can be refined like Lith, Meso, Neo, and Axi Relics. A 5th Tab has been added for REQUIEM RELICS in your Void Relic Refinement screen. 

Requiem Mods have a limited amount of charges (3), but only consume charges when you successfully kill a Lich. Repeat Requiem Mods in your collection will eventually go to good use. 

 

ONTO THE LICHES:

THE ENEMY:
-Killing A KUVA LARVLING is the first step to creating a Lich. These can be found on any regular level 20+ Grineer mission in the Origin System - not including Sorties/Fissure/Quests/Special Regions, etc. for now. They are only available for players who have reached The War Within or beyond, this is the required prerequisite for getting a Lich.

- You can only have one Lich active at a time. 

- The only way to get rid of your Lich is by using your Parazon with the correct Requiem Mods in the correct order - but you won’t be able to do this until you’ve found your Lich. Read on to learn how to do that.

- Only you and your Parazon can be lethal to your Lich - your squadmates can help you weaken the foe, but you are the key to victory.

THE HUNT & THE INFLUENCE:
- Once your Lich has set its sights on you, the hunt begins. You will know you have your Lich when this Icon appears in your Navigation and Menus, allowing you to view your Lich status at any time: https://gfycat.com/fabulousfrayeddaddylonglegs - Follow the mouse to see everything from Lich Level, Requiem Mod Attempts, and More!
- Beware the red stain on the Origin System - the Nodes the Lich influences will be available for you to play by selecting in the Mission screen. 

-Any node of influence has REWARD TAX. Only defeating your Lich will return all of what was Taxed! The less influence nodes, the lower the Tax. 

- Influenced Nodes contain LICH THRALLS. You must use your Parazon on these to glean clues on how to destroy your Lich using the correct 3 REQUIEM MODS in the correct order.

- Clearing Nodes and Killing Thralls leads to progression toward revealing your Lich’s 3 fatal Requiem Mods.

- Once you know the 3 Mods, figuring out the Order is a matter of trial and error in battles against your Lich - good luck! 

 

THE FIGHTS:

Your Liches likelihood to hunt you down is indicated by a bar on your Lich menu. The angrier they are, the more likely to spawn. Once you’ve drawn your Lich out to fight by destroying their Thralls and Influence nodes, fights against your LICH can go one of two ways:

DEFEAT- if your Parazon does not have the proper order of Requiem Mods. You will be defeated, and your Lich escapes, and grows stronger.

VICTORY - if your Parazon does have the proper order of Requiem Mods. You will be victorious. 

THE VICTORY!

Defeating your Lich gives you two options:


VANQUISH:
Vanquishing your Lich with your Parazon ends its immortality, and grants you its Kuva Weapon. 


CONVERT:

Converting your Lich with your Parazon corrupts it and turns it to your side, and will have a chance to appear in battle to aid you. 

 

 

THE KUVA WEAPONS: 

When you Vanquish a Lich, you’ll get its Kuva Weapon variant that is completely unique to your Lich. The base weapons are as follows, with custom stats depending on your Lich:  

Kuva Karak: The custom weapon of a fearsome Kuva Lich. It has greater reload speed, lower recoil, and greater accuracy than the standard-issue Karak rifle.

Kuva Quartakk: Unlike a standard Quartakk, this Kuva Lich variant fires automatically from the hip and reloads faster while retaining its signature feature: annihilating targets with four simultaneous shots. 

Kuva Ogris: The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casings semi-automatically, from a smaller clip, while dealing greater damage per shot.

Kuva Kohm: The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in rapid succession, the Kuva Kohm releases an additional bolt and grows more lethal.

Kuva Tonkor: This Lich-variant grenade launcher hurls mayhem and destruction with an increased reload speed. 

Kuva Drakgoon: The Kuva Drakgoon flak cannon sends volleys of intensely hot shrapnel ricocheting around the room that do not slow down. Larger clip size and reload speed. Can be fired in wide or concentrated bursts.

Kuva Stubba (AKA Twin Stubba): Double-fist rapid-fire bursts of pain with these dual-wield variants of the Grineer submachine gun. Higher fire-rate and clip capacity. 

Kuva Seer: This variant pistol has higher fire rate and magazine capacity. Superior zoom capabilities, plus projectiles have a small Corrosive burst.

