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DayZ 0.63 Update

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HornyHornet

0.63 Experimental Release Checklist

reported by Martin Čulák on March 5, 2018

 
 

How long do we still need to wait before the 0.63 Update is released on the Experimental Branch? That's a question we get asked every day. While it's still hard to estimate exact release dates at this stage of development (we've learned our lesson about estimating dates), we at least wanted to provide an overview of the work that remains to be done before the release is a go.


Before you start scrolling through the list, we strongly recommend that you take a peek at the detailed Status Report we posted on November 2017 last year - back then, we provided a list of 0.63 goals that served as a basis for this particular checklist. In general, that Status Report contains a pretty decent breakdown of our development plans all the way to the 1.0. release - go ahead and read it if you haven't done that yet!

How to read the checklist

For each focus area (or feature/system) of the 0.63 Experimental release, we'll share the current state of development. To simplify things, we'll generally sort everything into four different stages:

  READY FOR EXP  

The feature/system is by no means "1.0 complete" or balanced, but its state is good enough to provide a decent gameplay experience. This makes it ready to be released in an Experimental build.

 
 
IN PROGRESS
   

The feature/system is currently being actively worked on. This can represent different stages of progress - recently started work, work that's nearing completion, and anything in between.

 
 
TO-DO
   

The work on this feature/system has not started yet - this is either because it depends on some other feature, or because the developer needed for this is already busy with other features from the list.

 
 
POSTPONED
   

We decided to move this feature/system to a later 0.63 Experimental build, as it would further stretch the waiting for this first 0.63 Experimental release.

 
 

Checklist updated on March 9, 2018

NEW PLAYER CHARACTER
  • Movement
    • Ladder climbing READY FOR EXP
    • Swimming READY FOR EXP
    • Vaulting IN PROGRESS
      • Jump IN PROGRESS
      • Climbing IN PROGRESSPOSTPONED
    • Throwing TO-DO POSTPONED
    • Leaning TO-DO POSTPONED
    • Falling READY FOR EXP
    • Player Dynamics
      • Player inertia READY FOR EXP
      • Player turns READY FOR EXP
  • Combat
    • Prone combat READY FOR EXP
      • Aiming 360 degrees READY FOR EXP
    • Melee IN PROGRESS
      • Evades IN PROGRESS
      • Blocks IN PROGRESS
      • Light/heavy attacks READY FOR EXP
    • Camera
      • Camera collisions IN PROGRESS
GAMEPLAY
  • Character Representation
    • Diseases READY FOR EXP
    • Stamina READY FOR EXP
    • Stats (Health, Energy, Water, Blood, Shock) READY FOR EXP
    • Hit reactions IN PROGRESS
    • Environmental exposure TO-DO POSTPONED
    • Injury READY FOR EXP
    • Unconscious states IN PROGRESS
  • General gameplay
    • Item Driven Actions READY FOR EXP
    • Crafting READY FOR EXP
    • Environment Actions READY FOR EXP
  • Player Audio IN PROGRESS
WEAPONS
  • Weapon systems
    • Scopes IN PROGRESSPOSTPONED
    • Recoil READY FOR EXP
    • Sway READY FOR EXP
    • Jamming IN PROGRESSPOSTPONED
    • Reloading/Chambering READY FOR EXP
  • Weapon visuals
    • Particle effects READY FOR EXP
AI
  • Infected
    • Stealth IN PROGRESS
    • Advanced combat IN PROGRESS
    • Expanded behaviour IN PROGRESS
    • Improved movement IN PROGRESS
  • Animals
    • Herding Behaviour READY FOR EXP
UI
  • HUD
    • Sensors IN PROGRESSPOSTPONED
    • Character Status READY FOR EXP
    • Action widget READY FOR EXP
  • Main Menu
    • Character selection IN PROGRESS
    • Options screen IN PROGRESS
  • Inventory READY FOR EXP
 
 

We'll do our best to go through this list twice a week on Tuesdays and Fridays - even if it would mean that the state badges for each feature/system stay the same. With each update that has some new things marked as "Ready for Experimental", we'll also share that information on our social media channels! We hope this will make our development progress a bit more transparent, and hopefully, you'll also get at least some sort of estimate for the Experimental release.

 

dayz_standalone212.jpg

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Rin
14 hours ago, Trunkz Jr said:

So 13 more yellows to do if they managed to complete 1 each week or less we are expecting maybe 3 more months or so? maybe start of summer?

Mate this is invalid, The whole, Yellow, red, Green stuff are not even near what they have or don't have. It's just them telling people that have no clue, Hey we are working hard. Buy our game and buy it on consoles too!

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dragonslayer0531

I'm really looking forward to 0.63.  I'd love to see our DayZ community get back to its former activity level.  I miss playing with 5-6 people in DayZ each night.

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dragonslayer0531
1 hour ago, Rocky.Fx said:

I want .63 so bad!!

That makes 2 of us!

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Donkey
30 minutes ago, Rin said:

Aim Down Sights

@Com}{rade you can rebind.

so whats the default use of right mouse button now?

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dragonslayer0531

@Trunkz Jr We can't change keybinds yet.  They are still WIP.

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