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Zer0Wulf

Closed alpha : Round 2

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Zer0Wulf

Post in here if you got accepted into the second round of closed alpha. Hopefully those of us who were in the first and did preorder get into the second round.

 

I’m really looking forward to playing this again.

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ranchitup

If you check your library at the moment, the Battlefield V Closed Alpha has changed from the pre-load information of August 13th / release August 14 and now says "No longer available on Origin." Regardless, I'm hoping there is still a second alpha and they make an announcement soon. 🤞

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CA8OOS3

I haven’t even received an email... guess I’m screwed again lmao

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4F73RM47H
1 hour ago, CA8OOS3 said:

I haven’t even received an email... guess I’m screwed again lmao

They haven't sent anything out yet or even confirmed it to be a thing so you still have hope. Will find out more about it tomorrow. 

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CA8OOS3

If I eventually got an alpha key would I have access to alpha 2? I hope so then I could stream it and make a nice YouTube video or something 

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Col-Squirrel
Posted (edited)

Its official, if you have first alpha you're already in, but they are also sending out some more keys so watch your inboxs!

https://www.ea.com/en-gb/games/battlefield/news/battlefield-5-closed-alpha-2-all-you-need-to-know

Also some weapon balance changes in this version, including the STG 44 nerf.  These are the only changes as this build is based off of the 1st alpha. Other changes will be seen in the open beta next month.

EMP:
Decreased the max damage range from 12 to 8 meters.
Decreased the fall off range from 50 to 40 meters.
Increased the min damage to 14.3.
Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The SMG’s got an increase in effectiveness in short range combat, while being less effective on longer ranges.

MP40:
Decreased the max damage range from 12 to 8 meters.
Decreased the fall off range from 50 to 40 meters.
Increased the min damage to 14.3.
Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The SMG’s got an increase in effectiveness in short range combat, while being less effective on longer r[anges.

STG 44:
Decreased max damage from 27 to 20.
Increased max damage range from 11 to 20 meters.
Increased damage fall off range from 50 to 60 meters.
Decreased min damage from 17 to 16.7.
Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The STG44 now has become less powerful on short range, but more powerful on medium range.

Bren Gun:
Increased max damage range from 11 to 20 meters.
Increased damage fall off range from 50 to 60 meters.
Decreased min damage from 17 to 16.7.

MG34:
Increased max damage range from 11 to 20 meters.
Increased min damage from 17 to 20.
Increased damage fall off range from 50 to 60 meters.

Gewehr 43:
Decreased max damage range from 26.5 to 15 meters.
Increased damage fall off range from 51.5 to 60 meters.
Decreased min damage from 36 to 34.

KAR 98:
ncreased max damage from 80 to 90.
Decreased max damage range from 20 to 8 meters.
Decreased damage falloff range from 80 to 60 meters.
Decreased min damage from 60 to 55.
Lowered bullet’s exit velocity from 700 to 600.
Developer comment: We’ve slowed down the bullet speed for the KAR 98 Bolt Action Sniper Rifle to create more bullet drop. This makes the player compensate for longer ranges more than before.

Walther P-38:
Increased magazine amount on spawn from 4 to 8, and 10 when resupplying.
Increased max damage range from 10 to 15 meters.
Decreased max damage from 30 to 25 meters.
Increased min damage from 15 to 16.7.
Decreased damage falloff range from 70 to 30 meters.

 

Edited by Col-Squirrel

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Zer0Wulf
Posted (edited)

Looks like all of us that were in the first alpha get the second one automatically according to their post. 👍🏻👍🏻👍🏻👍🏻😁😁😁😁😁

 

I’m so gd happy right now.

Edited by Zer0Wulf

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Brien
2 hours ago, Col-Squirrel said:

Its official, if you have first alpha you're already in, but they are also sending out some more keys so watch your inboxs!

https://www.ea.com/en-gb/games/battlefield/news/battlefield-5-closed-alpha-2-all-you-need-to-know

Also some weapon balance changes in this version, including the STG 44 nerf.  These are the only changes as this build is based off of the 1st alpha. Other changes will be seen in the open beta next month.


EMP:
Decreased the max damage range from 12 to 8 meters.
Decreased the fall off range from 50 to 40 meters.
Increased the min damage to 14.3.
Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The SMG’s got an increase in effectiveness in short range combat, while being less effective on longer ranges.

MP40:
Decreased the max damage range from 12 to 8 meters.
Decreased the fall off range from 50 to 40 meters.
Increased the min damage to 14.3.
Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The SMG’s got an increase in effectiveness in short range combat, while being less effective on longer r[anges.