Kuva Kraken: A custom variant that fires three quick shots with a single pull of the trigger, or can alt-fire burst the remainder of its clip. Higher fire rate, magazine capacity and reload speed.

Kuva Brakk: This Lich-variant semi-automatic hand cannon delivers a lot of punch in a small package. Higher fire rate, magazine capacity, and reload speed.
 

NEW:

KUVA CHAKKHURR - A high-damage flintlock rifle that does additional Damage on head shots!  

KUVA SHILDEG - A massive hammer for the smashing!! 

KUVA AYANGA  - An Arch-Gun that can be turned into a Heavy Weapon with a Gravimag. 

 

OTHER REWARDS AND SECRETS:  

If Kuva Weapons or Lifelong Companionship aren’t your thing, there’s more! The birth of a Kuva Lich from a Larvling has a chance to create a Lich with some added flair - one of Seven new Ephemeras that you can only earn from Vanquishing or Converting your Lich (if it has one equipped)! These are a bit more special and rare, so don’t expect every Lich to have one, but we will be balancing over time.  

Brand new Market items are available to help jump-start your Kuva world domination if that’s the road you wish to take. As with all our Platinum priced Market goods, these Packs are geared towards attaining convenience, at which they are priced accordingly:   

Essential Parazon Mod Bundle

A Bundle featuring new Mods for your Parazon that give perks to Hacking or performing ‘Mercy’ kills on enemies. Purchased Mods are unranked. 
 

Radiant Requiem Relic Pack

4 Radiant Requiem Relics, one of each type, I, II, III,and IV.
 

Kuva Lich Hunter Collection

Get a taste of the Old Blood with this exclusive, one-time purchase, of Kuva Lich items. Includes a full set of Requiem Mods, the Radiant Requiem Relic Pack, Kuva Warframe Armor, and an assortment of Kuva Lich themed color pallets.

 

NEW WARFRAME: GRENDEL
Consumer of worlds and everything else.

PASSIVE:

Each enemy consumed grants 50 bonus Armor.
 

FEAST:

Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes Energy. Hold to vomit out stored enemies covering them in toxic bile.
 

NOURISH:

Consume the enemies in Grendel’s gut and nourish nearby squad members with a radial buff.

Nourished Energy - Energy buff
Nourished Armor -  Armor buff
Nourished Strike -  Damage Multiplier buff

 

REGURGITATE:

Violently puke out a bile soaked enemy from Grendel’s gut, turning the unfortunate creature into a toxic projectile.
 

PULVERIZE:

Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.

Grendel can be earned for free through means based on the lore of his Leverian entry. Once you’ve listened, you’ll begin your hunt for Grendel by acquiring:

  • Grendel Neuroptics Locator
  • Grendel Chassis Locator
  • Grendel Systems Locator


These Keys are found in Arbitrations and will expose hidden missions on the planet mentioned in his Leverian for you. Grendel helps those in need - and only those who are truly ‘empty’ will earn his pieces, guaranteed.

 

 

Update 26: The Old Blood

Grendel_Keyart_Kuva_4K.jpg

This update is born of our goal to deliver you a motley of content - too much to list out in a letter, but it’s all one click away. The Highlights:

GRENDEL: Consume in feeding frenzy fashion with our 42nd Warframe! The Leverian reveals all...

MELEE CHANGES PHASE 2: Melee has evolved again with a focus on TECHNIQUE - Stance/Combo reworks, the return of Equipped Melee, and MUCH more.

VAUBAN & EMBER REWORK: Revisited to better accent their themes and offer more ways to play!

KUVA LICHES: Twisted new Kuva spiked foes await - The death of Grineer bathed in crimson fuels an undying thirst for its creator: YOU.  

Welcome to Update 26: The Old Blood! It’s a hefty read below that we appreciate you taking the time to go through. Before you get started, you can look forward to a friendly in-game Inbox message with a few items from us to you. We know you’ve put a lot of time and resources into some of the things we’re changing (Melee, Vauban, Ember, etc), so please enjoy these free items by logging in before December 31st 11:59PM ET:

  • 3 Forma
  • 7-Day Affinity Booster 

PLUS to those eligible (MR 3+ and account created before we announced the Legendary Core on October 18th) 1x Legendary Core will be delivered in a separate Inbox message! This criteria is necessary to avoid awarding dormant accounts that could use this gift to abuse trading. 

There will also be a total of eight time-limited Alerts starting Friday, November 1st @ 2 PM ET until Monday, November 4th @ 2 PM ET:  

  • With the hefty changes that Melee Phase 2: TECHNIQUES brings, you can also expect three Melee-only Alerts to help you get a feel for how the changes performs against the three main Factions in different mission settings. Each Alert rewards a fully built Forma upon completion - giving you even more options to make adjustments to your Melee weapons where you see fit. 
  • The introduction of Kuva Liches brings a special new kind of Relic - Requiem Relics. There are four Relics in total that contain Requiem Mods, the Exilus Weapon Adaptor, and more! For more details, continue down to the Kuva Lich section. To get you a headstart with the Kuva Liches, there will be four Alerts on Sedna that will each reward one of the four unrefined Requiem Relics. Since completing The War Within quest is required to access the Kuva Fortress, these alerts are only available to those that have completed the Sedna Junction and Sedna’s Nodes.  
  • As a fun bonus, you can also play an Alert for the “Grendel in Action” Glyph!

18a296a5672e9cdbb434e2ed20280fcd.jpg

KUVA LICHES:

We Maggots live… not long.
We hope more life… work… killl… maybe Queens notice…

Maybe… they share… the Old Blood.
We are maggots. But eventually even maggots can fly.

 

Update 26 brings a completely new breed of enemy, gameplay, and reward: The Kuva Liches have arrived. This system is what the Kingpin system, first shown on Devstream #88, has become over time, despite being put on hold for quite some time! This will continue to be expanded throughout Warframe’s factions and will be expanded to include a Clan aspect in a future update.

This system is meant to be challenging. It’s meant to be a threat. It’s meant to posit a vengeful and immortal enemy against you until you can decipher how to defeat them. It will demand your best gear and game knowledge! The Update notes will outline the essentials, the game will teach you the rest. Let’s begin, Tenno.

5efc727aa08f8e6967f94236805b0aeb.jpg

THE PARAZON:

The Parazon is the first and most crucial piece to taking down your Kuva Lich, but it is not exclusive to the Kuva Lich system. This is a new tool given to ALL Tenno of any level and is now a part of the Tutorial. It is an interactive tool with widespread use in the game, from basics like hacking, to deeper gameplay like decoding the means to Assassinate your Lich. 

PARAZON MODS:
We have moved some Warframe Mods (ex: Intruder) over to become Parazon Mods, and are adding new Parazon Mods (listed below). Our approach with these is that they provide benefits to the Parazon’s various uses, instead of taking up slots on Warframes. All core Cipher (Hacking) Parazon Mods can be found in Spy Vaults throughout the Origin System, and Assassin (Finisher) Mods can be found on various Bosses!

The Parazon will have 3 Normal Mod Slots, and 3 REQUIEM MOD Slots (covered below). 

CIPHER MODS - Think of these as upgrading the tool aspect of ‘hacking’. These make hacking easier or give small benefits when hack is completed successfully!  

  • Intruder: + Additional Seconds to hacking. 
  • Live Wire: Shock Enemies within 24 meters while hacking.  
  • Auto Breach: 30% Chance to autohack! 
  • Runtime: +45% Sprint Speed after hack.
  • Master Key: Unlock nearby lockers after hacking
  • Untraceable: Become invisible for 18s after hacking. 
  • Failsafe: 50% Chance to retry a failed hack. 

ASSASSIN MODS - These are for the new PARAZON ‘MERCY’ FINISHERS that can occur at anytime in game on eligible enemies.

  • Blood for Life: 50% chance to create a Health Orb on Mercy.
  • Blood for Energy: 50% chance to create an Energy Orb on Mercy.
  • Blood for Ammo: Mercy refills magazine by 100%
  • Hit and Rune: On Mercy: +60% Parkour speed for 6 seconds
  • Out Of Sight: Blind Enemies with 18 meters on ‘Mercy’ kill. 