STG 44:
Decreased max damage from 27 to 20.
Increased max damage range from 11 to 20 meters.
Increased damage fall off range from 50 to 60 meters.
Decreased min damage from 17 to 16.7.
Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The STG44 now has become less powerful on short range, but more powerful on medium range.

Bren Gun:
Increased max damage range from 11 to 20 meters.
Increased damage fall off range from 50 to 60 meters.
Decreased min damage from 17 to 16.7.

MG34:
Increased max damage range from 11 to 20 meters.
Increased min damage from 17 to 20.
Increased damage fall off range from 50 to 60 meters.

Gewehr 43:
Decreased max damage range from 26.5 to 15 meters.
Increased damage fall off range from 51.5 to 60 meters.
Decreased min damage from 36 to 34.

KAR 98:
ncreased max damage from 80 to 90.
Decreased max damage range from 20 to 8 meters.
Decreased damage falloff range from 80 to 60 meters.
Decreased min damage from 60 to 55.
Lowered bullet’s exit velocity from 700 to 600.
Developer comment: We’ve slowed down the bullet speed for the KAR 98 Bolt Action Sniper Rifle to create more bullet drop. This makes the player compensate for longer ranges more than before.

Walther P-38:
Increased magazine amount on spawn from 4 to 8, and 10 when resupplying.
Increased max damage range from 10 to 15 meters.
Decreased max damage from 30 to 25 meters.
Increased min damage from 15 to 16.7.
Decreased damage falloff range from 70 to 30 meters.

 

not a fan of the "max damage" thing, bullet to the head should do the same damage if its 1 meter or 50 meters. Nice to see the additional mags but nothing about the vehicles is a bit worrying.

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Col-Squirrel
9 minutes ago, Brien said:

not a fan of the "max damage" thing, bullet to the head should do the same damage if its 1 meter or 50 meters. Nice to see the additional mags but nothing about the vehicles is a bit worrying.

Don't forget that all guns have headshot multipliers that are not listed above. So all guns will do more damage to the head, and especially with snipers, always a one hit to the head

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Blueberryjam

If you were in the first wave, you are in the second wave.

Looking over the notes, smgs were really tweaked. The garbage guns (anything not stg44), were all buffed in my mind.

Nothing for vehicles at this time. 

I'll be there!

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Brien
14 minutes ago, Col-Squirrel said:

Don't forget that all guns have headshot multipliers that are not listed above. So all guns will do more damage to the head, and especially with snipers, always a one hit to the head

true but they nerfed the sniper when it was probably the worst gun in the alpha, they hate us 

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Zer0Wulf
Posted (edited)

Yeah the kar98 tweaks were un  needed and a bit like when they neutered the Martini Henry.

Edited by Zer0Wulf

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ranchitup

Awesome news.....couldn't be more excited!!! Looking forward to Alpha Round 2 with all of ya!!!

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SecretSquirrel43

Wow cant wait to have my hope crushed again

cry crying GIF

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Col-Squirrel
7 minutes ago, SecretSquirrel43 said:

Wow cant wait to have my hope crushed again

cry crying GIF

Just keep checking your inbox and spam folder, there's also a chance people who got into the first one could get a 2nd key, to give out, and I'll give you mine if that happens

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Zer0Wulf

My email just got in, the code is specific to our accounts so unfortunately we can’t share them. Hopefully more of you got into round 2.

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ranchitup

Preload is available!

Haven't seen any sharable codes though.

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Zer0Wulf

We have a code in our emails, but it’s bound to your account, so not shareable. 

Progress from first alpha carries over apparently also.

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Brien
4 minutes ago, Zer0Wulf said:

We have a code in our emails, but it’s bound to your account, so not shareable. 

Progress from first alpha carries over apparently also.

level 4 medic baby!

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SecretSquirrel43

no email yet.

giphy.gif

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ranchitup

Don't lose hope, SecretSquirrel! I've read about folks just receiving keys within the past couple of hours. Keep checking your email. We will all be on the lookout for any extra codes.

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Tech68

I am in the second round!  

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Com}{rade

I'd just like to let everyone in here who got a key know that I hate you.

That is all.

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Trunkz Jr

where's my keeeeeeeeeeeeeeeeeeeeyyyyyyyy

 

O0aW31a.gif

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Zer0Wulf

Open beta isn’t far off. Looking forward to playing with new and existing players. tenor.gif?itemid=7794921

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