 

830abe7511f9af9a5024c9323072d55f.jpg

PARAZON FINISHERS: AKA ‘MERCY’

Parazon Finishers are a new lethal technique that can occur in any mission on almost any unit. They are optional, as you can still kill the enemy without using them. Enemies eligible for Mercy will have a Parazon icon over their head! 

 

REQUIEM MODS

6be46161ab815429c6fa8715526651d9.jpg

New Requiem Mods have arrived and they are the only way to end your Kuva Lich. Your Lich is immortal until you figure out the correct combination of Requiem Mods - the precise order matters, and the only way to glean the order is by seeking ‘Requiem Whispers’ from your Lich’s Thralls and trying them out on you Lich.
 

The 8 Requiem Mods are:

LOHK

From brooding gulfs are we beheld

By that which bears no name 

 

XATA

Its heralds are the stars it fells

The sky and Earth aflame

 

JAHU

Corporeal laws are unwrit

As suns and love retreat
 

VOME

To cosmic madness laws submit

Though stalwart minds entreat
 

RIS

In luminous space blackened stars

They gaze, accuse, deny
 

FASS

Roiling, moaning, this realm of ours

In madness lost shall die
 

NETRA

Carrion hordes trill their profane

Accord with eldritch plans
 

KHRA

To cosmic forms from tangent planes

We end as we began


Requiem Relics also contain an all new item - a Riven Sliver! A fragment of a sundered Riven. It is known that, with enough Slivers, Palladino is capable of reforging a complete Riven. 

 

Earning Requiem Mods: 

72fc0e0174065589347f2d75d50908c9.jpg 

The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS.

There are 4 Requiem Relics - each with 2 Requiem Mods. Collect them all!  

- You can get Requiem Relics from KUVA FLOOD SIPHON MISSIONS, guaranteed. 

- You can get Requiem Relics from normal KUVA SIPHON MISSIONS, 30% of the time. 
 

- These can be refined like Lith, Meso, Neo, and Axi Relics. A 5th Tab has been added for REQUIEM RELICS in your Void Relic Refinement screen. 

Requiem Mods have a limited amount of charges (3), but only consume charges when you successfully kill a Lich. Repeat Requiem Mods in your collection will eventually go to good use. 

 

ONTO THE LICHES:

THE ENEMY:
-Killing A KUVA LARVLING is the first step to creating a Lich. These can be found on any regular level 20+ Grineer mission in the Origin System - not including Sorties/Fissure/Quests/Special Regions, etc. for now. They are only available for players who have reached The War Within or beyond, this is the required prerequisite for getting a Lich.

- You can only have one Lich active at a time. 

- The only way to get rid of your Lich is by using your Parazon with the correct Requiem Mods in the correct order - but you won’t be able to do this until you’ve found your Lich. Read on to learn how to do that.

- Only you and your Parazon can be lethal to your Lich - your squadmates can help you weaken the foe, but you are the key to victory.

THE HUNT & THE INFLUENCE:
- Once your Lich has set its sights on you, the hunt begins. You will know you have your Lich when this Icon appears in your Navigation and Menus, allowing you to view your Lich status at any time: https://gfycat.com/fabulousfrayeddaddylonglegs - Follow the mouse to see everything from Lich Level, Requiem Mod Attempts, and More!
- Beware the red stain on the Origin System - the Nodes the Lich influences will be available for you to play by selecting in the Mission screen. 

-Any node of influence has REWARD TAX. Only defeating your Lich will return all of what was Taxed! The less influence nodes, the lower the Tax. 

- Influenced Nodes contain LICH THRALLS. You must use your Parazon on these to glean clues on how to destroy your Lich using the correct 3 REQUIEM MODS in the correct order.

- Clearing Nodes and Killing Thralls leads to progression toward revealing your Lich’s 3 fatal Requiem Mods.

- Once you know the 3 Mods, figuring out the Order is a matter of trial and error in battles against your Lich - good luck! 

 

THE FIGHTS:

Your Liches likelihood to hunt you down is indicated by a bar on your Lich menu. The angrier they are, the more likely to spawn. Once you’ve drawn your Lich out to fight by destroying their Thralls and Influence nodes, fights against your LICH can go one of two ways:

DEFEAT- if your Parazon does not have the proper order of Requiem Mods. You will be defeated, and your Lich escapes, and grows stronger.

VICTORY - if your Parazon does have the proper order of Requiem Mods. You will be victorious. 

THE VICTORY!

Defeating your Lich gives you two options:


VANQUISH:
Vanquishing your Lich with your Parazon ends its immortality, and grants you its Kuva Weapon. 


CONVERT:

Converting your Lich with your Parazon corrupts it and turns it to your side, and will have a chance to appear in battle to aid you. 

 

THE KUVA WEAPONS: 

When you Vanquish a Lich, you’ll get its Kuva Weapon variant that is completely unique to your Lich. The base weapons are as follows, with custom stats depending on your Lich:  

Kuva Karak: The custom weapon of a fearsome Kuva Lich. It has greater reload speed, lower recoil, and greater accuracy than the standard-issue Karak rifle.

Kuva Quartakk: Unlike a standard Quartakk, this Kuva Lich variant fires automatically from the hip and reloads faster while retaining its signature feature: annihilating targets with four simultaneous shots. 

Kuva Ogris: The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casings semi-automatically, from a smaller clip, while dealing greater damage per shot.

Kuva Kohm: The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in rapid succession, the Kuva Kohm releases an additional bolt and grows more lethal.

Kuva Tonkor: This Lich-variant grenade launcher hurls mayhem and destruction with an increased reload speed. 

Kuva Drakgoon: The Kuva Drakgoon flak cannon sends volleys of intensely hot shrapnel ricocheting around the room that do not slow down. Larger clip size and reload speed. Can be fired in wide or concentrated bursts.

Kuva Stubba (AKA Twin Stubba): Double-fist rapid-fire bursts of pain with these dual-wield variants of the Grineer submachine gun. Higher fire-rate and clip capacity. 

Kuva Seer: This variant pistol has higher fire rate and magazine capacity. Superior zoom capabilities, plus projectiles have a small Corrosive burst.

Kuva Kraken: A custom variant that fires three quick shots with a single pull of the trigger, or can alt-fire burst the remainder of its clip. Higher fire rate, magazine capacity and reload speed.

Kuva Brakk: This Lich-variant semi-automatic hand cannon delivers a lot of punch in a small package. Higher fire rate, magazine capacity, and reload speed.
 

NEW:

KUVA CHAKKHURR - A high-damage flintlock rifle that does additional Damage on head shots!  

KUVA SHILDEG - A massive hammer for the smashing!! 

KUVA AYANGA  - An Arch-Gun that can be turned into a Heavy Weapon with a Gravimag. 

 

OTHER REWARDS AND SECRETS:  

If Kuva Weapons or Lifelong Companionship aren’t your thing, there’s more! The birth of a Kuva Lich from a Larvling has a chance to create a Lich with some added flair - one of Seven new Ephemeras that you can only earn from Vanquishing or Converting your Lich (if it has one equipped)! These are a bit more special and rare, so don’t expect every Lich to have one, but we will be balancing over time.  

Brand new Market items are available to help jump-start your Kuva world domination if that’s the road you wish to take. As with all our Platinum priced Market goods, these Packs are geared towards attaining convenience, at which they are priced accordingly:   

Essential Parazon Mod Bundle

A Bundle featuring new Mods for your Parazon that give perks to Hacking or performing ‘Mercy’ kills on enemies. Purchased Mods are unranked. 
 

Radiant Requiem Relic Pack

4 Radiant Requiem Relics, one of each type, I, II, III,and IV.
 

Kuva Lich Hunter Collection

Get a taste of the Old Blood with this exclusive, one-time purchase, of Kuva Lich items. Includes a full set of Requiem Mods, the Radiant Requiem Relic Pack, Kuva Warframe Armor, and an assortment of Kuva Lich themed color pallets.

 

 

NEW WARFRAME: GRENDEL
Consumer of worlds and everything else.

PASSIVE:

Each enemy consumed grants 50 bonus Armor.
 

FEAST:

Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes Energy. Hold to vomit out stored enemies covering them in toxic bile.
 

NOURISH:

Consume the enemies in Grendel’s gut and nourish nearby squad members with a radial buff.

Nourished Energy - Energy buff
Nourished Armor -  Armor buff
Nourished Strike -  Damage Multiplier buff

 

REGURGITATE:

Violently puke out a bile soaked enemy from Grendel’s gut, turning the unfortunate creature into a toxic projectile.
 

PULVERIZE:

Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.

Grendel can be earned for free through means based on the lore of his Leverian entry. Once you’ve listened, you’ll begin your hunt for Grendel by acquiring:

  • Grendel Neuroptics Locator
  • Grendel Chassis Locator
  • Grendel Systems Locator


These Keys are found in Arbitrations and will expose hidden missions on the planet mentioned in his Leverian for you. Grendel helps those in need - and only those who are truly ‘empty’ will earn his pieces, guaranteed.

 

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GRENDEL GLUTT HELMET

Dinner is served. An iconic helm for Grendel.

 

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SUMBHA SYANDANA

A most curious Syandana and one favored by the gallant gourmand, Grendel.

 

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MASSETER

Tear and chew through enemies with this unusual crankshaft-style greatsword. Grendel's signature weapon. 

*When using Grendel with his signature Masseter, he will be immune from crowd-control procs while doing Heavy Attacks.

 

https://forums.warframe.com/topic/1136784-preview-update-26-the-old-blood/

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SgtSquirrel34

cont.

 

EMBER REVISITED

 New Passive: Receive 5% Ability Strength for every enemy within a 50m engulfed in flame (up to a cap).  

FIREBALL

Works fundamentally the same as it does now - tap for quick fire, hold to charge for greater impact. Enemies already inflicted by any Heat Status effect will now take additional damage.  

Fireball has a casting combo, if you use it multiple times rapidly it gets stronger.

The damage output and charge speed also scale off of one of Ember’s newest abilities...

IMMOLATION (replacing Accelerant)

Time for a history lesson! Prior to Update 11.5, Ember’s second ability used to be “Overheat”, offering an aura of heat damage which also protected her from enemy fire. Almost SIX years later, it’s time for this ring of fire to come full circle.

When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become. 

The Immolation meter will build slowly at first - using Ember’s Fireball or Inferno causes the meter to build faster. But be warned! If the meter reaches maximum, Ember will “overheat” and Immolation will cost progressively more energy per second the longer you stay in an overheated state. To prevent this from happening, use Fire Blast to expel a portion of your heat meter, or toggle Immolation off to reset meter build. 

FIRE BLAST

Casting time has been greatly reduced, and the ability now strips armor from nearby enemies. The amount of armor removed scales in effectiveness based on current Immolation levels. On cast, this immediately reduces your Immolation level by up to half. 

INFERNO (replacing World On Fire)

Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze in a personal ring of fire. Inferno costs Energy per each target in sight, with the cost capped at 10 targets, at which other enemies are then free. 

If an enemy ignited by Inferno comes in contact with another unit, the fire will spread, igniting them as well with a fresh ability duration. Damage of the heat AoE scales with current Immolation level.

 With these changes, players will take a more active role in “bringing the heat” to all that stand in their way, with added protection that encapsulates Ember’s volatile nature. 

Ember Augment Changes:

 

  1. Fireball: Fireball Frenzy: This augment is unchanged.
  2. Immolation: Flash Accelerant is now Immolated Radiance: Allies within Affinity range will receive 50% of Immolation’s Damage Reduction.
  3. Fire Blast: Fire Fright is now Healing Flame: Each enemy hit heals Ember by 25 to 50 based on the level of the Immolation meter.
  4. Inferno: Firequake is now Exothermic: Enemies killed while under the effect of Inferno have a 15% chance to drop an Energy Orb.

 

VAUBAN REVISITED 

When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace. 

TESLA NERVOS (replacing Tesla Grenades)

Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once! 

MINELAYER

All four of his mines have been replaced with new options: 

  1. Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile.
  2. Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby.
  3. Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go.
  4. Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.

 PHOTON STRIKE (Bastille moved to #4)

A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors). 

BASTILLE (combined with Vortex)

Vauban’s two marquee powers have been combined into a new and devastating ultimate ability! 

When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.

When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.

Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.

Vauban Augment Changes:

  1. Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death.
  2. No Augment for Minelayer.
  3. Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  4. Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. 

*Vauban and Ember have been removed from Conclave in the meantime for balancing.

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